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Transmute is your friend. The current best helmet or weapon for Gooey may not be an artifact. Also, transmute helps to keep necessary crafting items (and potions) you find or buy for later use.
Always enchant both slots of an item. Personally, to keep things simple for Gooey, I put Attack on the weapon and Armor on the helmet, overlaying pre-existing enchants. At the end with max'd out Enchanting and Potion Efficiency, those enchants were 27x2 for the weapon and 24x2 for armor. That's a big boost for little Gooey. He seems to have triple the normal enchant strength. So use those enchantments.
Make use of the gem vendor. Buy those stat gems and new skill gems.
Do some extra runs to pick up stat gems. They can make a BIG difference. For the new challenge modes, stat gems only appear in top 5 levels you've completed, instead of the top 10 in the original game.
When fighting is difficult, use Revealer to efficiently get to the things you need on a particular level. Bypassing creatures (possibly via pickaxes) that cost too much resource-wise to defeat.
Make and use potions from the crafting items you pick up. There is no resource cost to make them for just that run. They can make a difference on a difficult level.
As for skill trees, my personal preference are the Crafting and Magic trees. They are so useful. In fact, when completing all three new challenge modes, I did not put a single skill point in the combat tree on any of them. A person could use the Combat skill tree and still do fine, I just prefer the others.
My mantra for TEC2 is... "Don't be in a hurry but do be efficient." It has helped me stay out of trouble from advancing too quickly and not waste time on things that don't help much.
For example, if you want to deal with frost giants, have a helm that has two ice defense enchantments from Dry Ice on them.
Then make another helm or weapon with the transmutation spell that has two regular defense enchantments from Dino Skulls to deal with the high attack the Ancient Spearman.
For plasma wizards, use Malachite (wind defense), Shiny Moss(light defense), and Dino skulls(fire defense) enchantments to deal with them, and keep doing that to every enemy.
Like Remmy recommended, in order to fully utilize the enchantments, (after getting transmutation) fully max out potion/enchantment efficiency as soon as possible, you'll find that is better than using elemental spells to deal with enemies, so long you have the materials to enchant your equipment.
Eventually in the later floors, you will need plenty of fire, dark, and light defense to progress.
You can also hotkey equipments to make switching between them a bit easier.