60 Seconds!

60 Seconds!

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SUGGESTIONS
Please only report bugs to BUGS/ISSUES and write down any suggestions for expanding the game in this topic! Thanks!
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Showing 1-15 of 219 comments
Meadow May 25, 2015 @ 6:29pm 
I have a suggestion!

When someone is about to die from either hunger or thirst, change their respective status to 'Starvation' and 'Dehydrated' perhaps?

Edit: I also get plenty of 'tired' events or debuffs, however even feeding them repeatedly with food, water and having plenty to do (radio, cards, checkers, book) they do not seem to recover after gaining it other than RNG?

I suggest that there is another item you can find or take with you to the shelter called 'sleeping bags' =3
Last edited by Meadow; May 25, 2015 @ 6:30pm
Doggy Davis May 25, 2015 @ 10:43pm 
Maybe add the ability to scavenge your bombed-out house if you have a gas mask.
Eviction Notice May 26, 2015 @ 7:23am 
I'd say you should add more ways to scavenge, loot and collect items. If you were to own a map shall we say, you'd be able to find locations and mark them off on it, giving you a selection of places to visit. Kind of a "This War Of Mine" feel.
Meadow May 26, 2015 @ 8:31am 
Originally posted by Doggy Davis:
Maybe add the ability to scavenge your bombed-out house if you have a gas mask.

Well there is an event in which you explore your house to be frank.
Last edited by Meadow; May 26, 2015 @ 8:31am
Doggy Davis May 26, 2015 @ 11:42am 
Originally posted by Meadow |UKCS.net/CharityStream:
Originally posted by Doggy Davis:
Maybe add the ability to scavenge your bombed-out house if you have a gas mask.

Well there is an event in which you explore your house to be frank.

I meant in the style of exploring your house at the start.
FluffyGuy May 26, 2015 @ 12:14pm 
can you make it so in the ration page it says above there heads if they are sick or thirsty? and make there face pictures change to how they look during that day?
BenWah May 26, 2015 @ 12:20pm 
I agree with fluffy, the slowest part of gameplay is me having to flip back and forth to see who is hungry and thirsty or not when assigning rations.

Also more artwork would be great -- have artwork to reflect that a fire happened after the corresponding event, or the one about the pipe being exposed, etc... especially the events that lead to death after being unattended to for many days

Perhaps the chair corresponding to the family member could be removed once the log declares that they are likely dead and not coming back.

It would be nice if it was conceivable but rare to find a seemingly lost forever family member -- for example a family member who leaves for a cure or water actually gets what they needed and comes back, or your hostage taken wife gets rescued or escapes somehow.
Perhaps a person on an expedition encounters a family member who had seemed to be lost or finds evidence of their death

Also the "radio static" sound is being misinterpreted by many people as a geiger counter/radiation sound according to several video playthroughs I've seen. The play at the beginning of a day often doesn't seem to correspond to any event that has taken place

I'd like to see alternate "good" endings for those who survive long after having missed the army visit.

When you have a decision for each family member, for example when deciding rations or who to send outside, the selection menu currently displays how each person looks at their best on day 1.

Instead perhaps it could show their faces in their current state -- the artwork is already completed for it. This would be helpful in choosing which person to send on an expedition, for example. By the way it only tells you their suitability when you prepare for the expedition the previous day, not when you actually send someone -- that seems wrong

If a person gets rations more than when they complain for it, does it help with sickness, wounds, or tiredness? If so it would be nice if the text feedback gave some clue
Last edited by BenWah; May 26, 2015 @ 1:32pm
Tommeo May 26, 2015 @ 10:06pm 
WASD only is not an acceptable release state.
LaBal May 27, 2015 @ 9:32am 
i`m playing 380 days now plz add 400 days or more challenging
BossBTL May 28, 2015 @ 1:29am 
the option to play the game AFTER ted dies. ted is the main character, sure, but i have had plenty of times where he would die, and the other family would still be alive, and yet still a game over.


i mean, this game takes place when the 'reds' were still considered an enemy to the united states and whatnot, so i get where the whole idea that 'if the man of the house dies, the rest have NO chance of living' kind of f#cked up stereotype comes into play,


but I literally pulled my hair out when i managed to finally get the perfect amount of supplies (5 soup, 5 water, shotgun, ammo, checkers, cards, radio, map, gas mask, and even bug spray), and even throw all the family members in , but then have ted die at the last second due to not getting to the shelter in time, then getting an immediate game over. tears were had that day
Karnie May 28, 2015 @ 12:43pm 
My only suggestion is more options. Seems somewhat limited at the moment. Still enjoying it though!
Doggy Davis May 28, 2015 @ 3:08pm 
Also, maybe add a few more possible shelter items.
Inzoum May 29, 2015 @ 6:27am 
WASD doesn't work for me, I'm on an AZERTY keyboard and those keys are all over the place.

Not to be rude, but this is FAR from the first indie title I got on Steam or elsewhere where the only keyboard movement scheme ONLY catered to 'murrican keyboards like the rest of the world didn't exist or didn't matter. Developers need to consider *from the start* to either add support for foreign keyboard layouts (simple AZERTY/QWERTY toggle would be immensely useful), or allow keybindings to be customized.

I have to play the scavenging section with a gamepad, but it doesn't feel as responsive and I start most of my runs WAY handicaped as a result.
RABIDFOX May 29, 2015 @ 3:44pm 
the scavenging at the start is quite laggy for me being able to kill certain people to save food and water plus you could eat them and stuff that would be cool
Tropical6 May 29, 2015 @ 6:39pm 
I think that scavenging the bomb out house is a great idea. For example new scenery and the things u touch might make u sick or hurt. Another great idea is that you can only scavenge your house st the biginning because the radiation is so bad in other places. Then later , u can scavenge other places like an hospital, air drop or a bar. U also have a certain time till u have to stop. Also be careful people might be able to follow u back home. Adds a lot more interactivity and makes people think about what they might do.
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