Marvel's Midnight Suns

Marvel's Midnight Suns

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EvilRobot69 Jan 9, 2023 @ 6:10am
Iron Man is a liability on higher difficulties
On higher difficulties, allies tend to get KO'ed a lot faster because the enemies deal more damage (and you deal proportionately less because they have higher health). Generally this isn't too much of a problem as long as you are okay with getting 1-star victory results.

The problem is what to do with ally cards after you've already used your revive ability. For most heroes, it's as simple as redrawing their cards to get some you can use. However, unlike most other hero's cards, Iron Man's cards tend to have the functionality of "Redraw for X". Which means for his basic cards, you have to redraw most of his cards twice to get rid of them. And some cards you cannot get rid of at all.

Each card that cannot be replaced is taking up space in your hand, denying you new cards that could help you win the fight. So if Iron Man goes down in a prolonged fight... your life will start getting that much harder.
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Showing 16-30 of 37 comments
Ryeon Jan 9, 2023 @ 12:55pm 
Originally posted by EvilRobot69:
But... why would I want to build around him? Other characters are simply better for the tasks I would need him to cover. Wolverine is easily more durable than him and does about as much or more damage.

He's easily one of the weakest heroes on high difficulties. Hulk is, pardon the pun, incredible. Combine with Hunter's mindbender skill (easily the most overpowered skill in the game), and you have an incredibly durable and dangerous team. Ghost Rider is also great to work with because he can put out an incredible amount of damage with the right skills.

So up to Heroic 3, the answer is pretty simple. Use Quick Blast with 1 Strengthened on KO on one of the minions, then use Leave It to Me until you have Air Superiority in your hand (if you haven't got it already).

And for Ultimate 1-3, here is your answer:

https://www.youtube.com/watch?v=ZLFrjTFU2_s&lc=UgxuwF5ky1gE3d5TBpt4AaABAg

The Air Superiority deck is also still usable for Ultimate difficulties since that skill can roll 1 Weak / 1 Marked / 1 Vulnerable which will be applied to all of the surviving enemies.
Yian Yan Jan 9, 2023 @ 4:31pm 
Originally posted by Ryeon:
Originally posted by EvilRobot69:
...

So up to Heroic 3, the answer is pretty simple. Use Quick Blast with 1 Strengthened on KO on one of the minions, then use Leave It to Me until you have Air Superiority in your hand (if you haven't got it already).

And for Ultimate 1-3, here is your answer:

https://www.youtube.com/watch?v=ZLFrjTFU2_s&lc=UgxuwF5ky1gE3d5TBpt4AaABAg

The Air Superiority deck is also still usable for Ultimate difficulties since that skill can roll 1 Weak / 1 Marked / 1 Vulnerable which will be applied to all of the surviving enemies.

Ah, yes, the solution: have 130+ champion levels and decks with the exact mods you want regardless of rarity with every character built exlusively to support Ironman.

Ironman is quite strong even on Ultimate 3 even in the early game but pretty much any character can be a carry with 130 champion levels and a team built exclusively to put them in that spot.

As you're growing to that point, though, he is a liability or at least a double edged sword. Not just in his main deck if he gets KO'd but in that his Hero Combo modifier is so obnoxiously bad. 5 Redraws if you want to ditch a hero combo based off of his bonus. Sure, you can spend 4 to make it cost 0 heroism but then you still have to play the thing and, for just damage, it usually isn't worth it by the time you get the combo bonus (you'll typically have more impactful cards you'll want to play/draw - things that apply buffs/debuffs in addition to damage to multiple targets).
Done25 Jan 9, 2023 @ 4:55pm 
You're crazy. Air Superiority+Weakness at the start of every round turns the enemy forces into wet noodles.
EvilRobot69 Jan 9, 2023 @ 7:25pm 
Originally posted by Yian Yan:
Originally posted by Ryeon:

So up to Heroic 3, the answer is pretty simple. Use Quick Blast with 1 Strengthened on KO on one of the minions, then use Leave It to Me until you have Air Superiority in your hand (if you haven't got it already).

And for Ultimate 1-3, here is your answer:

https://www.youtube.com/watch?v=ZLFrjTFU2_s&lc=UgxuwF5ky1gE3d5TBpt4AaABAg

The Air Superiority deck is also still usable for Ultimate difficulties since that skill can roll 1 Weak / 1 Marked / 1 Vulnerable which will be applied to all of the surviving enemies.

Ah, yes, the solution: have 130+ champion levels and decks with the exact mods you want regardless of rarity with every character built exlusively to support Ironman.

Ironman is quite strong even on Ultimate 3 even in the early game but pretty much any character can be a carry with 130 champion levels and a team built exclusively to put them in that spot.

As you're growing to that point, though, he is a liability or at least a double edged sword. Not just in his main deck if he gets KO'd but in that his Hero Combo modifier is so obnoxiously bad. 5 Redraws if you want to ditch a hero combo based off of his bonus. Sure, you can spend 4 to make it cost 0 heroism but then you still have to play the thing and, for just damage, it usually isn't worth it by the time you get the combo bonus (you'll typically have more impactful cards you'll want to play/draw - things that apply buffs/debuffs in addition to damage to multiple targets).

