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After X-Com 3 experiences, which were not as bad as this games issues, I should have steered clear, but well it was a marvel game that wasn't a browser game that empties your bank account ( don't do those people let them wither and die ).
Shame really, Sid Meier created some great games, then came along the buggy XCOM-3 and this pile of broken dung
Hulk smash Hulk.
To be fair, heroes fighting themselves isn't all that rare in the comics. ;)
Of course, so why have the story in there at all for NG+?
Just do away with all the sims rubbish, remove all the story points, remove all the cut scenes and build out a mission progression path based on hero level.
Heroes fighting heroes is a fault, when you're forced to work through the same story. It's absurd that I'm flattering Deadpool by the poolside when I don't even know who he is yet.
What XCOM 3 my dude? How much have you smoked? Chimera Squad isnt XCOM 3, it's a spinoff project that wasnt even handled by Jake Solomon. And the game happened, because they wanted to get feedback on some new mechanics.
That's what I'd been assuming he meant by "XCOM 3".
I will say, for a game that Jake didn't handle, he sure did take a lot of elements from it.
I know it wasn't the only thing that was going against it on release, but it really didn't help, it was a terrible terrible release window lol. If you look at things like Persona 5 and Monster Hunter World, they both became hugely popular releasing in a drought, May/June 2023 would've been a good drought to release in too.
Oh well, no way to change the past, but What Ifs are fun to think about.
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As for Heroes on Heroes in NewGame+... I like it!
NewGame+ is your dumb fun victory lap. Having all the Heroes from the start is the game saying have as much fun as you like, maybe finish those friendships and stuff you didn't finish in your first playthrough, it's not meant to be the canonical story experience.
I think this is an odd complaint lol.
Would've liked more Difficulty options added to NewGame+ though personally.
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Suspect release window was 2k making a financial decision to try and pull in sales for that quarter (it didn't work, job cuts followed etc.). And, to try to be fair, game had been delayed a fair bit to give Firaxis chance to try and polish up the Abbey. NG+ just wasn't thought through though - Joe Weinhoffer is on record saying that he wished he had a time machine to go back to when it was initially implemented to put in the features which they had to patch in post-launch.
Yeah, the narrative is messed up! lol
New Game + is just meant like all games having everything unlocked and redoing the game again on harder difficulty
No it wouldn't.
At a minimum, remove the unlocked DLC characters and keep them in the story progression.
At medium, remove the abbey and cut-scenes entirely.
At best, remove the story completely and build out a mission tree structure that operates from a static interface. Removing all the abbey and sims nonsense. The simplicity of such a thing cannot be understated, as if you take the abbey, missions and story away, that's literally all there is underneath it. A mission tree, with key missions and general missions scattered across multiple locations and logic that says "You must do a general mission before you can do a main mission".
Stop excusing bad design but whilst you're at it, how do you excuse completing NG+ showing a message that you can now play NG+?