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I can' remember which precise discussion the statement comes from. But here is the quote from one of the developers:
Originally posted by GordonVan♥♥♥♥ [developer:]
Hi Combat Philosopher, the AI do what you tell them. Thi smeans their actions were made by you, not the game doing this on its own. Try playing taking this into account Timing is a huge part of the strategy and not using that is typically why the AI might feel dumb, when infact they are just doing what they are told and is part of the design, and challenge. :)
The first one is plain stupid.
What if I did a mistake by ordering a tree to be cut down, farm to be build, wall made or watchtower constructed?
Why should archers continue to stay in towers through their entire life, if there is one further ahead there is better for protecting?
Why would a worker try and rebuild a wall being attacked, go out into the woods to build or cut during nighttime or try and go out to a catapult when the wall is down and enemies swarming the area?
None of those are our fault and requires no timing or stragety. That is just a poor, simple excuse for bad AI.
The second one?
Its easy to see how things work together and what does what.
But we got no control over when they do it or if they should stop it from having decided against something.
There is no stragety or timing required when we have no control over how to time or plan stuff when we can't issue proper commands on how units should be placed or they should be doing.
My main complaint is that i have to literaly build the wall 2 meters away simply because the AI is too stupid to get back early enough. Well, sure, it could be argued that that is our fault.
Builders running into walls that are under attack and loosing their stuff or archers piling up on the outside wall resulting in an immediet game over if that one single wall cant last long enough and your whole army dies literaly 10 meters away from the next wall then i dont really see why that should be our fault. They should really allow us to set priorities to walls.
"What if I make a mistake and..." Simple. Don't, or you get punished.
"Why should archers" Why should building towers not have lasting consequences? It is what it is, it makes the area you build it more defended at the cost of some gold and a unit, if you do not want this then don't build a tower there, think about what you're doing.
What the developers have said is simply not wrong, the AI does what you tell it to, and while you're limited in your control it's not about having the AI doing whatever you want at any given time, it's about how you use the tools at your disposal to solve the challenge that the game provides (destroying the portals) and the game does that just fine, you have all the tools you need and they work as they should, if you tell your builders to cut down a tree in the middle of the night they will do exactly that, if you build a tower for an archer to man he will do exactly that.
Stop whining over the fact that the game challenges you, and that you're apparently incapable of dealing with the games arguably simple challenge.
You get punished for doing it wrong, this should mean to you to stop doing it wrong, not whine about the punishment.
I've had issues also with Archers exploring the map because they see a clearing in the woods or chase after a deer they saw or shot once and don't give up till they run into the monsters at night. Also really all monsters come out at night, but it takes till it turns dark for the AI to move behind the wall. I can see the more heavily armed/trained AI taking there time, but the archers shouldn't only move when it gets dark they should move before then.
- Improve AI for better survival
- Give the player more commands/tools to handle stuff
or a combination of the 2
As for builders repairing walls mid-attack, you want them to, they can potentially save the damn wall or at least take a hit away from it while they're at no risk of losing their hammers (and even if they do, by the time giants arrive 3 coins for the hammer is peanuts)
You may have wanted to look at the last post, you kinda nercoed an old post