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The designed idea is to gain enough 2 and 3 star successes so that you unlock the higher difficulty, and to gain enough 2 and 3 star successes on that higher difficulty to unlock the next one etc. Once you find the difficulty level you prefer, the stars don't have much relevance anymore.
I hear you, and I agree. But you have to admit that this is obviously a mistake/design flaw from the developers, making a mission impossible to get 3 stars on. It does not matter much for anything and it is an extremely minor thing, but it did bother me enough to make this topic to point it out.