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I got personaly banned by the studio head from their forum years ago for saying they're just modders pretending to a be a game studio with the complete disconnect they always have going.
Releasing "that patch" for chivarly.
Buying a physical studio and thus axing team members when they were supposed to be activley fixing/developing the game -- all after the release of one moderatley successful game.
Creating a player design council and disregarding every piece of input they had, often doing the opposite.
Failing to fix game breaking bugs for months/years? (like the rank bug -- I really like being the same rank as someone with 40ish hours when I have over 400 because the entirtey of the time I played it was broken)
Failing to listen to players with deadliest warrior -- who pre-ordered just to test the game and warned them not to push it -- basically dead on arrival because of all the issues.
Basically giving up on chiv, throwing it on sale every week and making the majority of active servers low rank to appease their sale crowd for 16 levels before they get stomped.
They're arrogant ♥♥♥♥♥♥♥♥ because they have really good ideas -- they just fail repeatedly to implement and polish their ideas out for their core audience. They just don't listen. Out of touch and immature as a whole.
If you'd actually played against people who knew how to play you'd realize it's much more fast-paced then chivalry. Chiv combat is like half the speed of what mirage is.
Major problem was the theme, no one asked for an Aladdin 1001 nights theme. This game with Elven Archers, Dwarves fighters and human sorceress would be 1000x better.
Also, it is too casual. There is no "serious" match with a fixed team. Everyone can join and leave and change teams at any time. There is no matchmaking. If you try to play WITH your friends you may end playing AGAINST your friends. You can't make guilds or clans and competitive is pointless.
I gave it a chance. I tried it on the free weekend - found it was awful and never returned.
Liked the game, solid mechanics all around, proper melee combat, fun spells, more techniques to master while remaining managable. But just not as much holding power as Chiv had. Even if there were hundreds of people online I wouldn't bother playing it anymore as in the end it feels lacking. Can't quite explain it much better, sadly.
As for the game:
No noticable marketing was devastating.
Very high price on release. Even if the game had several more classes and maps, it would still have been expensive.
Art direction, while it didn't bother me personally, I've seen plenty of negative comments surrounding it, and I can certainly understand why. It's a bit unorthodox. I would probably have enjoyed a different style more.
Low amount of content. Always felt the amount of classes was below the bare minimum for this day and age. Even to this day not a lot of maps. Custom servers arrived too late for them to attract any audience.
Post Release has been extremely shallow on content addition. This has not helped to keep any lingering players... linger...
Hope it goes F2P some day and gets a steady player base. I'd like to think I would jump back if there were more players, and more content.