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If you are all interested in a new Super Hero turn base game. This one just released, but it had a tough launch. I am not sure where it is at, but you can review it for yourselves. As far as the topic. I keep monitoring the information. Marvel is set to do their convention launch and 2k and Firaxis will be attending future shows.
Here you go
https://store.steampowered.com/app/2081080/Capes/
Capes is decently fun and a bit more puzzle like than free form tactics so some folks who enjoyed some of the more puzzle out the best way to clear a mission aspects of Midnight Suns may indeed enjoy. Also the Devs have been listening to feedback recently and making some adjustments to allow for some more free form play vs opportune level clearing options.
It's no Freedom for or Midnight Suns but it is a solid C that is worth it on sale in my opinion. Especially since there is such a dearth of superhero games and particularly in the tactical space.
Only eight heroes and none of them seem interesting, can't be customised either. Battles seem to take forever too.
The more I learned of the game, the less I liked it.
I can understand that.. the heros feel very much like a B or C team West Coast Avengers or Perhaps Harbinger from Valiant comics like crew but they are not as well written. Battle Length itself did not bother me at all personally speaking and the game is indeed fun enough (the build customization could be much improved) and as you note the customization aside from a few power tweaks are bare bones. I still think it is a fun game and worth on sale for Tactics and/or puzzler fans. YMMV of course and thats Cool.
Not Meant as Hate at all just meaning that, comparative to the Avengers Teams such as the WCA or Champions or Defenders (in Marvel) are oft considered to be the B or even C team.
Harbinger from Valiant was a bit more like The New Mutants.
No offense to any West Coast or other aforementioned teams is meant.
During those years i actually liked it more than the avengers even though i was a thor and captain america fan but instead of Hulk, she hulk was on it and was awesome!
WCA, Dare Devil, Spider man, captain america and iron man. were my favorite books, along with a very short lived Sectaurs. +2 points if you read that!
mini series, when it formed
https://vignette2.wikia.nocookie.net/marveldatabase/images/b/b5/West_Coast_Avengers_Vol_1_1.jpg/revision/latest?cb=20050624212012
Vision and scarlet witch issue 2
https://marvel.fandom.com/wiki/West_Coast_Avengers_Vol_2_2
But the combat was amazing.
Enough to make me play through the entire game 3 times while despising everything other thing about the game more and more.
If they ever do make a sequel, I hope they seriously look at the worst parts of the game and fix it. (7 foot tall Wolverine included)
But I doubt that will happen.
He and captain america are built like Beast or Colossus. Every time i see them i feel like i'm looking at Arnold in Conan the barbarian II, when he was huge. They are both way more muscular than any of the comics I have. Sure they were both ripped, but these guys are muscle bound. Plus wolvie needs to be more hairy, to me the hair is a much more defining feature of him than his height, as so many panels you can't tell how tall he really is due to the nature of comics.
But seeing this game is outside of comic book lore/cannon, Perhaps in this world he is larger from when Hulk ripped him apart. (the story he tells hunter) Maybe that stretched him out! It happened in the comics too, but in this world it made him taller.
Just to pick up on this particular point. They'd left room for more DLC characters but they also went heavy on foreshadowing for a sequel within the game. There were tie-ins with other Marvel themed games which went forward even after they'd closed up work on this one.
2K ended up making redundancies all round with this game doing poorly, as well as others, so I'm not seeing a direct sequel as being likely. Still, it may end up being what they learned from it to take forward into whatever spin on X-Com they do next. They were quite clearly exploring more narrative driven things from WotC into this and Chimera Squad. And Sullivan was surely not alone in wanting to explore moving chance away from the to hit roll.
Spiritual Sequel with Cosmic Marvel- Annihilation or something similar. Fights set in space and on weird planets- blasting through Annihilation waves- and growing your army/friend group along the way.
Just to pick up on this particular point. They'd left room for more DLC characters but they also went heavy on foreshadowing for a sequel within the game. . [/quote]
yea no kidding, It's like they were going to do a Fantastic four game next even better would be a X-men game at the school, with Fantastic four as a team-up. That would be so epic! Dr Doom is in the house, perhaps he could team up with Magneto and his Anti-X-men team.
I can dream can't i?
Yeah, there's a few fantastic four references scattered about, isn't there? Whether just little nods or a hint where they were thinking of going with the sequel against [redacted], who makes an appearance.
The tie-in stuff was quite interesting because it wasn't just those who were already in game but ones like Moon Knight too, whether there was a second season of DLC there which just wasn't worth pursuing in the end, who knows? Maybe dataminers will tell us one day one way or the other.
Just on the X-Men, for those who don't know, that 90s cartoon take was Sullivan's reference point for how he wanted everything to feel at the Abbey in combination with the comics themselves, so no surprises many of us got the vibes of that.
I really hope this game finds it's niche and fans. I totally get why some folks don't like the game. If your just about tactical TB games, or just want a simple card/deck builder with no story your not going to like it. For me sure some of the stuff wasn't all that great, but some of it was. There were plenty of conversions that i really enjoyed, others not so much. For example Nico and Magik both surprised me as the game went on.
I just really wish they would put out a small QOL polish patch. Letting us update decks, cards, research, the forge, build consumables, training ect.. Basically all the little mini stations you need to run to, Why this was not just easily accessible on the super-link is beyond me. Sure, the first time you unlock them, why not run to the station. But after that it was just not needed and should of been optional. All the stuff is there, just link the gui. The other change that would be easy, Move the danger room to early in the game, like available for research and use right from the start and have the upgrades for it the earliest ones.
These two would turn so many negative reviews into positive ones. No busy work running around, just clicking away in an easy to use GUI, and then letting people just play endeless mission after mission while hoping into the story when they wanted and grabbing extra resources through the secondary missions.
Even folks that love the game would love it even more, and i can't see how either of them would take a ton of time. the GUI elements are already there and just need linking, and the danger room stuff is a simple change of Tech order. I hate saying stuff is simple, but this really does seam like it should be something that they could do in a couple weeks.
re. Moon Knight - there's references in game but was thinking of things like the Marvel card games where eg Moon Knight was one of the Midnight Suns characters for the tie in to this game. And that was when Firaxis had clearly stopped doing anything more.