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If you were able to just discard any of his cards willy-nilly, that would totally defeat the point of his risk versus reward mechanic and probably lead to him being overpowered as well.
The drawback is already built into his deck: without redrawing, Iron Man punches below his weight level. Same with Strange and low heroism, Marvel without binary, Blade without bleed, and Hulk without rage. Those heroes are meh without their core mechanic(at least from in terms if damage), and very strong with their core mechanic. Unlike those heroes, Iron Man's core mechanic comes with a double edged sword. You're already burning a resource to bring him up to spec, but his cards ALSO can't be discarded as normal. Which means he can brick independently of deck or party composition.
It's a compound weakness that his overall strength and abilities don't justify. Saying it's risk/reward doesn't cover it, and I'd argue it's not even true. There's no uncertainty in what you get when you redraw an Iron Man card, and he monopolized the resource you use to gamble. If anything, Iron Man reduces the number of gambles you're able to take.
He literally gave you the answer in two words: "Air Superiority."
You... do understand how the health scaling for enemies works at high difficulties, yeah? Air Superiority quickly becomes inferior because its damage output doesn't keep up.
More damage? No way. His main downside and what makes Wolverine one of the worst heroes imho is the fact he can't damage. On higher difficulties he is pretty much useless. What he is good for is to taunt everything and since he is the only one you can revive, you get a free turn.
Now i can bring spiderman magik and iron man and barely beat the mission instead of trying to perfect items, cards and hero combos.
Wolverine is meant to be a tank (taunt, weaken enemies, heal, self-revive, etc). His ultimate can do serious damage with max heroism.
- Three of the heroes occupy the "tank" role: Wolverine, Captain America, and Captain Marvel. Of those three, I like Wolverine the most because he has the most built-in sustain.
- Two of the heroes occupy the "support" role: Nico and Strange. Both are equally good depending on setup.
- Three of the heroes occupy the "utility" role: Magik, Spider Man, and Scarlet Witch. Magik and spider man are stronger than Scarlet Witch, due to non-intuitive usage for several of her AOE skills.
- Four of the heroes occupy the "damage" role: Hulk, Ghost Rider, Blade, and Iron Man. Hulk is easily the best of these three because of "Always Angry". Ghost Rider does insanely high damage, but with greater risk due to health sacrificing skills. Straight to Hell can make up for this deficiency. Iron Man does more damage than Blade, but is more of a liability because of the aforementioned redraw card issues when he gets downed. Blade does the least damage of these four, but can keep himself alive better than Iron Man because of his lifesteal abilities.
- Obviously The Hunter occupies an "all-rounder" niche because the Hunter has the most cards, allowing you set them up for whatever role you like. I'd argue they make the best utility character because their skills are extremely powerful when upgraded - Mindbender, Heal, Fortify, and Last Sight can make them extremely damaging and durable.
Iron Man's particular problem is that he isn't good at surviving compared to several of the other heroes (notably the Hulk and the Hunter). So sure, Iron Man can deal OK damage, but chances are by the time he's set up to do that damage, he'll be downed. Then his redraw cards can't be discarded and will detract from the remaining fighters.
I get that. Probably cause I play ult 3, hence no tank can take 3 full hits (except cap with block generation). As such, taunting and counter doesn't offer much to wolverine as he'll be downed immediately. Having a free revive ability is great on him, but since he can't dish out damage, can't really take damage (his heal is useless if he is ko'd). Hence his only use is first 1-2 rounds to mass take out minions. Then taunt everything, get ko'd and get back up, ie: a free turn.
Heroes play very differently on different difficulties, so he might be great (tanks in general could be) on other difficulties, I don't doubt you. However in my games, I find him the least useful character in the entire roaster.
I find Wolverine to be a decent damage dealer between his Ult (with Lethality strengthened and likely marked or vuln on it) and Eviscerate. Can safely ignore any kind of tanking at all and focus on Heroism generation and alpha striking.
I'd take Wolverine over most other characters on U3 TBH.