Marvel's Midnight Suns

Marvel's Midnight Suns

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Strai Dec 13, 2022 @ 11:01am
Party of Five
Dear Santa,
Can we increase party size from 3 to 5? :steamhappy:

Three is very limiting in build variety and Marvel-flavor. Your own character is mandatory, and kinda has to be a healer. You also kinda have to bring a tank, which is probably gonna be Cap, since he's literally invincible.

This leaves only a single party slot to play around with, assuming there isn't already a required mission character, and 33% of that team isn't even an iconic Marvel.
Last edited by Strai; Dec 13, 2022 @ 11:08am
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Showing 16-30 of 35 comments
ffrasisti [ARG] Dec 13, 2022 @ 4:28pm 
Originally posted by Strai:
Dear Santa,
Can we increase party size from 3 to 5? :steamhappy:

Three is very limiting in build variety and Marvel-flavor. Your own character is mandatory, and kinda has to be a healer. You also kinda have to bring a tank, which is probably gonna be Cap, since he's literally invincible.

This leaves only a single party slot to play around with, assuming there isn't already a required mission character, and 33% of that team isn't even an iconic Marvel.
My hunter is the most offensive character in the game, also, the lesser known characters are way cooler to the point i wish the avengers weren't in this. What game have you been playing my dude?
BOWSER Dec 13, 2022 @ 4:44pm 
That's what I thought at first, OP. I just completed a mission without my usual "healer". Team was Captain America, Iron Man, and Dr. Strange. Hard mission for destroying a device. I mainly go for Quick plays, (Forceful) Knockback, and Draw abilities. I used Captain America to provide Block for himself and the team instead of using Taunt. If Dr. Strange takes too much damage, I Conceal him.

Modded Abilities is more important than Team Composition when it comes to how powerful you feel on the battlefield imo.

I've got all the upgraded and modded cards I want for each character except Blade and Ghost Rider who I'm currently working on.
Last edited by BOWSER; Dec 13, 2022 @ 4:55pm
nilus Dec 13, 2022 @ 4:59pm 
Maybe stop thinking in limited concepts like Tank and Healer and build more versatile heroes.
omgilovesteak Dec 13, 2022 @ 5:08pm 
Originally posted by Fluffy:
well you can have 5 at a time, if you use summon charlie with the hunter and reinforcements as magik
YOU LEAVE CHARLIE OUT OF THIS!!
Strai Dec 14, 2022 @ 4:12pm 
What's the meta then? Build everyone DPS and faceroll thru enemies before they can damage you? That seems like it would fail with the 3 cards per turn, even with Quick.
Last edited by Strai; Dec 14, 2022 @ 4:12pm
Ferrsai Dec 14, 2022 @ 4:26pm 
They should have bigger maps. The small maps are fine for small engagements, but they should have had larger maps as well. They should have had your team ranging for 1-5, and the mechanics should have been balanced around what you can do in the Limbo training room once you get leveled up somewhat. Which leads us to the next thing, the stuff you can do in that training scenario can come up occasionally by chance, but it's rare. Having the heroes share a hand is a big turn off.

I thought each hero would get their own hand to play in place of the abilities we usually see in turn based games. They took the less exciting and less deep route on that for sure. You can see that in about every aspect of this game except the bad parts. They really doubled down on the exploration and pointless abbey interaction crap. The abbey should be essentially all menus, they could still use 3d assets there if they desired. The could have put that extra effort into taking their combat system to the next level.
Ferrsai Dec 14, 2022 @ 4:32pm 
Originally posted by ffrasisti ARG:
Originally posted by Strai:
Dear Santa,
Can we increase party size from 3 to 5? :steamhappy:

Three is very limiting in build variety and Marvel-flavor. Your own character is mandatory, and kinda has to be a healer. You also kinda have to bring a tank, which is probably gonna be Cap, since he's literally invincible.

This leaves only a single party slot to play around with, assuming there isn't already a required mission character, and 33% of that team isn't even an iconic Marvel.
My hunter is the most offensive character in the game, also, the lesser known characters are way cooler to the point i wish the avengers weren't in this. What game have you been playing my dude?

I'd trade the Avenger's for pretty much any X-Men characters for sure. I'd even take Jubilee. They should have brought back Morph as a redeemable enemy, he'd be fun to play and would fit right in this game. They should have just made this an X-Men game and thrown in the Midnight Sons. I don't mind Spiderman, but they really douched him up in this game, that and I've seen way too many Spiderman games lately. Speaking of douching up Spiderman, I'd really like to see a more mature take on these heroes in a game for once. Even as a kid I found the kid-friendly stuff really cringey.
omgilovesteak Dec 14, 2022 @ 4:36pm 
Originally posted by Ferrsai:
Originally posted by ffrasisti ARG:
My hunter is the most offensive character in the game, also, the lesser known characters are way cooler to the point i wish the avengers weren't in this. What game have you been playing my dude?

I'd trade the Avenger's for pretty much any X-Men characters for sure. I'd even take Jubilee. They should have brought back Morph as a redeemable enemy, he'd be fun to play and would fit right in this game. They should have just made this an X-Men game and thrown in the Midnight Sons. I don't mind Spiderman, but they really douched him up in this game, that and I've seen way too many Spiderman games lately. Speaking of douching up Spiderman, I'd really like to see a more mature take on these heroes in a game for once. Even as a kid I found the kid-friendly stuff really cringey.
They have been douching up spiderman for a while now it seems :( but i like the kid i suppose.
BaconX Dec 14, 2022 @ 4:39pm 
Originally posted by Ferrsai:
They should have bigger maps. The small maps are fine for small engagements, but they should have had larger maps as well. They should have had your team ranging for 1-5, and the mechanics should have been balanced around what you can do in the Limbo training room once you get leveled up somewhat. Which leads us to the next thing, the stuff you can do in that training scenario can come up occasionally by chance, but it's rare. Having the heroes share a hand is a big turn off.

