Mirage: Arcane Warfare

Mirage: Arcane Warfare

Vara Jan 24, 2018 @ 5:07pm
What happened?
I'm curious to find out what killed this game and why there are currently less than one hundred players online at any given moment. Any clue? I'd like to know.
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Showing 1-15 of 28 comments
Tronald Dumpf Jan 24, 2018 @ 10:29pm 
not sure really but i would have thrown my money at TB if they released chiv 2 even though it would undoubtedly been as bad or worse than deadliest warrior.
SuperPinger Jan 28, 2018 @ 8:30am 
Because no resources were used to advertise the game.
Last edited by SuperPinger; Jan 28, 2018 @ 8:31am
Tankcommander Jan 28, 2018 @ 6:13pm 
Little to no advertising, diehard chiv players hated the game and never gave it a chance, all the possible new players were either unaware it existed or turned off by the graphics style and/or learning curve.
Sweatington Jan 28, 2018 @ 9:29pm 
Nope. None of the above reasons truly put a nail in the coffin. Game was released with too many bugs for new players to even care to be interested. It's mostly the devs fault for releasing an unfinished product.
β312 Feb 3, 2018 @ 4:21am 
That's tornbanners MO. We warned them this would bomb after the alpha.

I got personaly banned by the studio head from their forum years ago for saying they're just modders pretending to a be a game studio with the complete disconnect they always have going.

Releasing "that patch" for chivarly.

Buying a physical studio and thus axing team members when they were supposed to be activley fixing/developing the game -- all after the release of one moderatley successful game.

Creating a player design council and disregarding every piece of input they had, often doing the opposite.

Failing to fix game breaking bugs for months/years? (like the rank bug -- I really like being the same rank as someone with 40ish hours when I have over 400 because the entirtey of the time I played it was broken)

Failing to listen to players with deadliest warrior -- who pre-ordered just to test the game and warned them not to push it -- basically dead on arrival because of all the issues.

Basically giving up on chiv, throwing it on sale every week and making the majority of active servers low rank to appease their sale crowd for 16 levels before they get stomped.

They're arrogant ♥♥♥♥♥♥♥♥ because they have really good ideas -- they just fail repeatedly to implement and polish their ideas out for their core audience. They just don't listen. Out of touch and immature as a whole.
Last edited by β312; Feb 3, 2018 @ 4:25am
Dr. Husten Feb 3, 2018 @ 8:53am 
The game is good, sad to see it go
Eisen Feb 6, 2018 @ 5:22pm 
I honetly don't think the advertisement argument is valid considering 40k + people picked the game up for free and never touched it again. I loved Chivalry but to me this game just felt clunky and slow in comparison to Chivalry's combat. It was also a risky theme choice, having a completely unique fantasy asthetic runs the risk of it not being too appealing to a lot of people. I played since closed alpha testing and I never felt captivated by the world or it's inhabitants.
Sweatington Feb 7, 2018 @ 1:54am 
Originally posted by Eisen:
I honetly don't think the advertisement argument is valid considering 40k + people picked the game up for free and never touched it again. I loved Chivalry but to me this game just felt clunky and slow in comparison to Chivalry's combat. It was also a risky theme choice, having a completely unique fantasy asthetic runs the risk of it not being too appealing to a lot of people. I played since closed alpha testing and I never felt captivated by the world or it's inhabitants.

If you'd actually played against people who knew how to play you'd realize it's much more fast-paced then chivalry. Chiv combat is like half the speed of what mirage is.
Eisen Feb 7, 2018 @ 2:07am 
I disagree, attacking and moving felt sluggish as hell for me in Mirage compared to Chivalry.
The advertisement was not the problem, lots of people tried the game, and never came back.

Major problem was the theme, no one asked for an Aladdin 1001 nights theme. This game with Elven Archers, Dwarves fighters and human sorceress would be 1000x better.

Also, it is too casual. There is no "serious" match with a fixed team. Everyone can join and leave and change teams at any time. There is no matchmaking. If you try to play WITH your friends you may end playing AGAINST your friends. You can't make guilds or clans and competitive is pointless.
Codester Feb 7, 2018 @ 9:43pm 
Originally posted by Tankcommander:
Little to no advertising, diehard chiv players hated the game and never gave it a chance, all the possible new players were either unaware it existed or turned off by the graphics style and/or learning curve.
I bought the game day1, was hyped to play it for months, when it came out. I played it for maybe an hour and a half and returned it, was one of the worst games I have ever played. Don't make excuses for it. Everything about it felt awful, right down to the clunky movements. All they needed to do was make chivalry with magic, not reinvent the game. There was barely a learning curve unless you are a casual gamer don't try to make the combat seem deeper than it actually was.
WhiteRabbit Feb 10, 2018 @ 3:53am 
This game is kinda what happens when you ignore your community. None of the Chiv players wanted this game.

I gave it a chance. I tried it on the free weekend - found it was awful and never returned.
Prinz-Eugen Feb 10, 2018 @ 12:46pm 
Cause it isnt Chivalry 2 ;)
Wilm Feb 10, 2018 @ 5:50pm 
Mirage offered very little to no appeal to just about everyone (chiv vets, newcomers, casuals, etc). marketing was a kinda scarce, and it sold very poorly making it dead on arrival. I expected the game to struggle before it launched, but not the extreme degree that it did. Having to hand out free copies to boost the player count just a few months after launch is unheard of. It almost equals Lawbreakers as a disater, but that game had tons of marketing and a large budget behind it.
Antiga Feb 11, 2018 @ 3:20am 
For me personally:
Liked the game, solid mechanics all around, proper melee combat, fun spells, more techniques to master while remaining managable. But just not as much holding power as Chiv had. Even if there were hundreds of people online I wouldn't bother playing it anymore as in the end it feels lacking. Can't quite explain it much better, sadly.
As for the game:
No noticable marketing was devastating.
Very high price on release. Even if the game had several more classes and maps, it would still have been expensive.
Art direction, while it didn't bother me personally, I've seen plenty of negative comments surrounding it, and I can certainly understand why. It's a bit unorthodox. I would probably have enjoyed a different style more.
Low amount of content. Always felt the amount of classes was below the bare minimum for this day and age. Even to this day not a lot of maps. Custom servers arrived too late for them to attract any audience.
Post Release has been extremely shallow on content addition. This has not helped to keep any lingering players... linger...

Hope it goes F2P some day and gets a steady player base. I'd like to think I would jump back if there were more players, and more content.
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