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Thank you very much! I really didn't expect that this game would receive such a major content update this long after release.
Anyway, don't know how much time I'll have to playtest, but nevertheless I tried opting in to the beta. The Steam downloaded something (~7 MB or so), the game shows up as "The Enchanted Cave 2 [beta]" in the game list, but opening it up it doesn't seem to be updated? The top-left of the in-game Credits screen says "version 2.16 premium". The same if I run it directly from the game directory. The multiple save slots are not shown, there is only a single save and it is chosen automatically. The save file is named "TheEnchantedCave2.sol", instead of "TECSlot0.sol", "TECSlot1.sol" etc.
So, my first feedback would be: is Steam being weird again, or did you upload the wrong release to the beta channel? :)
I also tried restarting the Steam client, nope. Uninstalling, restarting the client, reinstalling: nope. The game is redownloaded every time I reinstall it or switch channels, so it shouldn't be a cache problem on my end.
Are you certain you didn't upload the wrong version? Are you able to start the beta on your own Steam account? If so, Steam is being weirder than usual, and I'll just have to try again in a few days or wait for full release.
So steam does this silly thing with "depots" when you submit builds where some are dev only and make things appear perfectly fine when I'm logged into steam but other users are given an older version, even if I place them in the correct branches that you unlock with a password.
So anyways it should work now, sorry for the delay. :)
I don't know if I'll have time to play before weekend, but some quick observations from five minutes of testing:
- Character selection is great
- Gamepad works, but sword-cursor jumps around way too much. When moving around menus, the movement animation is in the wrong place, and when it finishes the cursor jumps to the correct location. Looks weird, but you mentioned it'd be difficult to fix, so meh.
- Bug: when opening "Loot" menu while in town with a newly created character, it appears to show artifacts (and only artifacts) from the last run of the previous character.
BTW, is there any particular reason why you set up a password for beta? Are you just trying to make sure that people read your post before trying it out? :)
Yeah there are some instances of the cursor not being in the right position, maybe caused by some transitions, but it usually corrects itself on the next move. If you can reproduce the problem from a specific action I'll see what I can do to fix the positioning.
Thanks for the loot bug, I'll get that one fixed!
The beta branch was originally closed beta for some new features early on so the password was left over from that. But yeah it doesn't make much sense to have one with an open beta now so I'll remove it!
For the time being, I really gotta go to sleep, so if you'll excuse me :)
Thanks for letting me know! To make sure I understand, the screen goes completely black in both situations and then the nothing happens? And this still happens if you start a new game in a new slot?
If you don't mind, can you email me your save files so I can take a look? I may have missed something in making sure old saves are correctly updated in newer versions. My email is dustinaux@gmail.com and your save file locations are listed at the beginning of this thread.
Also are you on PC, Mac, or Linux?
Turns out there is a bug that causes this when you have fps set to 30 in the options. Changing that to 60 fixes it. That option was added a while back to fix lag on some computers so it's possible it's not even needed anymore since a lot of things have been updated. Regardless I'll get a fix for this out soon. Thanks for your help!
This fixes the 30fps freeze problem and also the "loot this run" from another save file displaying when you start a new file.
EDIT: I can't reproduce it for some reason. I'll try more later, though. One bug I can reproduce, though, is fullscreening the windowed mode then changing to fullscreen requires you to toggle fullscreen off twice