Through the Woods

Through the Woods

View Stats:
dsegel4 Oct 30, 2016 @ 11:55am
How do you save?
I barely got into the game. The boy is in the outhouse and nothing seems to be happening. I quit (no save option that I could see) and I went back in and it started all over again with opening video.
< >
Showing 1-15 of 15 comments
You have to wait you come across some rune stones that will start glowing blue. Those are the checkpoints where the game saves your progress, i believe
joridiculous Oct 30, 2016 @ 3:54pm 
Thats is the dumbest lasiest. Wtf doesnt the game autosave after cutscenes? geez.
Last edited by joridiculous; Oct 30, 2016 @ 3:55pm
dsegel4 Oct 30, 2016 @ 4:09pm 
Originally posted by Money, A$$, and Dead Sh!t:
You have to wait you come across some rune stones that will start glowing blue. Those are the checkpoints where the game saves your progress, i believe

This is correct.
torstein Oct 31, 2016 @ 3:43am 
Hi there! The game saves at every checkpoint, after every loading screen, and after certain cutscenes. Journals and collectibles are saved to your collectibles menu as soon as you pick them up. Hope that helps.
Stigma Dec 5, 2016 @ 11:22am 
Originally posted by joridiculous:
Thats is the dumbest lasiest. Wtf doesnt the game autosave after cutscenes? geez.
Because it's a survival horror game. I don't mean to come off as a j e r k, but horror games benefit from being stressful, not being able to save when and where you please, and of course no open world. They are meant to keep you on your guard.
It may sound archaic to younger players, but that's how this specific game-genre works.

In short; autosave takes the survival out of survival horror! And eliminates the fear of dying.. It's essentially a death sentence on survival games.

And I, for one, am glad that this game goes old school regarding these things XD
Last edited by Stigma; Dec 5, 2016 @ 12:41pm
joridiculous Dec 5, 2016 @ 2:53pm 
Originally posted by dodogfordervelse:
Originally posted by joridiculous:
Thats is the dumbest lasiest. Wtf doesnt the game autosave after cutscenes? geez.
Because it's a survival horror game. I don't mean to come off as a j e r k, but horror games benefit from being stressful, not being able to save when and where you please, and of course no open world. They are meant to keep you on your guard.
It may sound archaic to younger players, but that's how this specific game-genre works.

In short; autosave takes the survival out of survival horror! And eliminates the fear of dying.. It's essentially a death sentence on survival games.

And I, for one, am glad that this game goes old school regarding these things XD
Not autosaving after an long unskippable or even a skippable cutscene is pore coding!
Thankfully this game saves after Some of them.
Stigma Dec 5, 2016 @ 3:02pm 
Originally posted by joridiculous:
Originally posted by dodogfordervelse:
Because it's a survival horror game. I don't mean to come off as a j e r k, but horror games benefit from being stressful, not being able to save when and where you please, and of course no open world. They are meant to keep you on your guard.
It may sound archaic to younger players, but that's how this specific game-genre works.

In short; autosave takes the survival out of survival horror! And eliminates the fear of dying.. It's essentially a death sentence on survival games.

And I, for one, am glad that this game goes old school regarding these things XD
Not autosaving after an long unskippable or even a skippable cutscene is pore coding!
Thankfully this game saves after Some of them.
Nope, it's a deliberate choice. A common trope in survival horror games. It saves after major events, which is the intention. Again, and I can't stress this enough, continuous autosaving is killing off survival games. Where's the survival and fear of dying if you respawn exactly where you died off? Or saving anywhere and anytime you want?
dsegel4 Dec 5, 2016 @ 4:41pm 
Originally posted by dodogfordervelse:
Nope, it's a deliberate choice. A common trope in survival horror games. It saves after major events, which is the intention. Again, and I can't stress this enough, continuous autosaving is killing off survival games. Where's the survival and fear of dying if you respawn exactly where you died off? Or saving anywhere and anytime you want?

I like the way The Long Dark does it. You can save the game by sleeping or even going into a building BUT after horrific calamaties like wolf or bear attack, falling through thin ice, etc., the game immediately saves itself so there's no time to escape out and quit, thus going back to the last save. You also only have one save (no checkpoint saves). Once you get severely injured or die, there's no way you can go back to an earlier time in that game--it's either you recover or it's start over time.
Stigma Dec 5, 2016 @ 6:04pm 
Originally posted by dsegel4:
Originally posted by dodogfordervelse:
Nope, it's a deliberate choice. A common trope in survival horror games. It saves after major events, which is the intention. Again, and I can't stress this enough, continuous autosaving is killing off survival games. Where's the survival and fear of dying if you respawn exactly where you died off? Or saving anywhere and anytime you want?

