Kingdom: Classic

Kingdom: Classic

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Raw Fury  [developer] Apr 11, 2016 @ 12:51pm
Update v1.2.0 is ready to rock and roll
First we just wanted to give a big thank you to ALL the fans who helped us out during the open beta for Kingdom update v1.2.0. The open beta changes are now ready for everyone to experience! The feedback has helped us deliver the best version of the game yet. Will your kingdom thrive, or will the new challenges be too much for your loyal citizens?

We’ve done a ton of fixes, changes, and gameplay tweaks to the game, all detailed below.

Gameplay updates
  • All characters can now run. They will run if they need to get to a job, or run away if they are threatened by enemies.
  • The AI has had a complete overhaul, it should process much faster and with less glitches. This means game runs significantly smoother under most conditions, even late in the game when many enemies show up.
  • New menu with more options: change sound / music volume separately. Allow change zoom level if available.
  • Collision resolution has been improved to decrease lag with many coins.
  • Saving (by quitting the game) is possible at night and in combat.
  • Borders aren't moved while a wall is under construction. This means archers will stay in position while walls are upgraded.
  • Knights will retreat to an intact wall if the outer wall takes too much damage.
  • Knight attack procedure makes them more consistent.
  • Overhaul for the boss monster.
  • Many, many fixes for bugs from the forums.
  • New (faster) horses.
Changes
  • Enemy boulders damage maximum of 5 citizens
  • Make archers always run when redistributing
  • Portals stay closed longer before spawning
  • Workers won't work on things too close to a spawner
  • Deer are no longer scared of unarmed citizens
  • Final Wave no longer increases in difficulty before day 100, and is no longer easier before day 30.
  • Adjusted enemies to bit a bit more threatening for earlier (day 20 and earlier) Blood Moons.
  • Reduced Fliers in several waves and delayed their introduction to a later Blood Moon Event
  • Only during the first Blood Moon when players encounter the Breeder is it alone.
  • Slight tweaks to Portal collapse waves.
Fixes
  • Prevent load crash with incomplete teleporter
  • Prevent paying twice for border banner knight charge
  • Limit troll speed depending on wave, preventing them from arriving early
  • Fix shops disappearing after save/load during construction
  • Fix castle being under construction after load
  • Fix knights not immediately showing up in right color after load
  • Fix duplicate shield save/load exploit
  • Fix archers going to the wrong side after losing tool/reviving
  • Prevent "resume after winning" exploit
  • Make hidden outer portals invulnerable
  • Fix fog not disappearing
  • Fix visuals getting stuck after saving+loading in forest
  • Realigned menu graphics (day counter/coat of arms)
  • Fix archers going to inactive tower on load
  • Hook up some statistics
  • Fix blinking objects (e.g. bow on purchase) turning black
  • Clearing now grows grass properly
  • Fix correctly saving coat of arms emblem
  • Preserve blender (weather) state when saving/loading
  • Fix 1.2 Loading Crash and "Double Horse"
  • Tweak linear-> Decibel conversion for volume options
  • Fix dead monsters reanimating and invulnerable on load
  • Fix cliffs disappearing after save.
  • Fix trolls blocked at level edge
  • Fix arrow/controller navigation in options
  • Fix multiple sound instances when citizens pay taxes
  • Fix positioning of border banner so it doesn't overlap other payables
  • Allow 4 archers per knight
  • Fix knights not retreating from an almost broken wall
  • Improve archer targeting with multiple targets
The update is live right now. So jump on in, and let us know what you think! How long until your Kingdom is safe?

To access the previous version of KINGDOM (v1.1.0), find Kingdom in your Steam library, right-click and select "Properties". From there find the BETAS tab. Once in the BETAS tab select "v1.1.0" in the opt in dropdown list. To go back to the new build (v1.2.0), repeat these steps and select "NONE - opt out of all betas" from the same drop down list on the BETAS tab. Also, all saves will remain for the previous version (v1.1.0) and for the new-current version (v1.2.0). FYI - there is no code required to switch between these.
Last edited by Raw Fury; Apr 11, 2016 @ 12:58pm
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Showing 1-15 of 40 comments
Orr Apr 11, 2016 @ 1:18pm 
Does that mean the last Beta patch just went live or that this version is different from the last one in the Beta?
Micknick Apr 11, 2016 @ 1:35pm 
Did you removed friendly fire from catapult?
Dark3Nesz Apr 11, 2016 @ 2:01pm 
great update BUT for the love of AI add a option split archer my first 3 archers ALL GO TO THE RIGHT side -_-
Scobee Apr 11, 2016 @ 2:37pm 
Originally posted by Orr:
Does that mean the last Beta patch just went live or that this version is different from the last one in the Beta?

The previous beta, version 1.2, is now the live/stable branch. If you want to go back to 1.1 you can now select it as a "beta".
[1steIvN] Rik Apr 11, 2016 @ 2:51pm 
will there be a third era or something after you make the alter stone
lefiath Apr 11, 2016 @ 2:56pm 
Originally posted by Micknick:
Did you removed friendly fire from catapult?

That was removed LONG TIME AGO. It was only in the first version of the game...
Wraide Apr 11, 2016 @ 3:19pm 
Thanks guys for the updates, gives me a chance to replay kingdom again, i love it!, Kingdom 2 please x :)
Ralf Apr 11, 2016 @ 4:41pm 
Thank you so much for the update! It seems to have fixed literally everything I found to be in some way flawed in this game!

Loving the new textures, by the way.
Last edited by Ralf; Apr 11, 2016 @ 4:52pm
Lurk1ngNem3sis Apr 11, 2016 @ 5:44pm 
I can't change the zoom level yet.
SneakyBear Apr 11, 2016 @ 8:00pm 
I love the update!!! Completley new game. Dying for the ability to cancel buildings and move archers from unused towers. Final small thing too. At the end of the game, win or fail, there should be options to quit and such. (Not just restart)
Penfold Apr 11, 2016 @ 8:08pm 
Thanks for the comprehensive (51 item) changelog. Many players experience frustration due to only a small number of bugs (or even a single bug), and find it hard to believe it can take so long to get around to fixing the particular bug(s) that affect them. What they don't fully appreciate is the sheer amount of changes being worked on at the same time. This list helps put that into perspective.
Last edited by Penfold; Apr 14, 2016 @ 7:06pm
₸ʌʟwıcĸ Apr 11, 2016 @ 10:01pm 
I'm loving all these updates! They've made the game greatly more enjoyable, and got a lot of my friends back into playing it. I'll be much more inclined to recommend it to others too.

And I've noticed all the additions to animations and art, even just standing by an archer on watch, to have him rush to my side, give me his coins, and then move back to his post. Great work and attention to detail.

I'm not sure of the purpose of the zoom function, as it seems to be locked. Is this to prevent the player from increasing their view distance?
Muscarine Apr 11, 2016 @ 10:06pm 
Dear devs,
This update is really impressive, while i still find the game a bit too easy, almost every awkward or unpractical design hampering the experience during the previous builds has been gracefully cleaned, refined and polished.
Congratulations on your hard work ~
Elraad Apr 11, 2016 @ 11:21pm 
Great update, i really enjoy it :)
Small bug : When changing music volume, zoom level is changing too.
Keep on going, your game is AWESOME !
Yoloshiden Apr 12, 2016 @ 6:36am 
My game is crashing at the beginning as always ... same time
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Date Posted: Apr 11, 2016 @ 12:51pm
Posts: 40