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There's even a Marvel game which came out without in-app purchases just last year; Guardians of the Galaxy.
I am not sure what the issue was for those people, with my Logitech G502 high DPI gaming mouse and a cheapo Chinese keyboard I never had control issues in the game even once. Didn't even try the game with a controller.
I think this game looks good but because of these cash-grab shenanigans, I will not be buying it until the price comes down. I can wait, I have a backlog of games I have bought and still have only barely played.
There is no day zero DLC for this game other than cosmetics. The battle pass thing you can buy, is just a pre-order at a discount for all the future character DLC's.
Marvel games are well known for offering the players alternative costumes from the comic books, and from the movies too. Some of these have cost real money to unlock since 2013 if not even sooner. Usually these have been live service multiplayer games though, Midnight Suns may be the first example of a singleplayer Marvel game with cosmetic MTX.
uhm. These cosmetics, as with most games are just extra costumes should you want to change your character's looks. they don't affect gameplay at all and aren't required for you to play the game. I can't understand what you're complaining about. Just don't buy the DLC if it bothers you that much.
Then again, the $60 pricepoint has been kept artificially there and video game prices have not followed the rises in development costs for a long time.
Hence a lot of companies indeed cut some game content to be sold separately as DLC, so the full game price totals up to something between $80-$120. In some cases it can even be the only way for them to stay profitable.
F2P games designed to contain hundreds, thousands or tens of thousands of dollars worth of microtransactions are another thing of course.
In Midnight Sun's case the "complete" game in the form of a Legendary Edition seems to cost about $100, which is reasonable for a non-live service game of this size.