Marvel's Midnight Suns

Marvel's Midnight Suns

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|Pipe Dreams Jun 28, 2024 @ 4:44pm
Any word of a Sequel yet?
I freaking loved this game.
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Showing 16-30 of 31 comments
kingts Jul 3, 2024 @ 9:55pm 
Originally posted by JC:
Originally posted by Iron Mal:


You're 100% correct I would personally love to work on a spiritual successor to something like this and Freedom Force. Both great games but while I have the art skills, I don't have the programming skills lmao, i could learn but it would take a while.


https://www.ign.com/articles/2009/06/26/the-past-present-and-future-of-freedom-force


Check this out.. It's a great read, but it might make you sad about how close FF3 was to reality.


I actually had an idea for a super hero game back in the day. I even made heroes, designed their powers, back stories and even had basic design specs. It was back when i was playing City of Heroes and i created a ton of heroes, designed their suits and power sets obviously it was limited by their power sets, but it was quite flexible over all.

the idea of the game was a cross between Freedom force and Rampage. You created a group and recruited people. As you played the missions you would turn, either hero or vigilante. How you beat the mission, what you did, how much destruction you cause would lean you one way or another. Like Baldur's gate some heroes would be unhappy if you were leaning the opposite way they wanted causing more friction in the group. that side of things was based off a morals system. Like smash buildings and hurting civilians would cause some to not like it and become unhappy, and could eventually turn in mid battle. The flip side would happen to vigilant for being to goody-goody.

the game had lots of influence that dictated everything. You were not one of the heroes, so they wouldn't just dislike you, Every heroes had a scale on how they liked every other hero. What they said, what they did all effected how the other heroes felt about them. You could choose dialogue for all the heroes so you were kind of a god from above, that nudged the story along, verse the world centering around you.

You could build a base, it could be a secret underground head quarters, or a well known Hall of Justice type depending which way you leaned, But if you went to the flip side, you could be a hero in a secret base or an vigilante group in a well known place, which would also cause issues and things to deal with.

I don't have the coding or art skills to pull it off, but it was fun to work on non-the-less. :) It could also work as a Visual novel, with basic combat something like Loren of the Amazon.

BTW, i just grabbed this game in the summer sale, It is a VN with limited RPG combat. I've yet to play but it seamed like i'd love it. https://store.steampowered.com/app/2060870/Invincible_Presents_Atom_Eve/

If you are all interested in a new Super Hero turn base game. This one just released, but it had a tough launch. I am not sure where it is at, but you can review it for yourselves. As far as the topic. I keep monitoring the information. Marvel is set to do their convention launch and 2k and Firaxis will be attending future shows.

Here you go

https://store.steampowered.com/app/2081080/Capes/
Nazkai Jul 4, 2024 @ 4:23am 
Originally posted by kingts:
Originally posted by JC:


https://www.ign.com/articles/2009/06/26/the-past-present-and-future-of-freedom-force


Check this out.. It's a great read, but it might make you sad about how close FF3 was to reality.


I actually had an idea for a super hero game back in the day. I even made heroes, designed their powers, back stories and even had basic design specs. It was back when i was playing City of Heroes and i created a ton of heroes, designed their suits and power sets obviously it was limited by their power sets, but it was quite flexible over all.

the idea of the game was a cross between Freedom force and Rampage. You created a group and recruited people. As you played the missions you would turn, either hero or vigilante. How you beat the mission, what you did, how much destruction you cause would lean you one way or another. Like Baldur's gate some heroes would be unhappy if you were leaning the opposite way they wanted causing more friction in the group. that side of things was based off a morals system. Like smash buildings and hurting civilians would cause some to not like it and become unhappy, and could eventually turn in mid battle. The flip side would happen to vigilant for being to goody-goody.

the game had lots of influence that dictated everything. You were not one of the heroes, so they wouldn't just dislike you, Every heroes had a scale on how they liked every other hero. What they said, what they did all effected how the other heroes felt about them. You could choose dialogue for all the heroes so you were kind of a god from above, that nudged the story along, verse the world centering around you.

You could build a base, it could be a secret underground head quarters, or a well known Hall of Justice type depending which way you leaned, But if you went to the flip side, you could be a hero in a secret base or an vigilante group in a well known place, which would also cause issues and things to deal with.

I don't have the coding or art skills to pull it off, but it was fun to work on non-the-less. :) It could also work as a Visual novel, with basic combat something like Loren of the Amazon.

BTW, i just grabbed this game in the summer sale, It is a VN with limited RPG combat. I've yet to play but it seamed like i'd love it. https://store.steampowered.com/app/2060870/Invincible_Presents_Atom_Eve/

If you are all interested in a new Super Hero turn base game. This one just released, but it had a tough launch. I am not sure where it is at, but you can review it for yourselves. As far as the topic. I keep monitoring the information. Marvel is set to do their convention launch and 2k and Firaxis will be attending future shows.

