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https://steamcommunity.com/app/368260/discussions/0/3834298320214000975/
My sons was done after the story and has no issue waiting until Christmas to get the DLCs for 10.00 when they drop price. We are very shrewd buyers.
120.00 entry fee is a lot, but its had now 9 price breaks.
They are focused on CIV 7 and other projects as a lot of the staff for this game were let go.
Always hope, but I don't see much more than what there is now.
What people do not realize with a writer and actor's strike in Hollywood, no voice over work. That would have to be done internally with development companies and this is Disney/marvel who they coordinate with. If these were professional voice over people. They are not working until this strike is settled.
No Issue with your comment.
Terrific Game with flaws, but fun while it lasted.
Do wonder if, had they made "X-COM but with superheroes" work rather than undo everything, they could have saved money for polishing the game and release it on-time. Maybe then they'd have made a good profit.
As you can imagine we're not children to fail to understand that.
They could have priced it more suitably to sell more but no, they want the same price as a (reasonably priced) AAA title, just for the dlc.
- Poor Marketing The marketing for this game was far from great; it was a bit confusing and didn't help possible buyers understand the game or feel invested to get it. Even after people do get it and try getting others to partake, it doesn’t seem to be pulling people in.
- Obscure Team to Focus On: While Midnight Suns is spelt differently, it’s largely based on the Midnight Sons team from Marvel Comics; Blade, Morbious and OG Ghost Rider are classic members, with Doctor Strange being related but never a full member. Problem is, the team itself is a rather obscure crew, especially compared to the Avengers, the X-Men or the Fantastic Four. It’s a rather pointless disadvantage as well, as the team in-game consists mostly of Avengers and only mostly links to the Midnight Sons original storyline through the villain Lilith.
- Ugly Graphics: When people look up this game, they likely take note of the graphics, and this game's is pretty bad; on par with PS3 or Xbox 360 in quality, and you'll be seeing them all over the place with all the character interactions. It wouldn’t be too bad if The Hunter was so highly detailed herself, making the contrast between them and wax-figure Tony Star and Carol Danvers all the more jarring.
- Price Tag: At a starting price of $60 to $100 dollars (depending on edition), people were super wary of it, with hot it looks and all that. Adding in the high $50 Season Pass and people were less open to buy this until a HUGE sale hit.
- Card Game Distrust: While not all deck-building games garnish negative reviews (the super-successful Slay the Spire proves it can gain and maintain players), a lot of gamers are distrusting towards a Marvel deck-building game, namely for how the concept sounds made for a mobile game, Like Marvel Snap. The combat in this game is actually well made and uses the deck-building concept very well, but it’s not hard to believe people just don’t want to bother with it.
- Disinteresting Social Sim: While The Sims has been successful for years and the likes of BioWare and CD Read have shown one can integrate social-sim aspects to more combat or tactics oriented games, people will still remain cautious of games that tout a social sim element in their games. In Midnight Suns case, it probably worked against them; the general high-school melodrama feel of the interactions and overall "tonal-whiplash" of fighting demonic threat and then having a book-club kept people from wanting to experience the game, failing to compare to what Mass Effect or Dragon Age has achieved.
- Micro-Transaction: This one is a WHOLE other level of stupid on their part; paying real money for "eclipse credits" that you mostly use for buying in-game skins is not something people want to see in their games, especially as fans have grown to hate and distrust micro-transactions. It also creates the theory that this may have been leftover of a scrapped micro-transaction plan that was even more predatory. And above all else, it’s just so awkward, inconvenient and pointless as they could have simply allowed players to buy the skins through the game page rather than buying credits to use in-game. In the end, it was a massive mistake.
- Denuvo: It is said that Denuvo takes up CPU power, punishes players for having certain mods and diminishes the overall quality of the game. Whether this is true or not, its existence had tarnished the game's rep and had possible buyers be wary of getting it. And besides, it seems to only exist to keep players from getting their hands on those in-game costumes without payment. That or hide some other things that game-crackers don’t want seen.
- Marvel’s Avenger’s Aftertaste: There’s a decent chance that Marvel’s Avengers may have had a hand in dwindling Midnight Suns’ possible fans. After all, some players have noted how they use to be fans of Marvel games, but lost that interest after the pains of Marvel’s Avengers. I suspect this reason is probably more minor, but it could have been more of a sizable impact than I anticipated.
