The Enchanted Cave 2

The Enchanted Cave 2

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alvinau2000 Jun 9, 2016 @ 10:12pm
Is there a limit to how many new games we can play?
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Phyre Jun 17, 2016 @ 1:14am 
I have beaten NG+8, so I am ready restart for the ninth time, just was grinding some more before starting NG+9. It just get's harder each time, pretty sure there is no limit. I was going to do a mathamtical formula for the main enemies, but never got around to it, but if I remember my numbers it looks like each playthrough at least the late game enemies and bosses, which are the only ones that really matter, their stats all go up about 40% give or take a few percent from what I remember. On NG+7 the last boss I think had 1270 or around that defense, and on NG+8 think he had about 1720, but cannot remember excact amounts. The lower NG+ I remember were about same percentage increases but didn't do the percentages so can't say for certain. I got the numbers but they're on my laptop and don't feel like turning it on, hehe.

Couple items to note playing many NG+, first you can get a lot of good help from this post where a few people like me who had done high level NG+. The most important thing for grinding is having I think it's called potion efficiency(been few months since last played) maxed before you use any Agony Stones, the item that gives 16 insta kill at max. Also the best things early on to use them on are other items like the Rings with 5% insta kill, just put over the dodge and you get 21% from that. It takes NG+4 to have 100%, also I found the Agony Stone guy will appear if you go into the dungeon enough times regardless of floor, so on NG+4 things are getting pretty tough so just keep doing first 10 floors until he appears in the Inn.

The post right now is on the second page, I'm sure I can post a link to this but it's easy to find on page two of discussions, the title is:

Aimed towards late game players NG+6 Fl100 Boss Help
dustinaux  [developer] Jun 17, 2016 @ 8:36am 
I can actually give you exact math formulas for the NG+ games:

For every monster:
(g = number of games completed, so for the first ng+, g = 1)

HP = baseHP * 1.4^g + 250 * g
EXP = baseEXP * 1.4^g + 150 * g
gold = baseGold * 1.4^g + 10 * g
attack = baseAttack * 1.4^g + 150 * g
defense = baseDefense * 1.4^g + 40 * g
every elemental defense = baseAmount * 1.05^g * g
every elemental attack = baseAmount * 1.2^g * g
alvinau2000 Jun 17, 2016 @ 9:20pm 
Originally posted by dustinaux:
I can actually give you exact math formulas for the NG+ games:

For every monster:
(g = number of games completed, so for the first ng+, g = 1)

HP = baseHP * 1.4^g + 250 * g
EXP = baseEXP * 1.4^g + 150 * g
gold = baseGold * 1.4^g + 10 * g
attack = baseAttack * 1.4^g + 150 * g
defense = baseDefense * 1.4^g + 40 * g
every elemental defense = baseAmount * 1.05^g * g
every elemental attack = baseAmount * 1.2^g * g

Thank you very much! Now I can go work on The Enchanted Cave Wikia!
http://theenchantedcave.wikia.com/wiki/Enchanted_cave_Wiki


Originally posted by Phyre:
The most important thing for grinding is having I think it's called potion efficiency(been few months since last played) maxed before you use any Agony Stones, the item that gives 16 insta kill at max.

And thank you, I have already figured it out by that time. I am now killing things with 101% insta-kill chance. The only thing left is to set up dodge chance to fight Bosses. Would you mind telling me the best armour for dodge? I know Void Armour gives a decent 5%, Ninja Shoes also give 5%, and the three assassin rings also give 5%. I would top them off using Bucky.
alvinau2000 Jun 17, 2016 @ 9:24pm 
Actually, my strategy is to have two sets of main armour. One set for maxing insta-kill, one set for maxing dodge. I would also like to know whether the dodging chance from potions add or multiply to the total dodge chance? If it is adding, then it is settled, but if it is multiplied, then it is a bit trickier.
alvinau2000 Jun 17, 2016 @ 9:29pm 
Originally posted by Phyre:
The most important thing for grinding is having I think it's called potion efficiency(been few months since last played) maxed before you use any Agony Stones, the item that gives 16 insta kill at max.
In fact, the reason I put this discussion up at the first place is because I knew that if I could have unlimited NGs, I could max out insta-kill, that's why I asked. As it has been already 8 days since I have posted that discussion, I have already moved on to NG(3), with 95% insta-kill chance. (I screwed up on of the Potion Efficiency, and already consuming my Agony Stone on my Ragnarok when it only gives 11%)
Phyre Jun 18, 2016 @ 1:35am 
I figured the actual formula probably wasn't a straight percentage the way the lower level enemies even though still easy are much stronger after the first playthrough, and I didn't check the elemental items, was too much data imput then, hehe. However, you have the 1.4 times multiplier for the things I did type up, so I was actually pretty good with my memory and estimate=P
Phyre Jun 18, 2016 @ 2:07am 
So first on equipment if you want 96% dodge, which is the max you can get, you get 84% from your equipment then the potion adds 12%, by useing 2 trans dimensional poops, one non-artifact and one artifact version of the poop to make it.

