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Usually this means leaving the first two camps on the right side of the Kingdom alone and only expanding to the left for Farmland.
Like Galactimus_Zero, I always leave the super-nearby two camps on the right untouched and expand farming to the left.
I haven't been able to destroy them yet, even with a catapult it managed to withstand the attacks. And now I have to run a whole day for new recruits.
I guess I got myself into trouble and can't really get out of it now. What recruits I manage to get every day are all dead come the blood moon. Probably will have to restart.
Well serves me right for believing everything I read in the paperswatch on youtube. Before I bought the game I watched a let's play and the guy said that walking into the portal is "insta death" =/
Under certain conditions, approaching a portal can kill you very quickly. Generally, don't go near one without some gold, or really even be deep into the forest without more than handful of coins. The portals are least active right after a blood moon, and much less active at the beginning of the game than later on. So on day 6, day 11, day 16- those are very good days to try and slip past one and see what's beyond it. When you get to it, wait with it off-screen, far away enough that you can barely hear it, and make sure your horse is fully rested. Then run past it without stopping- if you linger, it's likely to start spawning faceless demons. If one or two come out you can drop a coin and keep running and they'll take the coin and leave you to explore what's on the other side, but remember you may need some coins to make it back safely as well, so don't spend them all on the far side.
This tactic is useful for establishing where the shrines are, finding and securing the Masonic Shrine specifically, and looking for treasure chests in the early game. Recruiting beyond a portal is mostly useless.
Does a couple of things:
1.Keeping your recruiting camps intact and safe to use at night.
2.Archers walking to and from will be hunting deer in between points for LOTS of income.
A bonus is building a lvl 2 farm right behind the far wall for builders to hangout so they can repair/reload the catapult without traveling far. Keeps me going for a long time (D83, died because of personal error) and if used early enough with at least 25+ archers it can end it all quick (D23).
Yes, they will stay active. I did that in one of my games.