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6 coin shine is wall buff, 5 coin shrine is archer buff. The shrines last a day and can be increased up to three times.
Edit - There is a wood shrine. This will allow you to build stone if you upgrade it.
Avoid building farms up to lv two unless there behind a wall.
Catapults can knock your crown off if you are in front of them. Catapults will be moved forward to each new wall built. They cannot be moved backwards. They take a builder to reload. Builders will stick around level two farms along with the farmers. This can be very effective when a wall section is near along with the catapult as at night they will arm / fire it multiple times while wall is being attacked.
A farm.
Also don't be too afraid to go out in the night.
You can drop coins to get rid of enemies and hiring more people from camps is critical early on.
Don't fell trees too fast, camps turn into farms if the trees are gone and no more wildlife will spawn there too.
It is best to stay small for the first 5 days, just hire a ton of people and get your walls to level 2.
On the other hand if you need a farm for your peasants, fell trees next to a camp.
You can chase deer towards your archers by running past them.
That's pretty much how you get money early on.
Building towers outside of the walls is actually a great idea. Archers in them won't be attacked by most monsters.
If you have a ton of unemployed people, hit the trader up.
He'll give you random tools.
If enough jobless people are around to grab them immediatelly, he'll give you more than 4.
I got 8 archers once. For 4 gold.
It's the best thing you can do if you need to give a bulk of people jobs.
You want that shrine with the compass on it.
That allows you to upgrade your base so you can make stone walls.
Forget about the other shrines, they only give temporary buffs and are a vanity late-game kind of thing.
First nights you don't need walls as your archers can deal with the trolls before they have the chance to do anything.
Seek and upgrade the wood shrine for stone upgrades, even if you have to explore the whole map. Get your first stone walls for easy first blood moon and stone wall upgrade for easy second blood moon.
Trader is usually better ignored at the beginning as you want precise control of your population but depending of the side you recruit from, you could counter him giving you unwanted tools. I actually never use him. I do fine without random tools and have no money issues as to feel the need to gamble to save some coins.
Explore the map and study its locations. Plan ahead where you want to expand and with what. Most important for first farm (you may find some maps in which killing the beggar camp to your right is the most efficient way to get a farm) but also for alter assaults on portals. Knowing the map is vital. As much as knowing when to build stuff (upgrading walls at night is dumb and dangerous except right after a blood moon).
Don't recruit knights until you have a solid farm economy as they will take away 3 archers from being hunters. In addition to being able to attack a portal, they are great to make sure that you have archers to defend the wall at night. The bigger your kingdom is, the more the hunter archers will roam which will lead to many not being at the wall at night (bad news in blood moon).
Towers (as despised as they are by some) are good to have extra guaranteed archers near a wall. And outside the wall tower will have more chances to shoot enemies but it doesn't matter that much. Also, if someone says that towers are bad because the squids (the fliers) have easier time killing the archers... meh. Anything dies to squids anyways. And towers give inmunity to trolls and better aim over walls. The only thing really bad about towers is that you cannot relocate those archers and if there are empty spots in them, new recruited archers will try to refill them first. Always. So do not abuse tower construction and build only a few in strategic points (if you feel that you need any).
Remember that trolls love coins. Drop a ton of coins in front your wall just before and attack and many will prefer to pick coins and leave, reducing the attack's strength. If you feel adventurous, you can kite the ogres while your archers practice on them. May cost you some coins so don't try with empty purse or else...
Ideally, you want to expand with a new wall that has a farm plot nearby behind. Nto for farmers but for having workers nearby at night (if you use catapults, as some players seem to be alergic to them) or to have them near during the day to cut more trees and other stuff.
No. You can beat the game under 40 days without actively hunting deer. But if you plan to rush tons of stuff (including destroying a portal in day 7) and/or have nothing better to do, then yeah, go ahead and help your hunters.
Big horde that night that includes many extra trolls, ogres and squids. The next night you get no attacks. Each blood moon is bigger horde, making buffs from statues are good thing to have if possible. That's it.