Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The full quote is this:
https://twitter.com/jasonschreier/status/1622707723480563721
If anyone is silly enough to think this game not selling millions is going to make X-Com 3 come faster then Solomon has already said he's still working on the DLC for Midnight Sun's season pass.
DualShockers
https://www.dualshockers.com/marvels-midnight-suns-commercial-flop/
PushSquare
https://www.pushsquare.com/news/2023/02/social-strategy-marvels-midnight-suns-was-a-critical-darling-but-commercial-flop
ComicBookDotCom
https://comicbook.com/gaming/news/marvels-midnight-suns-commercial-flop-ps5-xbox-series-x-s/
Resetera
https://www.resetera.com/threads/take-two-ceo-says-midnight-suns-was-a-critical-success-but-not-a-commercial-one.684001/
It doesn't matter if Xcom 3 come faster or slower.
What's important is that Firaxis learned to not make games like this again in the future if they don't want to go bankrupt.
It is still a positive outcome in my book.
Not sure those are lessons the Take Two's CEO is learning, either in the quote there or the fuller coverage of Take Two's results.
1) It has not sold well
2) the release window being in December might be part of the reason
3) He hopes that the game will have "long legs" like most other Firaxis games, and pick up sales later in its life.
The CEO admits that the game sold poorly in the inverview.
When he will see that the game costed more to make than the incomes it provided, it is likely he would tell Firaxis to not "experiment" more and just go back to Xcom.
He's looking to longer term sales for that though. Overall impression is that Take Two needed to moderate initial sales expectations and they think they screwed up launching the game when they did (December particularly and, just as an additional factor, at a time when sales for many games were lower than anticipated). The conclusion from "good game but had poorer than expected initial sales" isn't to stop doing the "good game" part.
So, not appealing Xcom fans, not appealing casuals, not appealing Marvel fans that want an action game, yet very costly to produce.
Not surprised it was a failure.
Here is an actual quote by T2's CEO, reported by Busineswire:
"Our new game releases and post-launch content received significant critical acclaim; however, our Net Bookings of $1.38 billion were slightly below our prior guidance, as we believe that consumers shifted their holiday spending toward established blockbuster franchises and titles that were offered with pricing promotions in light of macroeconomic conditions. While our catalog benefited from this trend, it affected the performance of certain of our new releases and recurrent consumer spending for some of our console and PC games."
Does "not perfect" or "slightly below" = "Flop?" I mean... I certainly do think the game flopped and I think most of us believe it. It was rushed, badly marketed, it clearly needed another month or 3 of testing & polish, and it sounds to me like T2 is making excuses. But I still think people are reading way too much into a brief opinion tweet by one journalist (from Kotaku, a site not known for being non-biased.) Nothing against the guy, and I do think he's done some good work but I'd rather wait for the article that he was presumably trying to get people excited for.
Fair points.
Yes, the good Marvel games tend to sell a few million copies but nothing staggering like tens of milions. The issue is that ever since the 2018 Spider-Man game which did sell tens of millions of copies the publisher expectations and the budgets for Marvel games tend to be grossly overbloated.
Therefore these games also tend to fall short of the sales estimations. It also does not help that Disney is sinking the value of the IP right in front of the main fanbase of these games.