Here's what I got, I'll add an "optional" on some items which means you can use a different piece and you'll still have same dodge because you some equipment types don't have high dodge forms. Therefore you can use whatever suits you best.


Weapon - Steel Defender: 9% Dodge
Shield - Wizard Shield: 6% Dodge; Optional
Helmet - Aura Helmet: 6% Dodge; Optional
Body Armor- Void Armor: 8% Dodge
Leg Armor - Hero Chausses: 9% Dodge
Boots - Ninja Shoes: 8% Dodge
Hand Armor - Shadow Gloves: 9% Dodge
Accessories - 3 Assassin Rings: 8% Dodge ; 24% Total Dodge
Potion - Two Trans Dimensional Poops: 12% Dodge

So added together plus your automatic 5% Dodge you have is 96% total Dodge, so you will only get hit 1/25 of the time. I like the shield and helmet because they have magic on them, pretty much any other stat is next to useless, which is why you use the Steel Defender with it's 6% dodge that it has on it already even though it has bad attack.

Not sure if you looked at that other post I mentioned, but I'll give some of what was said there. First on dodge versus kill speed. Now you can farm enough to actually have your attack high enough to damage the last boss, but once you hit around NG+5 it's a lot of grinding for crystals. I did up to NG+7 where I could get through the last bosses defense(barely), but I farmed a lot. The main way to do damage to the last bosses is to make bleed and decimate potions. You can replace some of the dodge chance with bleed instead on your equipment, bleed is better since it is 20 damage versus 15 decimate on piece of equipment. Magic is also important because you heal for more and you will easily get through the last bosses light defense with Lightbeam. I like some critical hit chance too, I go with lower dodge so I have more kill speed, you'll just use more potions is all, so the choice is yours.
Last edited by Phyre; Jun 18, 2016 @ 2:39am
Phyre Jun 18, 2016 @ 2:33am 
Let me give you what stats matter for overall late game, everything else is basically worthless, here's what I think is important, for fighting the bosses:


- Life, which is most important of all
- Magic, for healing and attacking
- MP, but don't pick this when you get a crystal that let's you pick, you get enough as is
- Dodge Chance
- Critical Hit
- Bleed
- Decimate

Darkness Gauntlets are amazing for critcal hit, you'll lose 9% dodge, or 6% if you put dodge on them, but you'll get 22% critical hit if you add crit instead. Then if you use a potion you get 28% more from that and your already really high, 87%, again the choice is yours.

The only thing that really matters for farming stats is insta kill, you can have gold find and exp on them, I do, but it really helps so little, just ignore any enemy not in your way and farm the stat crystals, they're how you build your strength up, not from gold or exp.

You can farm enough to actually have attack get through the bosses defense, but it takes very long time, and actually then they're very easy. Defense is useless, never ever pick it when you have a choice. Elemental defense is also mostly useless, you can make potions, but when your getting hit for 7,000 hit points, 50 or so extra defense is not going to make much a difference.
alvinau2000 Jun 20, 2016 @ 4:58am 
Originally posted by dustinaux:
I can actually give you exact math formulas for the NG+ games:

For every monster:
(g = number of games completed, so for the first ng+, g = 1)

HP = baseHP * 1.4^g + 250 * g
EXP = baseEXP * 1.4^g + 150 * g
gold = baseGold * 1.4^g + 10 * g
attack = baseAttack * 1.4^g + 150 * g
defense = baseDefense * 1.4^g + 40 * g
every elemental defense = baseAmount * 1.05^g * g
every elemental attack = baseAmount * 1.2^g * g

One last thing I want to ask. Even though you have the formula, when the whole Math is calculated, decimal places appear. Do they round up, round down or round off ?
Last edited by alvinau2000; Jun 20, 2016 @ 4:58am
dustinaux  [developer] Jun 20, 2016 @ 3:27pm 
Originally posted by alvinau2000:
One last thing I want to ask. Even though you have the formula, when the whole Math is calculated, decimal places appear. Do they round up, round down or round off ?

Values are just casted to integers in memory, so they are all rounded down.
Last edited by dustinaux; Jun 20, 2016 @ 3:27pm
alvinau2000 Jun 20, 2016 @ 8:32pm 
Originally posted by dustinaux:
Originally posted by alvinau2000:
One last thing I want to ask. Even though you have the formula, when the whole Math is calculated, decimal places appear. Do they round up, round down or round off ?

Values are just casted to integers in memory, so they are all rounded down.

Thank you very much.
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