The Enchanted Cave 2

The Enchanted Cave 2

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SmashTom May 26, 2018 @ 9:02am
Green Goo quest; how to beat it? (can't get past 2nd half)
I was doing fine up till floor 30 and now I seem to be completely stuck.
Every enemy is a major roadblock.
Atm I'm using Magic hat (dodge/crit) and Striker or Defender; I switch them depending on the enemy.
I've tried going back to floors 20 > 30 but it seems like I got the best gear the little guy can have at this point.
Is it just a matter of luck of finding an Escape wing and a new sword or helmet at this point or am I doing something wrong...?
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Showing 1-3 of 3 comments
Davrick May 26, 2018 @ 12:58pm 
Start back at floor 0. Use the first 20 floors to load up on potions and crafting ingredients, then use those above floor 30 to push yourself further. You'll also find the escape wings down in the first couple of floors, so that should be one less thing to worry about.
Remmy May 26, 2018 @ 1:19pm 
I'll just list some general things to keep in mind incase it helps you or others.

Transmute is your friend. The current best helmet or weapon for Gooey may not be an artifact. Also, transmute helps to keep necessary crafting items (and potions) you find or buy for later use.

Always enchant both slots of an item. Personally, to keep things simple for Gooey, I put Attack on the weapon and Armor on the helmet, overlaying pre-existing enchants. At the end with max'd out Enchanting and Potion Efficiency, those enchants were 27x2 for the weapon and 24x2 for armor. That's a big boost for little Gooey. He seems to have triple the normal enchant strength. So use those enchantments.

Make use of the gem vendor. Buy those stat gems and new skill gems.

Do some extra runs to pick up stat gems. They can make a BIG difference. For the new challenge modes, stat gems only appear in top 5 levels you've completed, instead of the top 10 in the original game.

When fighting is difficult, use Revealer to efficiently get to the things you need on a particular level. Bypassing creatures (possibly via pickaxes) that cost too much resource-wise to defeat.

Make and use potions from the crafting items you pick up. There is no resource cost to make them for just that run. They can make a difference on a difficult level.

As for skill trees, my personal preference are the Crafting and Magic trees. They are so useful. In fact, when completing all three new challenge modes, I did not put a single skill point in the combat tree on any of them. A person could use the Combat skill tree and still do fine, I just prefer the others.

My mantra for TEC2 is... "Don't be in a hurry but do be efficient." It has helped me stay out of trouble from advancing too quickly and not waste time on things that don't help much.
Paw May 26, 2018 @ 9:02pm 
In Green Goo quest, equipment enchantments on helmets and swords are 3 times more potent than it is in any other game mode. Use the transmutation spell to have multiple helmets and weapons with varying enchantments to deal with certain enemies.

For example, if you want to deal with frost giants, have a helm that has two ice defense enchantments from Dry Ice on them.

Then make another helm or weapon with the transmutation spell that has two regular defense enchantments from Dino Skulls to deal with the high attack the Ancient Spearman.

For plasma wizards, use Malachite (wind defense), Shiny Moss(light defense), and Dino skulls(fire defense) enchantments to deal with them, and keep doing that to every enemy.

Like Remmy recommended, in order to fully utilize the enchantments, (after getting transmutation) fully max out potion/enchantment efficiency as soon as possible, you'll find that is better than using elemental spells to deal with enemies, so long you have the materials to enchant your equipment.

Eventually in the later floors, you will need plenty of fire, dark, and light defense to progress.

You can also hotkey equipments to make switching between them a bit easier.
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