Marvel's Midnight Suns

Marvel's Midnight Suns

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Mazisky Apr 18, 2023 @ 8:47am
2
1500 Current players. 15000 Peak comparison with XCOM 2
Midnight Suns 1.500 Current players. \ 15.000 All times Peak

Xcom 2 3.500 Current players \ 150.000 All time PEAK


Now I can understand why Take Two stated this was a commercial failure.

I am really sorry for the devs that worked hard on it, hopefully this will provide a lesson for future games:

More combat and less "The Sims social\relationship\bad dialogues stuff

Good luck for the next game!
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Showing 1-15 of 130 comments
JerBeware Apr 18, 2023 @ 9:08am 
Originally posted by Mazisky:
Midnight Suns 1.500 Current players. \ 15.000 All times Peak

Xcom 2 3.500 Current players \ 150.000 All time PEAK


Now I can understand why Take Two stated this was a commercial failure.

I am really sorry for the devs that worked hard on it, hopefully this will provide a lesson for future games:

More combat and less "The Sims social\relationship\bad dialogues stuff

Good luck for the next game!

Pretty sure the dialogue stuff isn't what caused the lack of sales... But you probably already knew that, huh?

I suppose that's why you're to use the false premise to somehow argue that current players = sales.
Last edited by JerBeware; Apr 18, 2023 @ 9:09am
Mazisky Apr 18, 2023 @ 9:10am 
Originally posted by JerBeware:
Originally posted by Mazisky:
Midnight Suns 1.500 Current players. \ 15.000 All times Peak

Xcom 2 3.500 Current players \ 150.000 All time PEAK


Now I can understand why Take Two stated this was a commercial failure.

I am really sorry for the devs that worked hard on it, hopefully this will provide a lesson for future games:

More combat and less "The Sims social\relationship\bad dialogues stuff

Good luck for the next game!

Pretty sure the dialogue stuff isn't what caused the lack of sales... But you probably already knew that, huh?

I assumed that because it is the most hated aspect in many reviews. But I am interested to ear others opinions about. What caused poor sales for you?
Irion Apr 18, 2023 @ 10:04am 
Regional price and the season pass alone
phoneplace Apr 18, 2023 @ 10:35am 
What I see here is .(Midnight Suns 1.500 Current players. \ 15.000 All times Peak).Which is 1/10 people like it.

(Xcom 2 3.500 Current players \ 150.000 All time PEAK).Which is 1/43 people like it.

So POUND for POUND . MORE people like Midnight Suns, over Xcom 2 that have tried it.

Interesting. : )
Dragon32 Apr 18, 2023 @ 10:51am 
Why do you do this, Mazisky? You don't own this game and yet you keep on posting these "this game failed, good" posts here. You're a respected part of the Total War Warhammer modding community, less well known in XCOM 2 modding but I've seen you around there.

Yet you post these "yah, boo" threads on a game you don't own and have no apparent interest in. Why? You know the devs don't read Steam forums so it can't be an attempt to get a message in front of them.

Do you do this for other games you don't like or own and I just haven't seen? It just seems perverse to me.
Mazisky Apr 18, 2023 @ 11:04am 
Originally posted by Dragon32:
Why do you do this, Mazisky? You don't own this game and yet you keep on posting these "this game failed, good" posts here. You're a respected part of the Total War Warhammer modding community, less well known in XCOM 2 modding but I've seen you around there.

Yet you post these "yah, boo" threads on a game you don't own and have no apparent interest in. Why? You know the devs don't read Steam forums so it can't be an attempt to get a message in front of them.

Do you do this for other games you don't like or own and I just haven't seen? It just seems perverse to me.

I never comment on games I don't own.

I comment on this game despite not owning it because I love Firaxis, I wait for their games and I predicted this game would flop, so I am kind involved in the discussions about this game.

It is fair to make a comparison with Xcom 2 since it was their previous title, which showed a much larger success, and I think it is interesting discussinig about the failures of Midnight Suns.

This is no a "ya boo" thread but a discussion one, I really don't know what's wrong with it or why it annoys you so much.

I want to know other's opinion about why the game failed, it is an interesting topic in my humble opnion.
Dragon32 Apr 18, 2023 @ 12:23pm 
OK
starkmaddness Apr 18, 2023 @ 12:35pm 
Originally posted by phoneplace:
What I see here is .(Midnight Suns 1.500 Current players. \ 15.000 All times Peak).Which is 1/10 people like it.

(Xcom 2 3.500 Current players \ 150.000 All time PEAK).Which is 1/43 people like it.

So POUND for POUND . MORE people like Midnight Suns, over Xcom 2 that have tried it.

Interesting. : )

Please tell me you are joking.

The peak for Xcom happened 7 years ago, when the game released. You cannot compare the (relative) number of people still playing, to that to a game that launched just 4 months ago.