- MCU Fatigue: Audience’s waning interested in Marvel after Avengers: Endgame may have had a hand in this game’s flopping, as people were rather dulled by all the Avengers focus. As this game pretty much stars the Avengers, I suspect people were tired of looking at those heroes.
-Marvel Fans Want Action: As good as the combat is, it is genuinely slow paced and not the fast-pace action Marvel game fans demands. Games like Spider-Man and Marvel Ultimate Alliance provides you with instant action that’s quick and exciting, and turn-based action with time-consuming animation that last for 5 or 10 minutes before spending 20 or more minutes walking around an Abby for collectables and talking to people over silly stuff. I can see where most Marvel fans weren’t drawn in.
- Bugs, Performance and Stability: One common thing I've seen in the discussions in this game are issues with performance issues and bugs, even after the patches we get. From stuff that break the flow of immersion and visual hick-ups, to game crashes and file corruptions. While they may not be happening to everyone and people can find work-arounds, it happens to enough people to ruin their fun and the work-arounds are rarely quick and easy. For a game to succeed, optimization is king.
- Macro-Economics: This relates to both time and likely price, as stated by the T2 CEO, the game suffered what he calls “macro-economics”: when Midnight Suns hit the scene in December, more desirable games of that year (like Elden Ring and God of War) were being chosen because of sales, people been saving money for those games or simply getting them as Christmas gifts. In any case, these games were deemed more desirable over what Midnight Suns was providing.
- Player's Word of Mouth: This one likely includes all of the above, but in a way that most paying players will react to. After all, journalist reviews tend to hold less weight; they're not paying for the experience and frequently down-play flaws so as to make things look nicer (possibly to make sure they continue to get review copies to continue their business), with the only time you should listen to them is when they're very critical of a game. Meanwhile, players who pay for it are far more vocal about their dislike of the character writing, lack of in-game urgency or consequences, item searching and research, poor New Game+ (at launch), overly short combat, and all the things things we've talked about and in turn, other players are likely to wait till it’s on a deep sale or simply not bother with it.
There are plenty of reasons I don't agree with here, others are quite good (like the MCU fatigue) but I find the graphics are pretty good, I liked the social aspect etc but the price? Greedy greedy greedy.
Thus the title.
On the point of graphics, I'd say the Hunter and Lilith are good, but rest of the cast look far lower res, which is a serious case of whiplash when you have the Hunter sitting next to somebody who looks like they came from the PS3 era. I'm not alone in this idea, as people have been known to call the graphics as "mobile game quality" (which I disagree; it's better than that)
On the point of the social sim, a lot of people have had issue with the social sim stuff, not just from the quality of it but also due to people either not wanting social sim stuff or expecting it to be Mass Effect quality and getting something bellow that quality.
Consider that the things you're disagreeing with are more things you don't have issue with but a lot of possible buyers would have issue with. The price is one important factor but not what the sole bullet that killed it like an expert sniper; it was a whole magazine of issues fired into it.
Yeah I'm pretty much the target group for this game, into cards and super hero comics, it's still an impressive list and well put together, so thanks for sharing it.
The MCU fatigue is real btw, even I, a die hard fan I am starting to really roll my eyes whenever they announce a new MCU movie lol
MCU fatigue is proven false, Guardians of the Galaxy 3 and the latest Spider-Man live action sold really well despite these last few years being full of controversial flops for Disney. Those movies and series flop due to their "polarizing" content as shown for example by Quantumania. Marvels movie will flop, Deadpool 3 likely won't, Captain America: Brave New World will flop.
I don't doubt you being tired of Marvel movies if you say so but the masses still flock to the theatres to see the good ones, proving that there is no "MCU fatigue" in general. It is just an excuse when media or the companies don't want to admit the truth.
The DLC characters are also fully voice acted and come with their own missions which link together to tell a side story of 13 missions long.
The content is not bad at all at $10 per DLC which is what I paid for them at launch. There are games which sell more expensive cosmetic items for single characters as DLC, like Diablo 4 being a $70 game with $28 skins for example. The DLC has also been essentially given away for free when the Legendary Edition has been in the sales.
Yet somehow "greed" killed Midnight Suns? No. What killed Midnight Suns is that it's a Marvel game, and the market for these has collapsed since the peak in 2018.
Oh, and what's you're theory of why it failed? Cause I want a good opportunity to pick apart your theory.