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yep, it's dragging for me now, mostly because the missions are so repetitive, Xcom changed the missions up so much and because they were larger it felt like it had so much more replay ability.
The tiny maps and doing the same thing over and over really hurt this imo.
I eally enjoy it, ut could have been better. (i'm 50+ hours in and most of the way through part three, so i'm no exactly new to the game. )
I am close to 60 hours now and the only things missing is getting Wanda to Friendship Level 5, clearing the T.H.R.E.A.T. Room with all heroes and maxing the Hunters Dark Points.
Im not sure if im going to hunt for these Achivements, its getting a little boring by now, but up until this point i had a blast. 60 Hours of fun is quite the right amount for me.
now if you mean the story/dialogue nonsense is just too much, the hero progression could have more depth, that goals could be more diverse, and other general things to increase engagement between battles then i agree.
i finished the game and didnt feel to mired down but i also didnt max out each friendship or do all of the challenges associated with doing so. im waiting for the DLC additions, and hopefully improvements over time, and ill likely start a 2nd run through.
I like getting my moneys worth
Game not a game if you cant get over 300 hrs in on 1 session with 100% completion
Good games need to be cherished
I can relate to OPs feeling. Some games are great and fun for a few dozen hours but somewhen they start to feel repetitive to me and get less exciting. It's like you could only listen to your favorite song or would have to eat your favorite meal every day. It's great starting out but over time it starts to become less and less exciting because it's always the same experience.
Doesn't apply to every game of course - there's games over 50 hours long I loved every minute of. But there's also many games where in hindsight I think I'd liked them a lot more if they were e.g. only 25 hours instead of 40 and a more condensed experience.
Almost like... hmm.. you know that situation when you have a tasty meal and it's super big, so you're full before you're finished but you keep eating because you paid for it and it's already there but in the end you just feel way too full and uncomfortable and wish you just had stopped eating when you were full? Kinda like that.
Or drinking.. it gets more and more fun up to a certain point then it reaches a tipping point and you start to feel miserable and throw up. There can be too much of a good thing and more isn't always better.
Besides, it probably also depends a lot on where you are in life. There was a time in my youth where I had a lot more free time than money and games were super expensive back then. So, the longer a game the better because I constantly was replaying stuff anyway because I had not enough money for new games. But now games became a lot cheaper, I have a lot less free time and a lot more disposable income. Let alone mentioning all the free games I get on GoG, Epic, etc.
Concerning games, money just isn't an issue anymore. Time has by far become the most limiting factor. So I'd rather play a 25h long game that's 10/10 fun to me and then buy a new one that's again 10/10 fun instead of playing a game tha'ts 25h of 10/10 fun then drops to a 7/10 for another 20 hours.
Really not saying you're wrong - I don't think there is a right or wrong here. Simply wanted to offer some perspective while some people might think a game should be shorter and why "Less play time" doesn't always equate to "Getting less for your money". Sometimes it can also equate to something like "getting more fun per hour for your money because of a less drawn out story (and a million collectibles and sometimes uninspired sidequests distracting from it), etc.
Or, to use another example: The Hobbit movies stretched a 300 page book over 3 long movies and were a great example of why sometimes less is more =)
I think the issue isn't actually the length of the story, but rather the amount of padding the game has. Lots of repeated unskippable animations, running around the Abbey, and things just been inefficient. The offering bowl is a great example, which luckily is optional, I just didn't bother with it unless I happened to be near Agatha's Altar. It's just out of the way, and sure you can fast travel to the Altar... but the payout simply isn't worth my time and you can only do ONE per night? Maybe if I could stockpile a good number and burn through them all in one journey, I'd bother. Later in the game this is what I started doing with coils for instance.
Don't get me wrong, I love the game, and for as many gripes as I have with it, I have far more things I enjoy.
But regardless, as others have pointed out it's all going to be subjective. To each their own. If you find it too long, I'd advise you drop the difficulty down and don't bother with general missions when you don't need to.
But this game pushes most of my buttons. Everyone's different.
Sure, you can use certain characters MORE, build different decks, and do side stuff you may have ignored the first time, but I agree that replayability for this game isn’t that high in regards to experiencing it markedly different each time.
Something like XCOM had a skeleton of a narrative and set piece missions and such, but how you built your base, what soldiers you had/used/lost, what tech you had, etc changed from game to game - which made it replayable.