Marvel's Midnight Suns

Marvel's Midnight Suns

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No' Name Dec 8, 2022 @ 11:10am
Rating based on turns is stupid
I know in general a lot of tactics/strategy games rating are based on winning in the shortest amount of turns possible, which in general I find stupid, because your rating has never taken into account the amount of thought you put into each and every move/decision you've made, much like Valkryia Chronicles games.

But having such a system implemented in this game, where it it determines the amount of currency you get is just stupid.

This is basically a strategy game based heavily on RNG, and the cards you are randomly handed out at the start of a mission. Yes, missions can be completed in a few turns, but that;s ONLY if your're dealt the perfect hand at the start of the match, opposed to you just getting screwed over, again, and again, by cards you don't really want at the start of the match. Sure, you could just swap out cards in a deck for a more favorable outcome, but i feel that each and every card has it's purpose, it just might not be something you'd wanna use right away.

Is there a possible way to improve the rating system? an RNG based strategy game shouldn't be based on how few turns it takes to get a higher rating. A lot of difficult fights I've been in, shouldn't drop me to 1 star rating, because of how long it took me to get the cards I wanted/needed.
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Showing 1-9 of 9 comments
Zebedee Dec 8, 2022 @ 11:51am 
More gloss earlier is nice but it's not really gameplay defining, the important resources are in the chests on the map and the items always given for mission success. The rating system acting as a brake on difficulty is really the purpose here in gameplay terms - if you're steamrolling levels then you'll quickly be offered a higher difficulty level, if you're struggling to complete quickly and efficiently then you won't be. Gloss is cosmetics and, while an extra 100 per day is nice, if you're doing the Abbey side it's not something you're going to be short of.
Last edited by Zebedee; Dec 8, 2022 @ 11:52am
Overlord Byron Dec 8, 2022 @ 12:05pm 
Just play how you want and don't let the game tell you whether or not you're pretty.
DeathScream Dec 8, 2022 @ 12:15pm 
Originally posted by Overlord Byron:
Just play how you want and don't let the game tell you whether or not you're pretty.
Pretty much what he said. I was surprised to see how ratings work but it was never really a driving factor for me. Maybe because gloss is only usable for cosmetics and gifts. It just didnt feel much of a factor to make me play in a way i don't wanna play.
Ashcarr Dec 8, 2022 @ 12:19pm 
I've mostly been sitting one difficulty level behind the highest I've unlocked to keep pace with the rating system. Right now I could move to Ultimate II, but playing on Ultimate I. I'll still mostly get 2 and 3 star as long as I'm not taking my time in a fight.

Early on gloss seems like something you need so much of, but I haven't even made it to part 2 of the story and I'm quickly running out of things to spend it on since I don't care about every single colorway.
Black Hammer Dec 8, 2022 @ 12:24pm 
I'd care more but it's only a tiny difference in gloss and I already have more than I need for the stuff I care about.
res judicator Dec 8, 2022 @ 12:38pm 
The star system is really just there to help adjust the difficulty when you start streamrolling through the missions. I wouldn't pay too much attention to it. At certain points in the game, you reach a huge power-spike where you're just 1-shotting groups of enemies. At that point, you'll naturally start getting 3-stars and the game will suggest you up your difficulty until you can't 1-shot everything anymore. Then you'll fall back into 1- or 2-star territory.
Horrible Marksman Dec 8, 2022 @ 12:55pm 
I actually agree that rating based on turns taken sucks. Hated it in Valkyria Chronicles for instance even though I greatly enjoyed that game. That said, the rewards for getting a 3 star rating are not significant enough to really affect anything so it doesn't bother me in this game at all. Xp and Gloss is all the rating affects other than unlocking difficulties as far as I know. Once you unlock the threat portal you can, if you want, easily keep anyone at max level with limited effort. For gloss, unless you're buying absolutely everything, you get plenty out of missions to make do. I've unlocked my favorite skins for most characters, furnished the hunter's room, and still have 5k+ gloss while always buying the gifts daily. I've also unlocked all difficulties without actively trying to 3 star anything. I'd likely say it's one of the least intrusive rating systems I've experienced.

So, while in general I do agree with your dislike for time based rating, I don't think it's a huge issue in this particular game since you're not losing out on anything unique or any significant loot.
RobOda Dec 8, 2022 @ 12:59pm 
I just ignore the rating tbh.

Only gives you bonus gloss.
Meowella Dec 8, 2022 @ 1:10pm 
If you're struggling to get the cards you need, that should suggest something about the deck you build.
Obviously in the beginning it's much harder to get 3 stars since you dont have a choice on which cards to play - but by level 5 or so your decks should start coming together that give you a good shot at 3 stars, even if you're dealt a bad hand and both redraws suck and you don't have draw extra cards available and there's not enough heroism to fuel environment etc etc.
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Date Posted: Dec 8, 2022 @ 11:10am
Posts: 9