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However, I wouldn't run both in the same deck.
Getting strengthened and then having counter (such as from Stink of Fear) allows you to play wack-a-mole with a bunch of weak enemies.
He's one character that needs the bulk of his cards upgraded, 'cos getting a bit more damage per hit is the difference between scratches and KOs.
He gets a personal revive even on ultimate III, he's one of only a couple of heroes that has strengthen naturally on a card in their deck (as well as weak), his large number of chain attacks scale really well with flat damage increases like those that come from Doctor Strange's Blessing of the Vishanti and Agamotto's Gaze cards and he has a really strong legendary ability.
His weaknesses are probably firstly that his lifesteal does feel pretty lacklustre for tanking on the higher difficulties, particularly when compared to heroes who can generate block (especially Captain America who can gain block for each point of damage inflicted over 2 turns instead of lifestealing for 1) and effectively raise the maximum incoming damage they can soak up. And secondly he lacks a really hard hitting move (excepting his legendary), although his attacks and heroics do largely reflect that in cheap costs and flexible use.
I think if you benchmark his cards his Chain Swipes does 100% offense split across 3 hits, and Eviscerate does 200% split across 4 hits for 2 heroism. Those aren't going to compare all that well to something like the Hunter's Slash+ that does 50% + forceful knockback, which is typically 100% to each of 2 targets or 200% to one if you knock the enemy into an ally, for a total of 250% on a reasonable benchmark attack.
Edit: Typo.
But it's all good, if you don't like him then you don't like him. Some heroes need a bit of time to get familiar with them (I started not liking Nico, now I think she's freaking amazing) and I still don't like using Robby although some swear by him.
I got a mod that conceal on redraw, now I can taunt everybody and bail out :D
If you read his profile he was designed to be paired with Strange (it keeps mentioning you want to buff his chain attacks).
I also use strange to refresh items like greater strength tonic (+100% damage, can stack with strengthened's +50%) which I use on wolverine before a big Midnight Special.
I can't find any reason to complain about wolverine on U3 difficulty when paired with dr strange.
In all honesty though, all things equal, Dr Strange is OP for support and you can put him with any other hero to make that hero look good. Run two Blessings of the Vishanti with Free which dont exhaust and keep stacking
I've done 3 playthroughs and postgame and never had even a single one of those (or indeed any other card with free). It's probably not a plausible strategy for most players, most of the time.
One of the few things he does better than Captain America is handle select debuffs like Wound, Corruption, and Bleed. Cap builds much bigger defense much more easily and has some wiggle room with potentially 2 health bars of effective HP but he has no built in health restore and those debuffs all ignore block to chip away at his health below the block. Wolverine has Berserk for lifesteal and if you build his friendship his healing factor can also be used: you just really need to make sure he survives whatever is aiming at him at turn end (or don't if you have his 'free' revive still).
He does have amazing synergies, as others have listed above that other heroes lack. Strange in particular but he also works quite well with any hero that has a means of applying mark to many targets (Ironman/Wanda).
He's also got a lot of options in his kit that can let him be rather versatile. Natural sources (i.e. no need for mods) of Strengthen, Counter, Weak, Taunt, Lifesteal, Vulnerable, (Forceful) Knockback and (self-)Cure+heal (usable while stunned or Dazed). Many of these things come bundled (Counter-Weak-Taunt/Vulnerable-[F.]Knockback) as well.
Ironically he's not the best at any given thing that he does but is capable of a lot of things in a single card. Which is part of why he's locked into every story mission involving Sabretooth... Beyond other obvious reasons.
You're sort of missing that Dr Strange works particularly well with Wolverine. His vishanti gets multiplied 3 or 4 times due to chain attacks on wolverine, most heroes don't have that advantage. Also stealthing wolverine makes more sense because he can area taunt a lot of things. That's rare. So what you said is missing the point. And again this isn't even my imagination, just read his profile what the devs say about his strategy. He's designed to work better with stuff that buffs his attacks.
I would also add to this that a lot of heroes do require someone else to make them shine. Hulk needs someone like Nico to generate resources for his heroics and keep him alive. Ghostrider has no card draw engine so he needs help. When you start looking at things in a practical way like this, you realize wolverine is no worse off than anyone else. It's just that hunter/ironman are so far above everyone else it makes you think wolverine is bad.
Its also one of the easier ones to grind to get Free, because its just a normal white card, cheapest blue print, cheapest resources, try a couple rerolls of mods then make a new and try
Nonetheless after seeing maybe 1,500 mods, of which zero were free I think strategising around it isn't going to fly for most people most of the time. You could grind for more hours than a typical playthrough and never see one free card via mod, let alone two of the same specific type.
It's great if it happens, but it probably doesn't speak much to hero balance.
That said, nobody is better than a maxxed out Iron Man. He can wipe out most of the map with one card. He can pile on armor for himself or his allies. He can draw a bunch of cards. And so on.