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So up to Heroic 3, the answer is pretty simple. Use Quick Blast with 1 Strengthened on KO on one of the minions, then use Leave It to Me until you have Air Superiority in your hand (if you haven't got it already).
And for Ultimate 1-3, here is your answer:
https://www.youtube.com/watch?v=ZLFrjTFU2_s&lc=UgxuwF5ky1gE3d5TBpt4AaABAg
The Air Superiority deck is also still usable for Ultimate difficulties since that skill can roll 1 Weak / 1 Marked / 1 Vulnerable which will be applied to all of the surviving enemies.
Ah, yes, the solution: have 130+ champion levels and decks with the exact mods you want regardless of rarity with every character built exlusively to support Ironman.
Ironman is quite strong even on Ultimate 3 even in the early game but pretty much any character can be a carry with 130 champion levels and a team built exclusively to put them in that spot.
As you're growing to that point, though, he is a liability or at least a double edged sword. Not just in his main deck if he gets KO'd but in that his Hero Combo modifier is so obnoxiously bad. 5 Redraws if you want to ditch a hero combo based off of his bonus. Sure, you can spend 4 to make it cost 0 heroism but then you still have to play the thing and, for just damage, it usually isn't worth it by the time you get the combo bonus (you'll typically have more impactful cards you'll want to play/draw - things that apply buffs/debuffs in addition to damage to multiple targets).
Thank you. That video made him godlike, but that's because it was so clearly designed around those heavily modified decks.
It doesn't suffer any more than any other ability does with health scaling. It is so strong the game director Jake Solomon tweeted they know they have to rebalance it.
I modded mine with +25% offense when at full hp, but if you have no champion levels you can just put something like 1 weak on it. You'll 2 shot trash and the first one means you won't be dying.
He was no liability to me, I just keep casting Air Superiority and shake my head going this ability is just stupid. It far outweighs the annoying-ness of redrawing his combos. I got 100 champion levels on him starting from 0 champion levels with no liability issues on U3.
Oh oh! And if you use Precision before using Air Superiority with a marked enemy, you get two volleys of extreme damage.
One more thing... SHAMELESS PLUG GO SEE THIS GUYS GUIDE IT'S ACTUALLY PRETTY DANG GOOD.
A few upgrades, any of the easy to get card draw consumables and he's good to go.
Yes, there is a weird niche if you (a) bring Air Superiority (b) don't bring a revive consumable and (c) get Iron Man downed where you can lose a slot of hand size and that's less than ideal, but it's very easily avoided by doing the reverse of either (a), (b) or (c).
My iron man ends missions in 1-3 turns on the highest difficulty 90% of the time (depends a bit on objective). I haven't even optimized the other two heroes to support him. He can do it with his own optimized deck...
Air superiority with marked makes every card quick, it's almost garanteed victory by itself.
in my light run he was a bit weaker since i had less damage.
But that he's a liability when he gets downed because his cards cannot be easily removed from your hand.