Marvel's Midnight Suns

Marvel's Midnight Suns

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Final fight borderline broken?
Three reasons for me saying this:

1) Technical issue. Every time I enter the second phase, the framerate tanks hard. Hasn't done this anywhere else in the game for me, but here, single digit frames that seem like tacit threats to crash the whole game.

2) Bugs. I end a turn, a hero gets bound by an enemy, and when my next turn starts, I'm unable to select my unbound characters to make a move, meaning I have to reload since the game is stuck on only selecting the bound character who can't do anything.

3) Unbalanced? The second phase has me ending turns with all characters (all two at a time) at full health, then the non-hunter character gets one-hit KO'd afterward no matter what I do in terms of taunting, shield/block buffing, etc. I was having a challenging but fun time on Heroic 3/Ultimate 1 for the bulk of the game, but this final fight has completely soured the balance. Edit for clarity: The off-turn insta-KO wouldn't even be unbearable if not for the fact that ANY friendly KOs insta-fail the mission in this part, for anyone reading this who hasn't played the fight yet.
Last edited by Human Required; Dec 21, 2022 @ 2:45am
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Showing 1-15 of 15 comments
Giblix Dec 21, 2022 @ 2:54am 
1) I noticed that with each seal done my frames dropped more and more. played the entire game on High settings. during the last 2 seals my fps tanked to 15 and i had to go down to medium just for that portion.

2) I noticed some bugs as well, but nothing big. it was more of beating a doggo and his corpse just stood there t-posing. couldn't target him or anything. as well as 2 or 3 other minor bugs. nothing game breaking on my end.

3)the fight was not unbalanced at all. it was quite enjoyable and I beat it on Heroic 3 without too much effort. my issue was that the 4th section dumped 2 dread maidens and 2 tanky boys on me that just took me out. I messed up tactically. then i had to redo ALL the seals again. Not having a checkpoint save between each seal completes is the only complaint i had. Thankfully though you can do a manual save which I did the second run. During the 2nd run I had also learned to save up some of those God cards you get and take them with me to later portion of the fight. Stunning and making the dread maidens vulnerable...man I cleared all of them in 1 round that time around.

The Non-Hunter hero is indeed quite squishy. Just manage the enemies on the board and make it so they don't target that hero. wasn't difficult. I had no issues regarding this insta-KO. Only Wolverine took several hits and he still stayed alive. All other heroes never took a hit to begin with.

Also any friendly ko's don't insta end the fight unless you had 1 go down in the first part... which is the fight pre-seals. After all... you only get 1 revive for effectively 6-7 phases of a fight since it is seen as 1 fight. you get the 4 seal phases and prior to that the 2-3 times you need to down the boss before you get to the seal section.
theForgotten Dec 21, 2022 @ 2:58am 
Originally posted by Human Required:
1) Technical issue. Every time I enter the second phase, the framerate tanks hard. Hasn't done this anywhere else in the game for me, but here, single digit frames that seem like tacit threats to crash the whole game.

I just came here to complain about the same thing, even opening the menu to change settings had single digit frame rate, and then when I finally managed to get to settings open and select medium the game stalled so hard I thought it had crashed. Medium settings gave me 40+ fps in that fight. (I'd played the rest of the game on epic settings with no issues).

As for bugs I had one of the infested dread maiden fall through the world, luckly I was able to damaged them with a bladestorm which brought them back up.
Last edited by theForgotten; Dec 21, 2022 @ 3:10am
theForgotten Dec 21, 2022 @ 3:02am 
Originally posted by Giblix:
2) I noticed some bugs as well, but nothing big. it was more of beating a doggo and his corpse just stood there t-posing. couldn't target him or anything. as well as 2 or 3 other minor bugs. nothing game breaking on my end.
I had dogs remaining like that not just in this fight, but others aswell, I think it's a bug to do with killing them off screen (which fairly is easy with bladestorm)
Zebedee Dec 21, 2022 @ 3:07am 
Originally posted by Human Required:
Three reasons for me saying this:

1) Technical issue. Every time I enter the second phase, the framerate tanks hard. Hasn't done this anywhere else in the game for me, but here, single digit frames that seem like tacit threats to crash the whole game.

There's been a couple of threads on this. I completed pre-patches but it's definitely rough. Mobs not despawning and stuck in default poses on death and animations being skipped was my experience pre-patch.

Someone suggested a save/reload helped them so I'll be recording (for bug reporting) and trying that this time round.

On unbalanced, mmm. Kinda and can see how it could be. I got Charlie as a summon in on the first phase (who got smashed but there's environmental cards to revive on that) but Dr.Strange instagibbed the entire map on his second card play when he came up for me in the final phases. This was on U3. Can imagine situations where it's going to be really stinky to do depending on decks etc.
Last edited by Zebedee; Dec 21, 2022 @ 3:12am
v0id Dec 21, 2022 @ 9:22am 
It was unplayable kind of ruined the hype I had for the game. Dropped from the hardest difficulty to baby story mode just to see the ending.
Human Required Dec 21, 2022 @ 10:27am 
Originally posted by v0id:
It was unplayable kind of ruined the hype I had for the game. Dropped from the hardest difficulty to baby story mode just to see the ending.
Same. Battling all the tech and design issues just made me want to get it over with at a certain point. What a mess of a finale. Good journey up till then, though.
KevvonCarstein Dec 21, 2022 @ 11:54am 
I had an issue where during a mission, my framerate absolutely tanked. Had to reset the game to finish the mission, even then it was stuttering and again still in the Abbey afterwards.

