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Also the AAA price point for a "card game" is tricky (I know it's not just a card game, but it looks like it), in some ways you're trying to pull in people that pay for games like Slay The Spire, and they don't really look at that price point.
Yeah but how should we make that happen
It's all up to the last-gen console versions as that is where the largest market for Marvel & superhero games in general is. Playstation alone has 100+ million PS4 vs 30+ million PS5 consoles.
it's a one and done product bruh
I mean it's all about profits. Sales numbers don't matter at 50pct discount. That's not including the other 30pct valve takes a cut in with each sale, lol
This games release and poor marketing remind me of Mad Max. A great game of itself that faced similar circumstances on release. I bought that game for 5 bucks on steep discount a year or 2 back.
2. Very few people remain dumb enough, to trust anything the big review companies like IGN they always talk up a game and over score it, because if they don't the games companies won't give them access to review.
3, Firaxis still make resource hungry games and only fix the easy bugs. They have no interest in fixing things like the standing stones bug. The game allows you to do things out of sequence, but if you do part B before part A the game breaks, and things can't be completed. Firaxis made the game this way and still don't fix it, leaving players to either not complete or restart. not to mention achievements on steam not updating correctly.
4. every DLC has caused more issues.
5. Firaxis own launcher cuses their game to have bad perforance..it's all their products not just this game, so they clearly don't care. Again it's up to players to find work arounds as they're to lazy to fix it, or redesign it.
6. Firaxis have a history of banning people for being critical of them on their own forums, they banned a lot for having legitimate performance gripes over Xcom2.
7. word gets out and people read player reviews and go ok, I want but I'm not paying that much for a badly coded game with bugs, i'll wait for it to go half price and then maybe I'll buy it, maybe not...
8. I wish I'd observed my own number 7 and held off, there is so much poor in this game, I've zero interest in a second play through .
9 lots of new shinny and after marvels avengers fail, and the way the game before it was killed cold, a lot of people don't trust Supers games outside of Batman Arkham titles..
Are all going to contribute to poor sales, I should really learn, and never touch a super hero game, the only really great 'open world' one was City of Hero's, and Champions is kind of dated, and how many times can the add to the Batman title
- Poor Marketing The marketing for this game was far from great; it was a bit confusing and didn't help possible buyers understand the game or feel invested to get it. Even after people do get it and try getting others to partake, it doesn’t seem to be pulling people in.
- Obscure Team to Focus On: While Midnight Suns is spelt differently, it’s largely based on the Midnight Sons team from Marvel Comics; Blade, Morbious and OG Ghost Rider are classic members, with Doctor Strange being related but never a full member. Problem is, the team itself is a rather obscure crew, especially compared to the Avengers, the X-Men or the Fantastic Four. It’s a rather pointless disadvantage as well, as the team in-game consists mostly of Avengers and only mostly links to the Midnight Sons original storyline through the villain Lilith.
- Ugly Graphics: When people look up this game, they likely take note of the graphics, and this game's is pretty bad; on par with PS3 or Xbox 360 in quality, and you'll be seeing them all over the place with all the character interactions. It wouldn’t be too bad if The Hunter was so highly detailed herself, making the contrast between them and wax-figure Tony Star and Carol Danvers all the more jarring.
- Bad Timing (Maybe): This is more a reason tossed by the head of T2 for its failed profits, but I feel that's probably more minor an issue than they're painting it to be. Still, coming out on December after Black Friday and Cyber Monday and without any Holiday Sale would likely work against it compared to games that came out well before it that do have sales. Though at that point, it more relates with the next issue…
- Price Tag: At a starting price of $60 to $100 dollars (depending on edition), people were super wary of it, with hot it looks and all that. Adding in the high $50 Season Pass and people were less open to buy this until a HUGE sale hit.
- Card Game Distrust: While not all deck-building games garnish negative reviews (the super-successful Slay the Spire proves it can gain and maintain players), a lot of gamers are distrusting towards a Marvel deck-building games, namely for how the concept sounds made for a mobile game, Like Marvel Snap. The combat in this game is actually well made and uses the deck-building concept very well, but it’s not hard to believe people just don’t want to bother with it.
