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Nico (staff of one) is quite good IMO, one of my faves. I actually think she is competitive with Dr Strange. She has a rare attack called Witchfire that does massive damage to a random target and repeats up to 3 times when it KOs. It's very efficient for an attack card. Her Empower skill is probably the best support skill to build up high cost heroics with, since it reduces the heroism cost to 0 and if you have the + version it even draws you a heroic card. Makes it super easy to use multiple combo cards and expensive heroics very quickly. Her random buff spell never really disappoints, since all of the buffs are useful (counter, lifesteal, strengthen).
Swarm is sometimes annoying when it low rolls, but once you upgrade it the odds are definitely in your favor to get above average damage for a measly 1 heroism cost.
I build her
2 witchfire
2 empower
2 blood magic
2 swarm
She already starts with everything in my list besides witchfire, so it's a pretty quick process to upgrade the abilities.
I'm towards the end of the game and all heroes have some good abilities somewhere in there, it's a matter of finding those abilities and tailoring the builds towards either support or high damage.
There are some heroes that seem like they're bad but once you find that one card that makes it come together then it all makes sense. Spiderman needs Opportunist, Magik needs upgraded epic Limbo spell to give her a second source of portals.
Blade is very very useful early in the game due to his shield shattering ability and spreading bleed around, but he feels mediocre to me later in the game when there are less shielded enemies and there are faster methods of doing damage than waiting for bleed.
yeah Ironman for aoe and blade for single target are literally the 2 best at what they do.
Blade can also self sustain his life like mad later on. unlike ironman, however IM can snowball the whole map with proper build.
Technically you probably can't lose with Ghost Rider ... as long as you get a straight to hell card to play every turn, do 2 attack, straight to hell > can't get hit. easy.
same for hunter, use one of the "conceal" card as last card... can't get hit.
Ghost rider is literally the most powerful character in the game. He just needs a little to get going like friendship for his passive to become more potent and some of the better cards. If you focus it all on him damaging himself while dealing damage, get two copies of the card that grows in damage as he takes damage, and have the drop with heal so he does not die while building up - you are looking at a high HP monster that can hit oponents for 1000+ damage with his legendary midnight sun challenge card.
Just... don't play the hellride to discard your hand. And the card that costs more heroism every time and heals damage dealt is only good at danger room but not on normal missions.
I share your disappointment for Wanda though. She should be like super powerful but takes so much setup and then the end result is just what someone else would have done quicker. He explosives skill often has no target. The self center aoe is too small and doesn't do enough damage, so you'd have to also have the area enlargement card and spend a move on her as well - not worth it. The resist+heal allies card sounds good in theory but does not affect her and if she gets dazed the second turn doesn't happen. Honestly the only skill I like is the aoe confuse for 3 heroism.
BUT I'm not done building her yet so I'm hoping to get an amazing legendary or something. I found her more bearable by just adding the chain attack bolt x2 and the knockback attack x2, the aoe confuse, one of the support thingies I mentioned and then the card that applies 3 marks in an area.
Wanda is friggin defective. Every one of her cards for various reasons is completely defective. I totally lost it with her when her AOE heal+Resist turns out to affect everyone in the area... except Wanda. Gee great, it's a utility heal that needs another healer to heal the person using the utility heal. I could write a short article on how half baked she is.
Every other character I'm convinced can be decent to good, although some are definitely better. Hate Nico, her RNG makes her nearly unusable. If you lose the gamble you often get KOed on the spot.
I like Captain America, he has the second best Quick ability in the game and his The Best Defense can let you stack up max defense easily. Shield Throw is bonkers good. Brooklyn Handshake is an incredibly competent card too.
Edit: As an example, I have barely used Magik so it feels especially bad to try and catch her up.
You can also take lower difficulty missions on the table to help catch up characters, I've done that a couple times.
Every hero has a role or scenario they are better at. Your statement was very vague and you made no mention of who you think is weak.
Who do you think is weak, maybe I can clear it up for you. I have yet to find a single hero "useless".
Well that can be addressed by crafting abilities. You don't have to take your crappy deck heroes on missions, you could gather resources using your favorite heroes and then craft what you need to catch up other heroes.