Marvel's Midnight Suns

Marvel's Midnight Suns

View Stats:
2 cards in deck
Just started playing and was wondering what's the point in having 2 of the same card in your deck?
< >
Showing 1-8 of 8 comments
tasla Jan 13 @ 2:24pm 
It gives you the literal second card. To use in the same turn. Also doubles the chance of it being drawn at all. Believe me, some cards for some characters you WANT to have twice (and upgraded). It will make sense two or three missions in.
Originally posted by tasla:
It gives you the literal second card. To use in the same turn. Also doubles the chance of it being drawn at all. Believe me, some cards for some characters you WANT to have twice (and upgraded). It will make sense two or three missions in.
ok thanks
Gilmore Jan 14 @ 5:35am 
So you will have a higher chance of drawing it.
amills1 Jan 14 @ 10:16am 
Any quick card is usually good to have at least one duplicate of as there is generally at least one minion on the map at the start of each turn which quick cards are perfect for eliminating. If there is more than one then multiple quick cards are even better.
tilarium Jan 14 @ 5:07pm 
Originally posted by amills1:
Any quick card is usually good to have at least one duplicate of as there is generally at least one minion on the map at the start of each turn which quick cards are perfect for eliminating. If there is more than one then multiple quick cards are even better.

This. Just did a mission (the one where Sabertooth shows up). The initial cards were all Hunter and Magik. They killed pretty much everyone in the first round because of all the Quicks they had. 2 round mission, was glorious!
Zebedee Jan 14 @ 8:04pm 
Originally posted by tilarium:
This. Just did a mission (the one where Sabertooth shows up). The initial cards were all Hunter and Magik. They killed pretty much everyone in the first round because of all the Quicks they had. 2 round mission, was glorious!

That's good work relatively early on. As you fine tune your decks to how you want them to be you'll be doing the U3 high level missions in one round eventually.

----

As with most deck building games, having a deck which will relatively reliably deal out what you want is what makes things efficient and simple. I'm messing about with my old dark hunter save, it's lots of quicks and lots of card draw with a bit of utility to deal with things like protect. Quicks build up the heroism, card draw to find the annihilation to splat most of the map with. Silly op enough that he can solo missions with the conceal procs if things do take longer than a round.
Crews Jan 15 @ 12:35am 
Originally posted by dretorres47:
Just started playing and was wondering what's the point in having 2 of the same card in your deck?
oh brother is this your first deck building game?
ye why
< >
Showing 1-8 of 8 comments
Per page: 1530 50