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Balance Hunter with zero light or darkness cards, Ghost Rider and Wolverine here and honestly, I think Ghost Rider is incredible broken. But maybe that's just my impression.
Yeah everyone I mention this to tells me this, but that doesnt disprove my point in all honestly. I am not trying to imply the game is borderline unplayable with other characters, I am just saying they are factually alot weaker by design. You are forced into aggressive play, bleed and block doesnt mean anything even though the tutorial really wants you to think otherwise. I am winning with other characters as well, but I have no reason to not pick Iron Man and Dr Strange, because that combo steamrolls.
I don't think any character is inherently bad or less effective than any other. To me it seems pretty well balanced on that front. That being said, different characters definitely lend themselves better to certain play-styles/strategies than others. Because of that, one player will see character X as being the most useful and character Y being underwhelming, while another player will find character Y is more useful than character X.
Spiderman is great because his opportunity card that is free to play when modded and his legendary free 3 card plays. Couple that with Ghost Riders Hellride and life stealing and it's great.
Iron Man and Blade are solid too. Air superiority with one bleed modded and the rest Blade handles because he's all about bleed.
The powerful play style combos are endless that's why the combat is solid.
I always keep Light Hunter in the roster as she's the best healer in the game.
.. and even Deadpool can be made useful. I can use him better than Nico, Magik or the two Captains and feel quite comfortable with him.
So yep, it all comes down to personal preferences and what people feel comfortable with.
Into the Breach - low price indie game, where combats are more treated like puzzles. Excelent!
The Last Spell - recently out of Early Access, combat like XCom with fantasy heroes fighting against waves of undead, Rain of Arrows, Explosive Spell, Shattering Sword Strikes. Fight, Survive, Die, Repeat
Battle Brother - high replayability, an unkown warband of mercenaries struggle to survive, looking for profit, get hired as bodyguards, defeat monstrous infections in towers, be evil and pillage villages or ambush a friendly caravan, reputation mirrors your actions, combat like XCom, Skill Tree, lots of Weapons with unique purpose. Treat your injries, or struggle as a cripple, worse die! Be prepared for the Big Whaagh, Undead famine or Realm Wars.
Wartales (Early Access) - same like Battle Brother. Graphics are 3D (BB is 2D art), same concept. A Mercanary warband struggling to survive, get fame, and money. harder ressource managment. Thirst, hunger/satuartion, weekly payments. a light story to pursuit, but doesnt pusnish when you turtle/idle. XCom like combat
Very interesting take. Personally I think Spider-Man is the weakest next to Blade and Deadpool one of the stronger ones.
Invisible Inc, turn based, more like a spy themed xcom-like with a lot of replay value.
Hence why I said that the usefulness of a character is going to vary from player to player based on their preferred way of approaching battle. If you have a specific style/strategy you like, then you'll naturally prefer characters that work well with that and find little use for those that don't.
If you're fairly adaptable and can change your strategy based on the characters you're using (I like to experiment) you start to see that pretty much all the characters can be pretty effective in their own rights. You just have to learn how to play to their strengths and compensate for their weaknesses.
A lot of the characters give you a fair bit of versatility in how you build their deck. The fact that you can pick and choose their skills gives you a ton of variety in what they can do. Whether you want them as pure offense, pure support or somewhere in-between, part of the fun for me is building up their decks and refining it as I go along to make them more effective.
For example, I've been using Magik a lot in my current playthrough. At first I thought her portal skill seemed kind of useless or only situationally useful, but it's now become one of her most powerful gimmicks.
I use Limbo's Grasp, which damages any enemy knocked through a portal for the rest of the battle, and it's upgraded which lets me place a portal when I use it. Any knockback attack by Magik will then launch them through that portal (works with the move action knockbacks too). I strategically make use of this to herd enemies together while softening them up, then follow-up with an area attack and take out as many as possible in one shot.
Magik's passive ability also gives her attacks a chance to put a portal card in my hand (and portals are free to use) so I can often keep going like this for as many card-plays I have. It's obscenely effective.
I definitely look forward to a few more play-throughs where I will experiment with other characters and strategies, or perhaps build them a different way. Also, apologies for the wall of text, I got a little carried away there.
Five Parsecs From Home has a similar structure as Midnight Suns.
In FPFH, you have three phases of each campaign turn.
1. The pre-combat phase, where you're doing things in town, getting prepared, buying equipment or training.
2. The combat phase, which is done with miniatures in a turn-based skirmish.
3. The post-combat phase where you resolve the results of the combat, have personal character subplot events, and campaign events.
Then it cycles back to 1.
Midnight Suns has the same structure.
1. Morning (pre-combat), where you research, train and do some exploring.
2. Combat, where you choose one of the available missions and go to a turn-based skirmish.
3. Night (post-combat), where you advance narratives/friendships with those that went on the mission, maybe do an Emo Kids get together, or an Agatha quest, or do some more exploration.
Five Parsecs is a solo skirmish rpg, meaning you play it by yourself (just like a video game).
It's a sci-fi setting. However, there is a fantasy setting also, called Five Leagues from the Borderlands.
In both, you control a party of characters as they take on jobs and progress in a campaign narrative.
It's solo play. You don't need friends. :-)