Thank you. That video made him godlike, but that's because it was so clearly designed around those heavily modified decks.
Ryeon Jan 9, 2023 @ 9:20pm 
Hmm you don't really need insane level team to perform the strategy in the video and looks like you're missing the point, it just shows that Iron Man isn't that much of a "liability" at higher difficulties as his Precision+Hellfire deck is built for Ultimate. And if that's too complex. there's always an Air Superiority with 1 Weak roll like mentioned by the guy above.
snuggleform Jan 10, 2023 @ 2:18am 
Originally posted by EvilRobot69:
Originally posted by snuggleform:

He literally gave you the answer in two words: "Air Superiority."

You... do understand how the health scaling for enemies works at high difficulties, yeah? Air Superiority quickly becomes inferior because its damage output doesn't keep up.

It doesn't suffer any more than any other ability does with health scaling. It is so strong the game director Jake Solomon tweeted they know they have to rebalance it.

I modded mine with +25% offense when at full hp, but if you have no champion levels you can just put something like 1 weak on it. You'll 2 shot trash and the first one means you won't be dying.

He was no liability to me, I just keep casting Air Superiority and shake my head going this ability is just stupid. It far outweighs the annoying-ness of redrawing his combos. I got 100 champion levels on him starting from 0 champion levels with no liability issues on U3.
Niliu Jan 10, 2023 @ 2:27am 
That's funny, Iron Man a liability. One Heroic basically kills everyone who's a one hit (and can be free if anyone he kills is marked). You also have Phoenix feathers to revive a second hero, just pointing that out.

Oh oh! And if you use Precision before using Air Superiority with a marked enemy, you get two volleys of extreme damage.
Last edited by Niliu; Jan 10, 2023 @ 2:29am
Yippo the Clown Jan 10, 2023 @ 2:31am 
I've gone into the strength of various heroes in my card analysis guide (shameless plug, shameless plug), but long story short, the only characters to make S rank are Iron Man and Dark Hunter. If you're struggling to make him work, I strongly advise checking the guide out (shameless plug!) to learn what you're doing wrong, because you're definitely doing SOMETHING wrong.
Niliu Jan 10, 2023 @ 2:43am 
Originally posted by Yippo the Clown:
I've gone into the strength of various heroes in my card analysis guide (shameless plug, shameless plug), but long story short, the only characters to make S rank are Iron Man and Dark Hunter. If you're struggling to make him work, I strongly advise checking the guide out (shameless plug!) to learn what you're doing wrong, because you're definitely doing SOMETHING wrong.

One more thing... SHAMELESS PLUG GO SEE THIS GUYS GUIDE IT'S ACTUALLY PRETTY DANG GOOD.
Fringehunter7719 Jan 10, 2023 @ 3:23am 
I found Iron Man the single strongest hero on Ultimate III, and most of his best cards are common, making him super easy to use.

A few upgrades, any of the easy to get card draw consumables and he's good to go.

Yes, there is a weird niche if you (a) bring Air Superiority (b) don't bring a revive consumable and (c) get Iron Man downed where you can lose a slot of hand size and that's less than ideal, but it's very easily avoided by doing the reverse of either (a), (b) or (c).
dustin1280 Jan 10, 2023 @ 5:27am 
Iron Man isn't a liability at all if built for higher difficulties... In fact he just might be the strongest hero FOR higher difficulties...

My iron man ends missions in 1-3 turns on the highest difficulty 90% of the time (depends a bit on objective). I haven't even optimized the other two heroes to support him. He can do it with his own optimized deck...
Last edited by dustin1280; Jan 10, 2023 @ 10:41am
kakita tatsumaru Jan 10, 2023 @ 6:59am 
Originally posted by EvilRobot69:
Originally posted by snuggleform:

He literally gave you the answer in two words: "Air Superiority."

You... do understand how the health scaling for enemies works at high difficulties, yeah? Air Superiority quickly becomes inferior because its damage output doesn't keep up.

Air superiority with marked makes every card quick, it's almost garanteed victory by itself.
to get back on topic, yes Iron Man's redraw power mechanic does interfere with its normal function. His power buildup system isn't dissimilar enough to other hero's to justify solely reducing redraw's currency. I think it was a fun idea during development and it feels fun powering Iron Man up using redraw, but as with every other hero, it should use a different value e.g. Energy or Battery
Flavar Jan 10, 2023 @ 6:15pm 
iron man is insane for me in ultimate 3 in ng+. But i also have 2 marked air superiority. But even before that he was my third top hero after dark hunter and strange,
in my light run he was a bit weaker since i had less damage.
Last edited by Flavar; Jan 10, 2023 @ 6:17pm
EvilRobot69 Jan 10, 2023 @ 6:57pm 
I love how many people missed the point of what I was saying. I'm not saying he can't be strong.

But that he's a liability when he gets downed because his cards cannot be easily removed from your hand.
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Date Posted: Jan 9, 2023 @ 6:10am
Posts: 37