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As for Wanda, my biggest concern is that you get her so late in the game that at that point you will have your other characters fully equipped with upgraded and modded optimal abilities, while she instead begin with 8 crappy common white skills, and need to carry her with a painful grind to get the good stuff unlocked. Also your other characters will have maxed or near-maxed friendship, giving powerful passives, while Wanda starts with none.
I guess it would be the same with Hulk afterwards.
Maybe the characters that are unlocked in the late game should have the blue and purple cards unlocked by default, and have some starting friendship, so you can build them immediately as soon as they join the team (given you have enough blueprints and resources). Otherwise, powerful or not, they always end up being sidelined in favor of your already developed characters.
Look at her FS5 Fight.
You need two turns to shine.
Her white cards are trash yes.
Her Detonate skill with Hunter's light/dark bombs works nicely, and in level 40 Transia missions, grouping mobs then unleashing her mind control aoe, is usually more dps than you can do on your own, since mobs hit insanely hard, and they apply debuffs too (soul link mobs applying bleeding means free 350+ bleed damage and they target bleeding targets too, so, you're off the hook for one turn)
She just requires more planning than usual, but once you get good mods, she is very useful.
She is part of my "permanent" team, actually.
Wanda is so weak. Even she is on maximum. And by the way, You get Wanda on Lv 25. All my other hero's were 20 or 21.
Iron Man needs debuff's. All other hero's are useless compared to him. Mostly i do take him for grinding missions because with him you win mostly 1st round by playing only his cards.
Also Magik is not the best. Blade, Wolverine and Hell Rider are just useless. Only OP character is Nico and Spiderman. Also Dark Hunter is OP.
The "Avenger's are just more usefull than the others. Like Captain Marvel, Captain America or Dr. Strange. It would be great if they could buff Blade, Wolverine and Magik a little bit and give Robbie not too hard debuff's because his gameplay is very slow anyway's.
Ghost Rider deals massive amounts of damage while also offering great heroism generation and self concealement. Lash+ and Hell Ride+ are two of the strongest cards in the game and they are common which means it's easy to get the mods you want on them. I usually go with card draw on both.
Magik is overall a very good damage dealer with decent utility. Her portals give easy access to ley lines on high priority targets and card draw. She is the most versatile damage dealer in the game and only really bad against helicopters and shields.
Nico is expensive to get going because you need decent mods to make her reliable. She either feels amazing or terrible without them depending on your rolls and while that's by design, it leads to Dr. Strange and The Hunter being the consistently better supports.
Scarlet Witch also requires a lot of resources to make her work because you pretty much need "Free" on at least Unleashed, because she needs too many cards to get rolling. Having Vampiric Essence for No More+ helps her a lot. She also pairs well with heroes that generate movement so she can optimize Chaos and Hex Field+. The only character that's worse than her is Hulk in my opinion.
I found detonate to not work on any explosive thing. I never thought to try it on spawned bombs (because Crossbones is gone by the time you get her?) and I never tested that particular Hunter card. It definitely cant target the explodey magic demon cracks (why?) or the clusters of gas cylinders.
To the op's topic: Scarlet witch is a middlingly powerful hero.
She makes a good pair with Doctor Strange. Her white tier chain attack can be ramped up pretty quick with some Strange +damage support and a couple redraw last attack cards. You use the first couple casts to clear trash mobs and then redraw and add damage to smack down the bigger dudes.
Her healing support skill is pretty ok when upgraded and the aoe mark is relatively useful.
She is the only character to get an omni-directional knockback effect that doesn't have a downside? And its only blue tier. And its Quick. And it does damage raw. Get 2 upgraded, modded copies ASAP.
Her friendship ultimate KO's her and doesn't really do enough damage to be relevant on higher difficulties. AOE damage becomes less relevant the longer the mission goes on for and KO'ing a hero in the first couple of turns is not a good deal. That is really bad when compared to some others. But all of the friendship ults are pretty situational with the exception of Hulk and Magick (hers is by far the best when upgraded).
IMO the dog is the only unplayable weak character. Outside of the trials it was only ever a liability when I was forced to use it (and yes, I did pet it every day, I'm not a monster).
If her self-centred AOE gave +1 moves on use and wasn't in her starter deck, and the legendary was fixed I'd think she's in a good place. Maybe her buff to AOE size would benefit from having the "free" tag automatically when upgraded, not sure if that would be a step too far.
AOE marked is always welcome.