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What's most difficult about it is that it looks fine in preview, but becomes white after building the game. Which takes a while.
We also have our own business matters taking a lot of time that we need to take care of first. Sadly, we simply can’t afford to frequently support the game at the moment, so updates will come a little now then.
And don't think we didn't try to fix it at some point. The shader broke after a Unity update making the water unable to reflect the surroundings properly. It looks correct in the editor, but turns white after building the game for several hours each time. That's a pretty tedious way to find the cause of the issue.
Now I've gone over to develop in Unreal instead where I could have fixed the issue, but I can't code Unity shaders unfortunately.
I wish there was more I could do. The situation is quite depressing.