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I had built my character to be able to take zero damage for a majority of the game: rush Defense ups, then Transmute, and then all the Enchantment effect boots. Now, at end game, levels are few and far between, and getting Revealer will take two entire levels, or several million gold in skill gems. Not too crazy, with some grinding, but what about lower level characters?
Every skill point is precious before you unlock skill gems, which become available AFTER the ice levels. Not every character will have access to Revealer, depending on how each player builds their character. And no, I will not accept "then you're just playing this wrong" as a valid response, because it's stupid to think that someone HAS to pick a very SPECIFIC build in order to have ANY chance of success. That's not the point of skill trees, that's a meta thing and I'd rather not get into that.
To compound all this, before you get access to end-game gear and copious amounts of Mortimus Iron, mana can be a little tight, when you get into Transmutation. You COULD use Revealer on every single floor just in case it has a secret room, or you could transmute some Berries for that quest, heal yourself, have enough mana for one more [element]strike. Yes, MP potions exist, but they can run out quickly if you have to use one or two every floor.
Putting all this together, coupled with the fact that the visual tell for this particular theme is still much more difficult to see than all the other floors, and I'm left here wondering if the developer could tweak the ice level's Fake Walls to be a touch easier on the eyes.
So, with all that in mind, fun fact: if a secret room spawns on a level and you don't unlock it, the game treats it like it didn't appear on that level at all, and creates the subsequent levels accordingly. Let's say the secret room spawns on level 41, but you don't find it. It will have a chance to spawn again on 42, and if it doesn't, on 43, and if it doesn't, it's guaranteed to spawn on 44. Even if it does spawn on 42 or 43, if you don't unlock it, it will again spawn on 44. I've tested this repeatedly.
So when you're playing the ice levels -- or any levels really -- if you happen to spot the secret room, great. If you don't, don't stress about it. Just keep going until you get to the floors ending in 4 or 9, then search those because you know it has to be there.
For the regular game, rerunning the player's 10 highest cave levels to pick up stat gems will slowly melt away any fighting or resource issues. In fact, for the base game before NG+, it can actually make equipment, potions, money, spells and skills non-essential for getting to and killing the end boss.
(edit) And Davrick's advice to not stress about the secret rooms is spot on!!!
Davrick, while I have figured out the 1-4 and 5-9 though personal testing, I did not know about the secret room following you if you don't unlock it. I thought I was just straight up missing the room entirely, which is part of what frustrated me about the ice levels.
This is all compounded by the fact that I'm currently in the process of making an in-depth item guide, from floor 1-100, through grinding and trial/error. It's tedious, but anything that would help me find items more efficiently is helpful. Thank you, both of you, for your contributions~
If you have a character that is at least NG+5 (or close enough to push to it), then 100% insta-kill combined with 100% item drop could make information gathering quicker. Something to think about.
I can see why it would take many iterations of the same cave levels to get this information. For example, on level 92 the small brown chest may start dropping Frightened Spirit but it could take 10 or 20 tries before getting one to drop on that level.
If you're going to be repeating a set of 10 levels that many times, might as well move on to NG+ and be picking up stat gems. Your character would become very powerful for NG+ by the time you were done. Just a suggestion.