Here you go

https://store.steampowered.com/app/2081080/Capes/


Capes is decently fun and a bit more puzzle like than free form tactics so some folks who enjoyed some of the more puzzle out the best way to clear a mission aspects of Midnight Suns may indeed enjoy. Also the Devs have been listening to feedback recently and making some adjustments to allow for some more free form play vs opportune level clearing options.

It's no Freedom for or Midnight Suns but it is a solid C that is worth it on sale in my opinion. Especially since there is such a dearth of superhero games and particularly in the tactical space. :lunar2020thinkingtiger:
Last edited by Nazkai; Jul 4, 2024 @ 4:24am
Rhalius Jul 4, 2024 @ 4:36am 
I had followed Capes, but it seems to just be a big disappointment.

Only eight heroes and none of them seem interesting, can't be customised either. Battles seem to take forever too.
The more I learned of the game, the less I liked it.
Nazkai Jul 4, 2024 @ 4:46am 
Originally posted by Rhalius:
I had followed Capes, but it seems to just be a big disappointment.

Only eight heroes and none of them seem interesting, can't be customised either. Battles seem to take forever too.
The more I learned of the game, the less I liked it.


I can understand that.. the heros feel very much like a B or C team West Coast Avengers or Perhaps Harbinger from Valiant comics like crew but they are not as well written. Battle Length itself did not bother me at all personally speaking and the game is indeed fun enough (the build customization could be much improved) and as you note the customization aside from a few power tweaks are bare bones. I still think it is a fun game and worth on sale for Tactics and/or puzzler fans. YMMV of course and thats Cool.
JC Jul 4, 2024 @ 11:41am 
Hey, No hating on the west coast avengers! that was one of my favs in the 80's when it released. :)
Nazkai Jul 4, 2024 @ 12:30pm 
Originally posted by JC:
Hey, No hating on the west coast avengers! that was one of my favs in the 80's when it released. :)

Not Meant as Hate at all just meaning that, comparative to the Avengers Teams such as the WCA or Champions or Defenders (in Marvel) are oft considered to be the B or even C team.

Harbinger from Valiant was a bit more like The New Mutants.

No offense to any West Coast or other aforementioned teams is meant. :cozyspaceengineersc:
JC Jul 4, 2024 @ 6:28pm 
It's all good.. I dunno how old you are, but the early run of west coast when they came out, was actually basically a repeat of the early years of the avengers. It was sort of the modern day, take an old movie and make it modern. It was around the time tony had a drinking problem and jim rhodes took over and iron man made a come back in his new armor. (one of the suits in this game looks like it, sort of) hawkeye and tigres, but honestly it's been so long and a few others were back on the team west coast style. I dunno what happened later as i only read it for about 2 years, but then it was quite cool. I collected right around the time of Secret wars, so it was rather pivotal. I collected again about 20 years latrer, and after another break i'm back at it again! Wait did i just date myself?

During those years i actually liked it more than the avengers even though i was a thor and captain america fan but instead of Hulk, she hulk was on it and was awesome!

WCA, Dare Devil, Spider man, captain america and iron man. were my favorite books, along with a very short lived Sectaurs. +2 points if you read that!

mini series, when it formed
https://vignette2.wikia.nocookie.net/marveldatabase/images/b/b5/West_Coast_Avengers_Vol_1_1.jpg/revision/latest?cb=20050624212012

Vision and scarlet witch issue 2
https://marvel.fandom.com/wiki/West_Coast_Avengers_Vol_2_2
Last edited by JC; Jul 4, 2024 @ 6:40pm
Absinthe Jul 4, 2024 @ 9:16pm 
IMO, everything about this game was terrible other than the combat.
But the combat was amazing.
Enough to make me play through the entire game 3 times while despising everything other thing about the game more and more.

If they ever do make a sequel, I hope they seriously look at the worst parts of the game and fix it. (7 foot tall Wolverine included)
But I doubt that will happen.
JC Jul 5, 2024 @ 5:16am 
I really don't mind his height as much as his build. He could be shorter but its his build that bothers me. (and honestly i'm just nit picking as it really doesn't bother me much, but if i was the one telling them how to go about it i would of said tone it down)

He and captain america are built like Beast or Colossus. Every time i see them i feel like i'm looking at Arnold in Conan the barbarian II, when he was huge. They are both way more muscular than any of the comics I have. Sure they were both ripped, but these guys are muscle bound. Plus wolvie needs to be more hairy, to me the hair is a much more defining feature of him than his height, as so many panels you can't tell how tall he really is due to the nature of comics.

But seeing this game is outside of comic book lore/cannon, Perhaps in this world he is larger from when Hulk ripped him apart. (the story he tells hunter) Maybe that stretched him out! It happened in the comics too, but in this world it made him taller. :wftogrin:
Last edited by JC; Jul 5, 2024 @ 5:19am
Zebedee Jul 8, 2024 @ 6:57pm 
Originally posted by kingts:
5. Very important to note-What was 2ks and Firaxis' plan if Midnight Suns was a success because Jake was leaving regardless. What was their long term plan to build off a success. Follow. Most developers always think ahead, even if they do not go forward with a sequel, so there were long term plans for either additional story line content, cards, and additions. Just because your lead designer leaves, does not mean as a brand and property that you have created stops. Marvel wants this brand to succeed. Jake could for example do his own licensing agreement with Marvel, to present his own companies version of this game, re-titled to something else. Its happened many times before.