- Micro-Transaction: This one is a WHOLE other level of stupid on their part; paying real money for "eclipse credits" that you mostly use for buying in-game skins is not something people want to see in their games, especially as fans have grown to hate and distrust micro-transactions. It also creates the theory that this may have been leftover of a scrapped micro-transaction plan that was even more predatory. And above all else, it’s just so awkward, inconvenient and pointless as they could have simply allowed players to buy the skins through the game page rather than buying credits to use in-game. In the end, it was a massive mistake.
- Denuvo: While anti-cheats are ideal for competitive multiplayer games like Call of Duty and Tekken, it’s honestly pointless for a single-player game. Worse yet, Denuvo takes up CPU power, punishes players for having certain mods and diminishes the overall quality of the game. It seems to only exist to keep players from getting their hands on those in-game costumes without payment. That or hide some other things that game-crackers don’t want seen.
- Marvel’s Avenger’s Aftertaste: There’s a decent chance that Marvel’s Avengers may have had a hand in dwindling Midnight Suns’ possible fans. After all, some players have noted how they use to be fans of Marvel games, but lost that interest after the pains of Marvel’s Avengers. I suspect this reason is probably more minor, but it could have been more of a sizable impact than I anticipated.
- MCU Fatigue: Audience’s waning interested in Marvel after Avengers: Endgame may have had a hand in this game’s flopping, as people were rather dulled by all the Avengers focus. As this game pretty much stars the Avengers, I suspect people were tired of looking at those heroes.
-Marvel Fans Want Action: As good as the combat is, it is genuinely slow paced and not the fast-pace action Marvel game fans demands. Games like Spider-Man and Marvel Ultimate Alliance provides you with instant action that’s quick and exciting, and turn-based action with time-consuming animation that last for 5 or 10 minutes before spending 20 or more minutes walking around an Abby for collectables and talking to people over silly stuff. I can see where most Marvel fans weren’t drawn in.
- Bugs, Performance and Stability: One common thing I've seen in the discussions in this game are issues with performance issues and bugs, even after the patches we get. From stuff that break the flow of immersion and visual hick-ups, to game crashes and file corruptions. While they may not be happening to everyone and people can find work-arounds, it happens to enough people to ruin their fun and the work-arounds are rarely quick and easy. For a game to succeed, optimization is king.
- Macro-Economics: This relates to both time and likely price, as stated by the T2 CEO, the game suffered what he calls“macro-economics”: when Midnight Suns hit the scene in December, more desirable games of that year (like Elden Ring and God of War) were being chosen because of sales, people been saving money for those games or simply getting them as Christmas gifts. In any case, these games were deemed more desirable over what Midnight Suns was providing.
- Player's Word of Mouth: This one likely includes all of the above, but in a way that most paying players will react to. After all, journalist reviews tend to hold less weight; they're not paying for the experience and frequently down-play flaws so as to make things look nicer (possibly to make sure they continue to get review copies to continue their business). Meanwhile, players who pay for it are far more vocal about their dislike of the character writing, lack of in-game urgency or consequences, item searching and research, poor New Game+, and all the things things we've talked about and in turn, other players are likely to wait till it’s on a deep sale or simply not bother with it
Note, this is the general list of issues people had with the game and of "official" reasons for its underwhelming sales.
all good notes, but the really the best upgrade to the game when buying it no clue what it was called was worth it. I mean you get some more story not much but some, 4 new heroes and a bunch of skins. Just think of League of legends a skin can cost 20 dollars they toss in like 10. Also this game was fresh, I mean a card game super hero that i though was better then xcom.
Your approach is atypical of most gamers. Remember that this is an extremely niche product, being a Marvel-license tactical turn-based deck-building RP with a social sim. Few people really care about games like that, and few people are going to attach to this kind of game.