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This is correct.
It may sound archaic to younger players, but that's how this specific game-genre works.
In short; autosave takes the survival out of survival horror! And eliminates the fear of dying.. It's essentially a death sentence on survival games.
And I, for one, am glad that this game goes old school regarding these things XD
Thankfully this game saves after Some of them.
I like the way The Long Dark does it. You can save the game by sleeping or even going into a building BUT after horrific calamaties like wolf or bear attack, falling through thin ice, etc., the game immediately saves itself so there's no time to escape out and quit, thus going back to the last save. You also only have one save (no checkpoint saves). Once you get severely injured or die, there's no way you can go back to an earlier time in that game--it's either you recover or it's start over time.
One of the BEST games I have ever played.
It's not sloppy programming, we just chose to have fewer checkpoints, as well as for a tidier chapters menu. There aren't many cutscenes either, but only the cutscenes in the first chapter are the ones without checkpoints in between. In the first chapter you can't die, so unless you get stuck and have to restart the game, it takes about 10min to get to the first checkpoint.
Another all time fave is Miasmata.