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I can see that sacrificing all camps will run you dry on reinforcements, just happened to me. But leaving everything intact seems kind of hard.
I didn't really replenish it much. I had A LOT of population by that point though. I don't know exact numbers, but I did lose a good number of archers to fliers and still had more than enough to get by.
On my map there was 1 camp after the second portal on the left, but I probably only hired 6 total population from it because it was such a long ride to get to it and then back to the the front on the right that it wasn't really worth going to. The flyers are kind of a pain, but as long as you do a good job of rehiring the troops you lose to ground units, you should be fine.
Also I had A TON of archers so to be honest fliers weren't killing THAT many of my troops. A wave with 5 or so fliers probably only killed 2 or 3 archers before they were killed.
I did eventually chop the right side, just not in the early game. I left it completely untouched until I had destroyed both portals on the left, then I went back and chopped the right and expanded that way. I probably started chopping it around day 40 or 50 after I had destroyed the second left portal.
By the way. If you get a bad map you should probably just restart. You need at least 2 camps on the right before the first portal, but if it were me I'd probably restart until I got 3.
Trying to kill all portals seems kinda boring, exploring and understanding the game, when you had no idea what to do was fun, but this...
Thanks for answer!
The game ends with one last attack toward your base and after you win you get credits and a slow pan around your world, seing your peasants at work and all that, and the tattered flags of your last squad of knights to remind you of those that didn't make it ;_;
You won within 15 days? Holy s..t I'd say your dudes take 15 days just to cross the map from one end to the other :)
Kudos.
As for the basic night monsters, two knights with a full squad can easily take out anything up to day 24 when nights start spawning bigger waves (minus of course the blood moon nights) You can generally attack right before or right after a blood moon for the best results (after is better as you'll have time to replenish for the monster counterattack)
One trick is pay attention for any parts of the forest that suddenly brighten and coin slots appear near trees and stuff. In one playthrough I found that I could build a wall passed a few encampments and after the night of a bloodmoon I quickly got to work and voila! Didn't need to bulldoze those camps.