Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Holy Spark+ (lifesteal)
Quick Slash+ (+dmg to full health mob)
Fortify+ (draw 2 cards)
Heal+ (+1 resist on redraw)
Bands of Fire+ (+1 weak)
Guarding Strike+ (+1 bleed)
Holy Burst+ (+dmg)
Bladestorm+ (it'll have a mod one day)
Big weaknesses to this is are a lack of big single target damage and taunt. Needs those (and vulnerable) to come from somewhere else, although obviously need for all three varies by mission. Against that, Hunter's stupendously resilient and it gives me a fixed point to then build everyone else around.
Chain attacks with marked mod are great too like wolverine or blade has. Fully modded Scarlet Witch or Strange are on another level though in terms of support
Hex Mark with free modded Chaos reigns and draw 2 quick toss is stupidly strong. Same as Draw 2 Stranges damage buff for cards on hand and Meditation which gives 2 redraws, 4 cards drawn and marks all enemies that target a specific hero and can still be modded with another thing.