I thought each hero would get their own hand to play in place of the abilities we usually see in turn based games. They took the less exciting and less deep route on that for sure. You can see that in about every aspect of this game except the bad parts. They really doubled down on the exploration and pointless abbey interaction crap. The abbey should be essentially all menus, they could still use 3d assets there if they desired. The could have put that extra effort into taking their combat system to the next level.

Some developers should listen to fan suggestion because they are good and often time better.

Yours is absolutely not one of those.
Fringehunter7719 Dec 14, 2022 @ 4:43pm 
Originally posted by Strai:
What's the meta then? Build everyone DPS and faceroll thru enemies before they can damage you? That seems like it would fail with the 3 cards per turn, even with Quick.

Quick attacks and marked debuffs certainly allow you to kill a lot more enemies, almost always enough that the remaining ones tend not to be able to finish anyone off, since there is no defence stat (just block) and everyone has comparable amounts of HP.

A typical quick attack strategy is to use quick attacks with knockback (Hunter, Scarlet Witch, Doctor Strange for example) to knock a stronger enemy into a minion to do chip damage and thin the crowd at the same time. Scarlet Witch, Blade and Iron Man all have the ability to mark several targets in a large area, which opens up powerful options for several additional card plays with chain attacks or smartly placed AOE.

In terms of what you do about the ones who are left, options like concealment (enemies don't retarget), removing yourself from the map for the enemies' turn (same deal), crowd control (e.g. Hunter's berserk card, stuns), inflicting the weak status or building up block via support cards instead of a dedicated tank all work reasonably well. Many of these options are easier to implement in the second half of the campaign after you unlock card mods.

Taunt and block works well on a couple of the "tank" characters. Captain America with retaliate plus generate block on damage is genuinely decent in the role and Wolverine can do something similar with lifesteal - a feat that can be replicated with a lifesteal consumable on anyone who can acquire retaliation.
Captain Blud Dec 14, 2022 @ 5:20pm 
Originally posted by Ferrsai:
Originally posted by ffrasisti ARG:
My hunter is the most offensive character in the game, also, the lesser known characters are way cooler to the point i wish the avengers weren't in this. What game have you been playing my dude?

I'd trade the Avenger's for pretty much any X-Men characters for sure. I'd even take Jubilee. They should have brought back Morph as a redeemable enemy, he'd be fun to play and would fit right in this game. They should have just made this an X-Men game and thrown in the Midnight Sons. I don't mind Spiderman, but they really douched him up in this game, that and I've seen way too many Spiderman games lately. Speaking of douching up Spiderman, I'd really like to see a more mature take on these heroes in a game for once. Even as a kid I found the kid-friendly stuff really cringey.

Wow I agree with almost none of what you said. Thank goodness they didn't do that.
RamboRusina Dec 14, 2022 @ 6:53pm 
Why exactly do you need a tank and a healer? I never brought tank if I could help it given how worthless class it was. Better to just killer majority of enemies, take little damage and finish the battles sooner. Heal I'll use probably once every 8 to 10 battles. You're just going for worse rewards if you keep prolonging battles which means slower progression and even more of the mindless grind this game is drowning in.
Darren Dec 15, 2022 @ 12:28am 
Originally posted by Strai:
What's the meta then? Build everyone DPS and faceroll thru enemies before they can damage you? That seems like it would fail with the 3 cards per turn, even with Quick.

I imagine everyone has their own meta. Personally I've got Iron Man with his area affect marks and his damage everyone on the field, Wolverine with his chains (and several of those with a chance to mark on them), a quick card each (some with card draw), a bunch of items for card draw (either on K.O. or just draw), plus a Heal and a Fortify on Hunter. On a good turn I can play 6 or so cards I rarely take meaningful damage unless I get a bad set of draws.
Maitrepof Dec 15, 2022 @ 12:35am 
I played hunter only on story mission, the only drawback is that you don't get the +2 friendship for mission.

edit : i don't think there is really a meta since it's a solo game and it has a lot of viable style. Personally i played all hero equally and none seem really that much better. Maybe tony and strange a bit over the top because they can deal with every situation.
Last edited by Maitrepof; Dec 15, 2022 @ 12:37am
Giblix Dec 15, 2022 @ 2:51am 
Originally posted by Strai:
How is Hunter not required? He's required on every main story mission. If you don't bring them along for general missions, won't they get out leveled and screwed?
quite the opposite. if you bring hunter on each side mission he'll stay 3 levels ahead of the rest. and since they wont have the best cards... and since enemies scale in difficulty of the hunter level... you start to get into a bit of trouble down the line. and the +2 friendship hunter provides with side missions through the course of the entire game isn't that massive off a loss. in short... I wouldn't use Hunter in side missions at all.

In fact not bringing hunter on a side mission opens up a slot for you to bring someone else. meaning you can have a slightly easier time to keep their deck well developed. meaning less issues during story missions where you suddenly are forced to use heroes you rarely use.
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Date Posted: Dec 13, 2022 @ 11:01am
Posts: 35