Marvel's Midnight Suns

Marvel's Midnight Suns

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astranabeat 23 DIC 2022 a las 5:28
How to build Spiderman for higher difficulty ?
Offense don't increase environment damage this make his damage not that great. after you use all stuff in battle field. he become useless. how do you guys build him ?
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Fringehunter7719 23 DIC 2022 a las 5:54 
Playing mostly on Ultimate III I ended up with something like:

Chain Strike+
Quick Kick+
Quick Kick+
Opportunist+
Spider Sense+
Webslinger+
Thwip!+
Up Here!+

His quick attacks are great and he works well with the hunter, in both directions. The Hunter has the Deadly Ground card to generate more environmental hazards (in addition to those maps which have rifts which naturally regenerate) meaning that you can't ever strictly run out of environment damage. Spiderman has the Thwip card which can set up the Hunter's Merciless+ card reliably, the only better alternative to which is Doctor Strange's Crimson Bands of Cyttorak card.

Having easy access to a free strengthen is great too, and the bonus moves he generates combine with his knockbacks to make it easy to get an extra card or two into hand by knocking foes into allies.

He does lack a real single target heavy hitter, but most characters do have weaknesses they look to their teammates to cover, so he's not totally atypical that way.

Overall I think Spiderman is probably a little below average on the higher difficulties, at least once the best elements of the environment are consumed. But the battles are often mostly won by then anyway, so it's not that pronounced.
Zebedee 23 DIC 2022 a las 5:57 
I'm on U3 so YMMV depending on difficulty.

Generally, I find he excels at clearing out the 0 point enemies and debuff/chip damage on larger things which includes using his environmental skills. That first one for free is very sweet if you can knock a few enemies together underneath something hanging from the ceiling (and that does do a lot of damage!).

He can pull a lot of cards to hand quite quickly and then legendary allows them to be used for free with heroism generated from his quicks. I have some resist on redraw for him because he's not going to facetank much of anything and tend to prefer having some form of taunt on another hero or on an item to help with that.

Quick Kick+ x2
Chain Strike+
Special Delivery+
Spider Sense+
Web Slinger+
Up Here!+
Infernal Spider+

(I used Thwip! with Light Hunter for breaking protection, but found it redundant with how I'd built my Dark Hunter with Mindbender.)
Última edición por Zebedee; 23 DIC 2022 a las 6:01
F A B L E D 23 DIC 2022 a las 7:25 
If you really want to make Spider man insane. Use Infernal Spider, and bring combat items Fury Totem and Evil Eye Totem. You should have opportunist in your deck as well. If you bring Magic with you for example, so she can gather people close to one another, it will be of great help.

If you bring hunter, make sure the double heroism earned card is with you. Spider-man is such a beast with this combo. With marked and chain strikes you never run out of things to do.
Tanktyr 23 DIC 2022 a las 8:29 
yeah there is alot better heroes sadly, would be nice if his passive also scaled enviroment damage somehow
A Fat Chimp 23 DIC 2022 a las 15:33 
My strategy for any under-leveled or non-upgraded character is just to use them for the 1HP enemies. Essentially using them to get free Heroic, then using my main to wipe the board.
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Publicado el: 23 DIC 2022 a las 5:28
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