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Combined hero attacks don't seem to be able to target the trucks, so you want to stack damage (e.g. CM's Binary, all charges of IM's multi attack). Use quick attacks to keep the mob numbers down a bit.
Going to be a couple of enemies with disable truck and block damage cards you get for beating them as well, worth trying for if you have spare attacks.
Game scales the enemies to suit your best hero, does help if you boost cards in the forge a bit though (say hi to Babs :)).
Also, the dazed on melee characters only lasts a given number of cards played. So play a card for a different hero first.
Also, make good use out of environmental attacks to clear out as many enemies as possible. Don’t leave too many minions standing.
And remember that you can redraw.
For the heli: throw enemies into the heli and any area attacks should also try to include the heli and enemies.
The heli is priority objective, so it’s probably OK if you still have to mop up a few enemies after securing that objective.
Yeah the first mission was fine.
I'm talking about future side-misions.
With around 5 or 6 enemies with 50 to 100 HP.
There are 3 main types of attack cards:
1. Quick cards with low damage and often knockback.
2. Moderate Attack cards
3. Heavy hitting Attack cards with drawbacks/conditionals.
There are Attack cards that hit for 40-80 damage at level 6 for the Hunter so ensure you're using a good combination of Heroes with strong attacks coupled with heroics who spend that heroism for even more super attacks.
Always focus on taking down the little people with quick attacks so your card plays are used against enemies with health. Don't worry about the shielded guy unless you can break the shield in a single hit, focus on taking less damage by controlling the field instead.
These mission types seem to favor raw damage output over supporting hero's too.
Captain Marvel, go binary, you can do the beam or some of her punch stuff doing 50+ damage.
if you have Strange .. his axe thing with high heroism can also do upward of 60-90 damage, he is also great at refreshing used attack, getting 4 card use instead of 3, and increasing general damage or reducing cost of all hero card, he pretty much is a must have on your party as support.
Nico can be good, but she is random, she can apply curses, stun, she does have a good damage dealing (witchfire doing 40+ up to 3 times depending if it kills or not), or her Crow attack can do (upgraded) somehtoing like 90-100 damage of the best roll, good but lot of rng and if you dont get good card kinda sucks
Ghost Rider + Strange = some of the most insane damage period, souls sucker thing you just spam it early on tough stuff to get more chain + cost, then use Doctor to lower cost/refresh attack used/increase damage, and you can end up in like 2-3 turns with ghost rider able to simply do a 4-5 chain at 30 each ... so you can do 150 damage to a single target, or kill really of a lot of stuff all while leeching that life back thanks to innate life leech, and also his hellride is probably one of the most powerful ultimate in the game, at lvl 5 it's doing 80-90 damage in a giga line, and his other ultimate can also do huge damage aoe.
and like other said Ironman, he is flexible, his target analysis is useful to get free attack, provided you have someone able to one shot them (eg ghost rider), you can use your 2 reroll per turn to boost his attack, but he is not exactly (imo) a huge damage dealer, he is a decent team player and flexible in what he can do is his best skill.
Spider man is ok ... as long as it's a lot of trash monsters, or if you have proper cards to get 2 move + extra environmental damage. he is not a good single target hero.
Blade ... needs too much work to be efficient, he needs like 2 cards just to be able to get 3 hit (chain) + bleeds going, so unless you 100% have strange he is hard to be efficient fast in a fight. that being said with strange, you can shred stuff fast (mostly thank to stacking bleeds) just use make'em bleed, the chain attack upgraded (3 chains) target 3 monsters, either use a second chain attack, or use a refresh from strange .... and you can repeat next turn. but again ... it's more because Strange is op as super for any team rather than blade being strong on its own, that being said with proper upgraded cards, blade is overall better than ironman i would say.
I understand, I need better cards, but since I basically just started this game, I have not had a lot of opportunities to GET better cards. So all my heroes have the starting cards, which are just not enough damage.
I guess maybe I need to play through on Normal AGAIN to pump up my friendship level with some of the higher-damage heroes like Iron Man and Captain Marvel? Will that help?
What hasn't meen mentioned (unless I missed it) is that you don't even need to take down the shield. Effects like stun, bind, etc will also drop protection so you can follow up as needed.
They are then also immediately knockbackable, so on the right level or with the right character you can quickly drop them if you can't produce enough damage on the now-unprotected target that turn. Vertigo charms shouldn't be underestimated either, basically a free kill.
This strategy also allows you to focus your efforts more freely on other targets reducing the number that get to attack you. Shield guys are definitely among the most annoying/debilitating, but still not worth two of any other enemy in my opinion.