My best guess-If I were in charge. I would continue the game, with additions in a future release, but change a lot of what you were presented. I think they will take a wait and see approach. It is their brand game creation to do what they want. We will see. :dwarven:

Just to pick up on this particular point. They'd left room for more DLC characters but they also went heavy on foreshadowing for a sequel within the game. There were tie-ins with other Marvel themed games which went forward even after they'd closed up work on this one.

2K ended up making redundancies all round with this game doing poorly, as well as others, so I'm not seeing a direct sequel as being likely. Still, it may end up being what they learned from it to take forward into whatever spin on X-Com they do next. They were quite clearly exploring more narrative driven things from WotC into this and Chimera Squad. And Sullivan was surely not alone in wanting to explore moving chance away from the to hit roll.
xhonzi Jul 9, 2024 @ 11:36am 
If I ran the world-
Spiritual Sequel with Cosmic Marvel- Annihilation or something similar. Fights set in space and on weird planets- blasting through Annihilation waves- and growing your army/friend group along the way.
JC Jul 9, 2024 @ 2:18pm 
Originally posted by Zebedee:
nd game creation to do what they want. We will see. :dwarven:

Just to pick up on this particular point. They'd left room for more DLC characters but they also went heavy on foreshadowing for a sequel within the game. . [/quote]


yea no kidding, It's like they were going to do a Fantastic four game next even better would be a X-men game at the school, with Fantastic four as a team-up. That would be so epic! Dr Doom is in the house, perhaps he could team up with Magneto and his Anti-X-men team.

I can dream can't i?
Zebedee Jul 10, 2024 @ 6:18am 
Originally posted by JC:
yea no kidding, It's like they were going to do a Fantastic four game next even better would be a X-men game at the school, with Fantastic four as a team-up. That would be so epic! Dr Doom is in the house, perhaps he could team up with Magneto and his Anti-X-men team.

I can dream can't i?

Yeah, there's a few fantastic four references scattered about, isn't there? Whether just little nods or a hint where they were thinking of going with the sequel against [redacted], who makes an appearance.

The tie-in stuff was quite interesting because it wasn't just those who were already in game but ones like Moon Knight too, whether there was a second season of DLC there which just wasn't worth pursuing in the end, who knows? Maybe dataminers will tell us one day one way or the other.

Just on the X-Men, for those who don't know, that 90s cartoon take was Sullivan's reference point for how he wanted everything to feel at the Abbey in combination with the comics themselves, so no surprises many of us got the vibes of that.
Last edited by Zebedee; Jul 10, 2024 @ 6:21am
JC Jul 10, 2024 @ 1:20pm 
I don't recall the moon knight one, But i do remember a Cloak and dagger reference and i enjoyed that. I liked that comic back in the day, and there was a pretty decent short lived TV series that i liked. It was right up there with daredevil, which was also quite good.

I really hope this game finds it's niche and fans. I totally get why some folks don't like the game. If your just about tactical TB games, or just want a simple card/deck builder with no story your not going to like it. For me sure some of the stuff wasn't all that great, but some of it was. There were plenty of conversions that i really enjoyed, others not so much. For example Nico and Magik both surprised me as the game went on.

I just really wish they would put out a small QOL polish patch. Letting us update decks, cards, research, the forge, build consumables, training ect.. Basically all the little mini stations you need to run to, Why this was not just easily accessible on the super-link is beyond me. Sure, the first time you unlock them, why not run to the station. But after that it was just not needed and should of been optional. All the stuff is there, just link the gui. The other change that would be easy, Move the danger room to early in the game, like available for research and use right from the start and have the upgrades for it the earliest ones.

These two would turn so many negative reviews into positive ones. No busy work running around, just clicking away in an easy to use GUI, and then letting people just play endeless mission after mission while hoping into the story when they wanted and grabbing extra resources through the secondary missions.

Even folks that love the game would love it even more, and i can't see how either of them would take a ton of time. the GUI elements are already there and just need linking, and the danger room stuff is a simple change of Tech order. I hate saying stuff is simple, but this really does seam like it should be something that they could do in a couple weeks.
Zebedee Jul 10, 2024 @ 2:25pm 
Those are fair points. There's a lot to the game which could have used some kicking about in a beta. I can see they were going for removing the abstraction to a lot of things deliberately but player convenience should also be there. Said way too much about this game in the past so will leave it as I still believe it's a game where there's a disconnect between the game and expectations of what it should or shouldn't be. If I hadn't spent so long with 2k support trading detailed bug reports and UE4 issues to doubt their ability to do it, I'd have loved a proper once over on some of the issues which have been present since launch.

re. Moon Knight - there's references in game but was thinking of things like the Marvel card games where eg Moon Knight was one of the Midnight Suns characters for the tie in to this game. And that was when Firaxis had clearly stopped doing anything more.
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