Checked the settings and for some reason, it had turned all my graphics settings up to the max. Well beyond what my hardware can handle.

Last mission wound me up properly at one stage, was going well until the final seal. Then one character was bound, the other given the confusion debuff. Leaving me with no option but to just... end turn without taking any actions. Resulting in my Hunter going from full health to 14 in one turn, with nothing I could do about it.
Fringehunter7719 Dec 21, 2022 @ 5:28pm 
The last fight is frustratingly buggy, enemies fall through the floor, characters go invisible, glitches happen, corpses don't despawn. It's a shame and very anti-climactic.

Originally posted by Human Required:
2) Bugs. I end a turn, a hero gets bound by an enemy, and when my next turn starts, I'm unable to select my unbound characters to make a move, meaning I have to reload since the game is stuck on only selecting the bound character who can't do anything.

There's a keybind to cycle heroes that should work even when you can't select by clicking. By default it's Tab. Quitting and reloading an autosave often works for this sort of thing too.

Hopefully one of those fixes the issue.

Originally posted by Human Required:
3) Unbalanced? The second phase has me ending turns with all characters (all two at a time) at full health, then the non-hunter character gets one-hit KO'd afterward no matter what I do in terms of taunting, shield/block buffing, etc. I was having a challenging but fun time on Heroic 3/Ultimate 1 for the bulk of the game, but this final fight has completely soured the balance. Edit for clarity: The off-turn insta-KO wouldn't even be unbearable if not for the fact that ANY friendly KOs insta-fail the mission in this part, for anyone reading this who hasn't played the fight yet.

You fail if you can no longer play the Seal cards. This happens if the hero required to play it is downed and you have no revives left. Thus Wolverine can go down once, as he has a personal revive, you are ok to continue if you bring a Phoenix Flame combat item, and you can use that twice if you get Doctor Strange to refresh it with his Astral Meditation+ card.

In terms of avoiding K.O.s you can mostly kill the enemies targetting the more fragile heroes. The usual methods of Straight to Hell, Banish and conceal work as normal to make you completely safe. You can guarantee conceal as an option with the Vial of Shadows consumable.

Aside from that you can make use of resist against everything in the second phase that isn't a dread maiden. You can make sure not to stand by the rifts that you could be knocked into for extra damage and use any standard tactic to build block to reduce your exposure.
Was the only part of the game that gave me performance issues.
Kept dropping to stutter frames near the end of each turn, so I'd just save and load again every time it did to continue onto the next turn with reset smooth framerate.

Definitely made that fight a little more annoying than it should've been lol.
Cirative Dec 21, 2022 @ 6:15pm 
I had zero issues, and I'm on a GTX 1050 Ti.
Metal Izanagi Dec 21, 2022 @ 6:32pm 
EVGA 1660 XC Black here, and had some of the same issues as you. Framerate tanked bad during the second phase of the final mission. The final seal fights are pretty unbalanced, I'd say. The "right" way to complete them seems to be to just have Hunter fight everything solo, as by that point you should have an amazing deck for your Hunter and with the buffs you get, the Bladestorm card you can get from killing one of the dogs that spawns with one in every wave of reinforcements during the "activate the seal" sections is absolutely insane and can just about one-shot stuff even on higher difficulties.
cyan10101 Dec 21, 2022 @ 9:22pm 
My framerates dropped after the first seal too. I was totally screwed after the first round but happened to RNG with the god card and an AOE ability to clear the whole field of enemies.
mahrdol Dec 23, 2022 @ 10:35am 
It was giant lag fest and I had bugged guys who wouldn't die and kept splitting in each of the last 2 phases. Over all its was fairly easy just not a good experience to end the game.
Mysteria Dec 24, 2022 @ 4:38am 
Originally posted by mahrdol:
It was giant lag fest and I had bugged guys who wouldn't die and kept splitting in each of the last 2 phases. Over all its was fairly easy just not a good experience to end the game.

Oh man, I got this too - plus an invulnerable shield bearer. Annoying, but also somewhat funny: three air superiorities from iron man later and the map was still littered with splitters and the shield guy was still standing.

As far as I can tell, you need to use the seal card asap when you get it instead of mopping up the remaining enemies. (I hadn’t realized that they would be knocked out by using the seal card.)
Last edited by Mysteria; Dec 24, 2022 @ 4:39am
RedLibrarian Dec 24, 2022 @ 6:12am 
I had some of the same glitches (Hunter fell through the floor once, whip ability wouldn't target any enemies). Scaling back from Epic to High helped quite a bit.

But even then there was some noticeable stuttering by the end of the fight.
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Date Posted: Dec 21, 2022 @ 2:44am
Posts: 15