The fact that there are still twice as many people playing a 7 year old game, instead of a 4 month old game speaks volumes.
Cirative Apr 18, 2023 @ 12:56pm 
Originally posted by JerBeware:
Pretty sure the dialogue stuff isn't what caused the lack of sales... But you probably already knew that, huh?
I mean, it was one of the reasons for my negative review of the game. And potential players read reviews, so...
Captain Worthy Apr 18, 2023 @ 1:31pm 
Originally posted by starkmaddness:
Originally posted by phoneplace:
What I see here is .(Midnight Suns 1.500 Current players. \ 15.000 All times Peak).Which is 1/10 people like it.

(Xcom 2 3.500 Current players \ 150.000 All time PEAK).Which is 1/43 people like it.

So POUND for POUND . MORE people like Midnight Suns, over Xcom 2 that have tried it.

Interesting. : )

Please tell me you are joking.

The peak for Xcom happened 7 years ago, when the game released. You cannot compare the (relative) number of people still playing, to that to a game that launched just 4 months ago.

The fact that there are still twice as many people playing a 7 year old game, instead of a 4 month old game speaks volumes.

The fact that superhero games sell their vast majority of copies on consoles, not on Steam, also speaks volumes.

The full sales performance of the game is yet to be seen since it needs the last-gen console versions to come out for that. It was never going to sell much on Steam compared to consoles, superhero games never do that. This just isn't a platform where they'd be popular. Feel free to compare the records of the most selling superhero game ever(Insomniac's Spider-Man from 2018) on how it has sold on Steam. Or how the DC Universe Online only survives on PC to this day because of the crossplay with console.

Marvel games are also suffering from a popularity slump on consoles of course, but the numbers will still be higher than here. Unless the Marvel game brand has entirely collapsed due to Disney's actions, overall sales of MMS could eventually be close to what Xcom 2 sold since it did well on PC but not so great on consoles.
Maj_Crisis Apr 18, 2023 @ 1:41pm 
Regional pricing, massively overpriced season pass, and the stench F2P style currency sales are the things that put people off from buying it. Though not directly related the high profile failure of Squenix's Avengers game might've contributed too.

The social sim could've used some better writing, but it isn't the reason people didn't buy it.
Mazisky Apr 18, 2023 @ 2:12pm 
Originally posted by Captain Worthy:
Originally posted by starkmaddness:

Please tell me you are joking.

The peak for Xcom happened 7 years ago, when the game released. You cannot compare the (relative) number of people still playing, to that to a game that launched just 4 months ago.

The fact that there are still twice as many people playing a 7 year old game, instead of a 4 month old game speaks volumes.

The fact that superhero games sell their vast majority of copies on consoles, not on Steam, also speaks volumes.

The full sales performance of the game is yet to be seen since it needs the last-gen console versions to come out for that. It was never going to sell much on Steam compared to consoles, superhero games never do that. This just isn't a platform where they'd be popular. Feel free to compare the records of the most selling superhero game ever(Insomniac's Spider-Man from 2018) on how it has sold on Steam. Or how the DC Universe Online only survives on PC to this day because of the crossplay with console.

Marvel games are also suffering from a popularity slump on consoles of course, but the numbers will still be higher than here. Unless the Marvel game brand has entirely collapsed due to Disney's actions, overall sales of MMS could eventually be close to what Xcom 2 sold since it did well on PC but not so great on consoles.


I assumed that when the publisher said "Disappointing sales" he intended as a whole, console included
Gaven Apr 18, 2023 @ 3:00pm 
What a troll someone ban this clown please.
phoneplace Apr 18, 2023 @ 4:42pm 
Originally posted by starkmaddness:
Originally posted by phoneplace:
What I see here is .(Midnight Suns 1.500 Current players. \ 15.000 All times Peak).Which is 1/10 people like it.

(Xcom 2 3.500 Current players \ 150.000 All time PEAK).Which is 1/43 people like it.

So POUND for POUND . MORE people like Midnight Suns, over Xcom 2 that have tried it.

Interesting. : )

Please tell me you are joking.

The peak for Xcom happened 7 years ago, when the game released. You cannot compare the (relative) number of people still playing, to that to a game that launched just 4 months ago.

The fact that there are still twice as many people playing a 7 year old game, instead of a 4 month old game speaks volumes.

This is what the OP posted. I am using HIS numbers that he felt were valid NOW. So on that info. Midnight Suns is MORE then 4x BETTER. : )
undeadpriest94 Apr 18, 2023 @ 5:02pm 
Funny looking at the OP bring up a pointless topic, but then everyone else try to spin it their own way and somehow come off dumber.
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Date Posted: Apr 18, 2023 @ 8:47am
Posts: 130