Marvel's Midnight Suns

Marvel's Midnight Suns

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Nooblets Dec 6, 2022 @ 7:41am
Not much combat :(
So i'm 7 hours in and its still doing tutorial after tutorial, this game is mostly story, with a bit of combat in-between. I finally have 3 combat missions to pick from on the table, I finish one and its night time and i have to wait till morning again.
Up till now its been 80% story, 15 walking around, 5% fighting.
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Showing 1-15 of 21 comments
thenameless Dec 6, 2022 @ 8:01am 
Yes.
Zebedee Dec 6, 2022 @ 8:14am 
Once that lengthy tutorialised/story section is done, you can mix it up to suit your own tastes. There's tons of things you could do but nothing really you must do, the game let's you figure out a balance for yourself.
Steefy_92 Dec 6, 2022 @ 8:24am 
You can literally later in the game unlock Abby upgrade that sends you to Limbo dimension to do one combat challenge or another and that has nothing to do with side missions or main story

The combat choices increase drastically, once you are pass Avengers tower story mission, so I wouldn't get too much stuck on doing side missions besides what you need to progress, early on
Last edited by Steefy_92; Dec 6, 2022 @ 8:25am
micpo Dec 6, 2022 @ 9:21am 
Just skip talking ... and fight
Meowella Dec 6, 2022 @ 9:27am 
It's not a hack and slash game it's a Marvel game with plot and intrigue and upgrading your deck since it's a deckbuilder game and they tend to be half and half between action and downtime.

Does it get better? No, absolutely not it's NOT X-Com whatsoever and not Diablo - I'm sorry you bought it if you hate the story because you wasted your money just before christmas.
Overlord Byron Dec 6, 2022 @ 9:36am 
I'm about where you're at in the game and I agree it's very frustrating. Wish the Abby was just a map with a ui like the Xcom base, because it's a boring location and exploring it is a huge chore.

I don't even hate the role play aspects of the game, but there's too much of it. 10-15 minutes spent in combat and then it's off to babysit progress bars for an hour.
-VG- Napster Dec 6, 2022 @ 9:39am 
iam very worried because of that very unsure if i would like it if there is not enough combat to do.
Netherokk Dec 6, 2022 @ 10:00am 
You can only do the one mission a day, but after the mission you could choose to go straight to sleep and start the next day if you wanted. However, you would be missing out on a ton of side content, but it's just that--side content. The clubs, friendships, and exploration all unlock cosmetics and nothing game play specific. Figure as long as you do the mission and research things like crafting cards, you could probably play the game without touching the side stuff.
Zebedee Dec 6, 2022 @ 10:10am 
Originally posted by -VG- Napster:
iam very worried because of that very unsure if i would like it if there is not enough combat to do.

There's really (literally) infinite combat to do. Tutorialised start is just very, very slow until you can start tailoring how you do each game day to suit yourself.
Nooblets Dec 6, 2022 @ 12:21pm 
Originally posted by Zebedee:
Originally posted by -VG- Napster:
iam very worried because of that very unsure if i would like it if there is not enough combat to do.

There's really (literally) infinite combat to do. Tutorialised start is just very, very slow until you can start tailoring how you do each game day to suit yourself.
Well dont lie to the poor guy, you do one combat mission then its just talking and story until the next day
Overlord Byron Dec 6, 2022 @ 12:30pm 
Originally posted by Nooblets:
Originally posted by Zebedee:

There's really (literally) infinite combat to do. Tutorialised start is just very, very slow until you can start tailoring how you do each game day to suit yourself.
Well dont lie to the poor guy, you do one combat mission then its just talking and story until the next day

I kinda wish they'd let you send out multiple teams when you get access to multiple missions. That'd extend the combat portion of the games, encourage different team compositions, and help assuage the anxiety I have at watching the day counter creep up. Right now it feels like our time management is worse than a Persona PC. Spend all morning bird watching, five minutes getting a pyramid off a truck, then all evening fishing. Is the Abby a superhero base or a celebrity rehab clinic?
Giblix Dec 6, 2022 @ 12:42pm 
after about 12 hours the tutorials finally tone down drastically to the point you can settle into a nice rythm between abbey stuff into combat. then the game becomes better
Hunter Wolf Dec 6, 2022 @ 12:43pm 
7 hours and you feel there hardly any combat? I donno what your doing but it's clearly wrong as I have like my party level 20 and been doing a loot of side fights
Giblix Dec 6, 2022 @ 12:44pm 
Originally posted by Hunter Wolf:
7 hours and you feel there hardly any combat? I donno what your doing but it's clearly wrong as I have like my party level 20 and been doing a loot of side fights
lol that is such an obvious lie :P

currently i'm around 38-40 hours in. Did all the abbey exploration, moon pedestals and challenges, found all the notes etc. did as few additional missions as possible going for main missions as much as possible. and i'm just reaching lvl 18-20 with my hunter. Currently at the missions where you fight Venom in your new suit to retake the sanctum.

With most of the side stuff done the pace between Abbey socializing and preparing into combat is a lot more palatable and speedier

Even if you rush and skip cutscenes/dialogues no way you're lvl 20 in only 7 hours.
Last edited by Giblix; Dec 6, 2022 @ 12:50pm
Giblix Dec 6, 2022 @ 1:00pm 
Originally posted by Netherokk:
You can only do the one mission a day, but after the mission you could choose to go straight to sleep and start the next day if you wanted. However, you would be missing out on a ton of side content, but it's just that--side content. The clubs, friendships, and exploration all unlock cosmetics and nothing game play specific. Figure as long as you do the mission and research things like crafting cards, you could probably play the game without touching the side stuff.

this is true if you play on nooby difficulty. if you go into higher difficulties you need gameplay specific additions provided by lvl 2 and lvl4 friendships. you also increase overall party friendship levels to get more passive boosts. and you need them.

doing the club activities will also get you cards that you can use to in a myriad of ways. such as crafting a better version, salvaging into resources you then use to upgrade or modify other cards or you outright get something entirely new as a card.

Opening the arcane chests you find through exploring the abbey mostly gives cosmetics. However the legendary chests also give you all sorts of other things. Such as when you can equip Hunter with 2 items that give him additional boosts. Or you find a lot of crafting recipes used at the couldron to craft a lot of useful things you need. Either to make essences needed to upgrade your cards. Or outright battle items you can use in actual combat.

saying that the side stuff gives no important game play specific stuff is outright nonsense. it only applies if you play on casual difficulty where nothing you do in combat matters and you can just cruise while making massive mistakes everywhere. if you play in Heroic3+ you need all that stuff whether you want to or not.
Last edited by Giblix; Dec 6, 2022 @ 1:05pm
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Date Posted: Dec 6, 2022 @ 7:41am
Posts: 21