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about second agree. but if enemy had a red card it usually showing above the enemy.
the interrogation is pure random. and i also dont like lose loot, but dunno why they do that and dont collect automatically
Actually, there is one other thing I sorta dislike a bit . . . it's not a big thing, because it wasn't at all a factor in me deciding to play the game but . . . the comic book covers? They're like pure, uncut, freebased butt. It's just like "screenshot of character on random colorful background, with text and comic book frippery all around". Like, you couldn't create backgrounds? Or even make it look like something other than copy-pasting a screenshot on a color wheel? Like, this is a pretty well-made game, you could've at least gone through the effort of making them look like they're on paper, you know? Like, printed? That would've been cool. As it is it's just like, "meh."
Understand, though, that I'm just talking about like, minor quibbles with something I'm clearly enjoying since I've played for like 40 hours so far.
Yeah there can be significant time between meetings, especially with EMO KIDS, as it requires certain things to transpire. I don't think they should ask you for ingredients before they're ready to actually do the next meeting imo.
Ignore 'in-game' time, ignore tracking 'since X days' because that's got nothing to do with the way time works.
You could do side missions for an entire year and worry that EMO kids or Shop Class don't progress because the game doesn't tell you anything about how they're intrinsically linked to story missions only.
They're missing text that should read 'EMO KIDS CANNOT PROGRESS UNTIL THIS SPECIFIC STORY MISSION HAS BEEN COMPLETED' which would be useful.
See once you figure it out, the comic book cover editing is really fun. You can place the graphics around and build your own cover, move the characters, arrange the action and poses, put a filter on it, etc. As a life long comic book fan, this has taken up far more time than I'd care to admit. It's not super intuitive. You can use the mouse to move around different elements (when they're selected). You can add a "paper" effect. And when you transfer them into a painting and place them up on the abbey walls, they look like they're an oil painting.
Guess I'll catch them during my next play through when the dlc comes out.