I like the way The Long Dark does it. You can save the game by sleeping or even going into a building BUT after horrific calamaties like wolf or bear attack, falling through thin ice, etc., the game immediately saves itself so there's no time to escape out and quit, thus going back to the last save. You also only have one save (no checkpoint saves). Once you get severely injured or die, there's no way you can go back to an earlier time in that game--it's either you recover or it's start over time.
Yeah, I've been meaning to get that game. My daughter plays it. It sems pretty cool. Not a horror game by any means, but seems like a true survival game in every sense of the word ;)
joridiculous Dec 5, 2016 @ 6:06pm 
Originally posted by dodogfordervelse:
Originally posted by joridiculous:
Not autosaving after an long unskippable or even a skippable cutscene is pore coding!
Thankfully this game saves after Some of them.
Nope, it's a deliberate choice. A common trope in survival horror games. It saves after major events, which is the intention. Again, and I can't stress this enough, continuous autosaving is killing off survival games. Where's the survival and fear of dying if you respawn exactly where you died off? Or saving anywhere and anytime you want?
No, it is sloppy programing to force you to sit through cutscenes if you die. I *newer* said you shoud spawn where you died. I said: AFTER cutscenes.
Last edited by joridiculous; Dec 5, 2016 @ 6:07pm
dsegel4 Dec 5, 2016 @ 7:18pm 
Originally posted by dodogfordervelse:
Originally posted by dsegel4:

I like the way The Long Dark does it. You can save the game by sleeping or even going into a building BUT after horrific calamaties like wolf or bear attack, falling through thin ice, etc., the game immediately saves itself so there's no time to escape out and quit, thus going back to the last save. You also only have one save (no checkpoint saves). Once you get severely injured or die, there's no way you can go back to an earlier time in that game--it's either you recover or it's start over time.
Yeah, I've been meaning to get that game. My daughter plays it. It sems pretty cool. Not a horror game by any means, but seems like a true survival game in every sense of the word ;)

One of the BEST games I have ever played.
Stigma Dec 5, 2016 @ 11:14pm 
Originally posted by joridiculous:
Originally posted by dodogfordervelse:
Nope, it's a deliberate choice. A common trope in survival horror games. It saves after major events, which is the intention. Again, and I can't stress this enough, continuous autosaving is killing off survival games. Where's the survival and fear of dying if you respawn exactly where you died off? Or saving anywhere and anytime you want?
No, it is sloppy programing to force you to sit through cutscenes if you die. I *newer* said you shoud spawn where you died. I said: AFTER cutscenes.
But it does save after cutscenes, which are pretty short. They're at the beginning of each chapter, which also autosaves ;)
Last edited by Stigma; Dec 5, 2016 @ 11:55pm
Stigma Dec 5, 2016 @ 11:15pm 
Originally posted by dsegel4:
Originally posted by dodogfordervelse:
Yeah, I've been meaning to get that game. My daughter plays it. It sems pretty cool. Not a horror game by any means, but seems like a true survival game in every sense of the word ;)

One of the BEST games I have ever played.
Yeah, I'll have to check that out. I really like the premise
Vylun  [developer] Dec 6, 2016 @ 12:46am 
Originally posted by joridiculous:
Originally posted by dodogfordervelse:
Nope, it's a deliberate choice. A common trope in survival horror games. It saves after major events, which is the intention. Again, and I can't stress this enough, continuous autosaving is killing off survival games. Where's the survival and fear of dying if you respawn exactly where you died off? Or saving anywhere and anytime you want?
No, it is sloppy programing to force you to sit through cutscenes if you die. I *newer* said you shoud spawn where you died. I said: AFTER cutscenes.

It's not sloppy programming, we just chose to have fewer checkpoints, as well as for a tidier chapters menu. There aren't many cutscenes either, but only the cutscenes in the first chapter are the ones without checkpoints in between. In the first chapter you can't die, so unless you get stuck and have to restart the game, it takes about 10min to get to the first checkpoint.
dsegel4 Dec 6, 2016 @ 1:00pm 
Originally posted by dodogfordervelse:
Originally posted by dsegel4:

One of the BEST games I have ever played.
Yeah, I'll have to check that out. I really like the premise

Another all time fave is Miasmata.
< >
Showing 1-15 of 15 comments
Per page: 1530 50