Kingdom: Classic

Kingdom: Classic

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J5G10 Nov 2, 2015 @ 8:34pm
Kingdom Multiplayer
I think an amazing way to extend the longevity of this brilliant game is to add multiplayer. It'd be a great way to connect the community and friends.

The premise of multiplayer is that there would be two human players and an AI (i.e. two kingdoms and the monsters on the edges of the map), and the two human factions would have to fight each other to eliminate the other player whilst fending off the horde of monsters. In my mind, these monsters' portals would be stronger than in single player so they are nearly impossible to destroy forcing the players to focus resources on destroying each other and defending their own kingdom.

I think this has lots of potential and might go a long way. I'm not sure if this is a direction the devs are willing or wanting to take, but I believe this will give the game the longevity the game currently lacks in v1.01.

Let me know what you think.

EDIT:
I should also mention that I don't want multiplayer to be a focus of the game. This should just be a thing the devs create and forget occasionally touching it up if bugs are found. But I agree with ragnar in the sense that the devs should invest more resources to adding content for single player, but this multiplayer would be a nice touch of competitiveness, some longevity, and some value to the game. It could create for some very interesting tactics and behaviors that wouldn't be seen in the singleplayer.
Last edited by J5G10; Nov 3, 2015 @ 10:31am
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Showing 1-15 of 17 comments
EdSky Nov 2, 2015 @ 10:58pm 
Agreed/1 can defend 1 side.A queen and a king?
Cyan Nov 3, 2015 @ 6:38am 
How do you imagine "fighting" another player? By sending 2 knights and 6 archers to his border wall?
Last edited by Cyan; Nov 3, 2015 @ 6:38am
I really hope they dont do multiplayer. It would be much better to invest time and money in actually new content for the game it self. Not every game needs multi.
DarkThief Darek Nov 3, 2015 @ 9:51am 
Originally posted by ragnar119:
I really hope they dont do multiplayer. It would be much better to invest time and money in actually new content for the game it self. Not every game needs multi.
+1
And right now the game is buggy as hell for the content it's offers. So I hope they fix that soon, it's still a fully released game.
GarbageCollector Nov 3, 2015 @ 9:54am 
Originally posted by DarkThief Darek:
And right now the game is buggy as hell for the content it's offers. So I hope they fix that soon, it's still a fully released game.

Wait what? What bugs? I've seen none in over 10 hours.
J5G10 Nov 3, 2015 @ 10:02am 
Originally posted by DarkThief Darek:
Originally posted by ragnar119:
I really hope they dont do multiplayer. It would be much better to invest time and money in actually new content for the game it self. Not every game needs multi.
+1
And right now the game is buggy as hell for the content it's offers. So I hope they fix that soon, it's still a fully released game.
What bugs? I haven't encountered any in the 12-and-a-half hours that I've played. If by "buggy" you mean stupid AI, then buggy isn't the word. The devs intended the AI as is or they wouldn't have released the game.
G_r@nk1n Nov 3, 2015 @ 10:04am 
this is a great idea.
DarkThief Darek Nov 3, 2015 @ 10:08am 
That's probably the problem why the bugs are still in the game. They are hard to reproduce and occur only once in a while.

Just to list a few:
- Achievement bugs: they simply won't trigger sometimes.
- End game bug: The "The crown is safe" won't appear, even if you defeat all 4 portals.
- Knight shield bug: Sometimes the knight shield is placed above the castle, so no recruit can reach it and you will have one less knight on the front for the whole game.
- Some expand problems: Don't know how exactly the work, but some players can't build or even walk in a particular direction.

+ many more, look at the bug report thread.

I didn't have bugs either in the first 10 hours or so. But after hunting down the achievements (and play more) I got the first three bugs I mentioned by myself. So it's pretty random ... and therefore really frustrating.
J5G10 Nov 3, 2015 @ 10:12am 
Originally posted by Cyan | Super Power 2:
How do you imagine "fighting" another player? By sending 2 knights and 6 archers to his border wall?

Well, of course some things would have to be added or changed, like the number of knights a player could send, maybe even the ability to include the seige weapons, but I don't want anything that would change the core mechanics of the game.

I should also mention that I don't want multiplayer to be a focus of the game. This should just be a thing the devs create and forget occasionally touching it up if bugs are found. But I agree with ragnar in the sense that the devs should invest more resources to adding content for single player, but this multiplayer would be a nice touch of competitiveness and some longevity to the game. It could create for some very interesting tactics and behaviors that wouldn't be seen in the singleplayer.
J5G10 Nov 3, 2015 @ 10:15am 
Originally posted by DarkThief Darek:
That's probably the problem why the bugs are still in the game. They are hard to reproduce and occur only once in a while.

Just to list a few:
- Achievement bugs: they simply won't trigger sometimes.
- End game bug: The "The crown is safe" won't appear, even if you defeat all 4 portals.
- Knight shield bug: Sometimes the knight shield is placed above the castle, so no recruit can reach it and you will have one less knight on the front for the whole game.
- Some expand problems: Don't know how exactly the work, but some players can't build or even walk in a particular direction.

+ many more, look at the bug report thread.

I didn't have bugs either in the first 10 hours or so. But after hunting down the achievements (and play more) I got the first three bugs I mentioned by myself. So it's pretty random ... and therefore really frustrating.
Ah. I see. I'll take your word for it, and I agree that the devs should focus on these instead of jumping into something that could cause more bugs. I don't want a multi being a main focus. I just want an offshoot that will slightly increase the value and longevity of the game. Multiplayer shouldn't replace new contect for singleplayer that is currently planned or being developed.
J5G10 Nov 3, 2015 @ 10:19am 
Originally posted by The Edward Skyraiders™:
Agreed/1 can defend 1 side.A queen and a king?
I was thinking more along the lines of player competition. Two fighting kingdoms and two opposing monarchs vying for control of each other's land whilst fending off hordes of monsters.
Last edited by J5G10; Nov 3, 2015 @ 10:21am
Dredonkey Nov 3, 2015 @ 6:43pm 
i agree sounds like a cool idea! i was actually thinking about making a post a bout multi player myself but guess i dont have to any more :steamhappy:
Maple.Bacon Jul 17, 2016 @ 12:45pm 
what if one player is the monster horde and the other player is the king/queen. like, the more the monster player destroys he gets points to upgrade his horde
Pia'sharn Jul 17, 2016 @ 9:14pm 
This might be my bias toward it, but for me, I'd rather have cooperative than a competitve mode. My issue with competitive, speaking if they implemented with exactly what they have right now in the game, it'd mostly become about build order, like an RTS or something. That's not that interesting to me.

If they were to suddenly implement a coop mode though, I expect all they'd really have to do is weigh the waves slightly heavier (x1.5 or x2 the amount of enemies) to deal with two people being able to watch the kingdom. Even then, the game might still be easier, but it'd maintain the semi-relaxed atmosphere the game is going for, if you're playing with a buddy or girlfriend on the couch.
Solitaire Jul 18, 2016 @ 1:02am 
not fight, cooperation, for example, 1 knight and one queen can rule 1 kingdom together , with the "Usual" but harder map and monster (because they're two) or 2 separated kingdoms on the same map, with 2 portals side to side at the middle of the map
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Date Posted: Nov 2, 2015 @ 8:34pm
Posts: 17