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Mad-Doc Oct 21, 2015 @ 12:58pm
Catapult bug
I was minding my own business, just monitoring my outer walls and standing by my right catapult, when night falls. I have taken to observing to see what i need to improve. Anyway... the creatures come out, and the catapult launches, and somehow my crown dislodges itself from me. From what I observed, it has to be a problem with the catapult as there were no enemies within 5-10 yards of me.
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Showing 1-15 of 17 comments
stranger1982 Oct 21, 2015 @ 1:05pm 
Originally posted by Mad-Doc:
I was minding my own business, just monitoring my outer walls and standing by my right catapult, when night falls. I have taken to observing to see what i need to improve. Anyway... the creatures come out, and the catapult launches, and somehow my crown dislodges itself from me. From what I observed, it has to be a problem with the catapult as there were no enemies within 5-10 yards of me.

Haha,that happened to me aswell on the pre-release client.

Boy was that a "wtf" moment...

But indeed, it seems to be a but with them.
MasterChief Oct 21, 2015 @ 1:07pm 
+1

I also just got beheaded by catapult while watching the siege from behind my walls. I was almost lvl 20 and was WTFF?
etabubu Oct 21, 2015 @ 1:30pm 
Hi! It's not a bug, it's by design exactly to create those "wtf" moments :) The catapult has a long scanning range and will fire even if enemies are not in view. And, as you experienced, the boulder CAN hit you and throw your crown off your head! :)
Tinker Oct 21, 2015 @ 1:32pm 
Aaah, so THAT'S what happened. I noticed the catapult could kill my own archers (and hit the wall), but I hadn't made the connection that it could kill me, too.
Blackdog420 Oct 21, 2015 @ 2:18pm 
Originally posted by Etabubu:
Hi! It's not a bug, it's by design exactly to create those "wtf" moments :) The catapult has a long scanning range and will fire even if enemies are not in view. And, as you experienced, the boulder CAN hit you and throw your crown off your head! :)

I dont know if this particular 'wtf' moment is very fun though. I can understand if the rock falls down on top of me and knocks my crown off. But when I'm standing behind my own fortified position and out of nowhere my crown flys off my head... Come on.

greatorder Oct 21, 2015 @ 3:06pm 
Originally posted by Etabubu:
Hi! It's not a bug, it's by design exactly to create those "wtf" moments :) The catapult has a long scanning range and will fire even if enemies are not in view. And, as you experienced, the boulder CAN hit you and throw your crown off your head! :)
I'm afraid to say it's nothing but infuriating. I like being able to see the action, sitting behind a catapult barely seeing anything is more annoying than... WTFing? Nerve wracking? Seriously, the only emotion I feel is annoyance. A game like this should annoy me by being hard, not because of artificial difficulty.
Belleayre Oct 21, 2015 @ 8:52pm 
Yeah this made me rage-quit three times. Every time I die is by catapult, I'm all for hard games but the catapult just hands your crown to the enemies outside the wall, it's kinda ♥♥♥♥♥♥♥♥
Autumn Oct 21, 2015 @ 9:07pm 
I speak for everyone in saying... this does not need to be a feature in this game.

And the fact that your blacksmith is sitting in the main area when they need to be reloading the catapult is just arse. So not only is it a one shot and then 30 seconds wait for your blacksmith to slowly walk over to tend to reloading, but the catapult is capable of friendly fire on you which tends to result into an insta-lose.

Once again, remove this crappy feature.
Magnus Mercury Oct 21, 2015 @ 9:39pm 
Originally posted by Sinful Karma:
I speak for everyone in saying... this does not need to be a feature in this game.

And the fact that your blacksmith is sitting in the main area when they need to be reloading the catapult is just arse. So not only is it a one shot and then 30 seconds wait for your blacksmith to slowly walk over to tend to reloading, but the catapult is capable of friendly fire on you which tends to result into an insta-lose.

Once again, remove this crappy feature.

Out of the 5 games I've played today, three have been instant-loss because of the catapult. I agree that this is a very bad decision for a sidescroller; it's not like we have freedom of movement to avoid catapult friendly-fire while still being able to see what's going on at the front lines...
Rossman Oct 21, 2015 @ 10:46pm 
Originally posted by Etabubu:
Hi! It's not a bug, it's by design exactly to create those "wtf" moments :) The catapult has a long scanning range and will fire even if enemies are not in view. And, as you experienced, the boulder CAN hit you and throw your crown off your head! :)

I had no idea what people were talking about in this thread when I first saw it. Then I lost my king when my crown was tossed off by my own catapault. There goes 40 mins down the drain to one of the lamest, most ridiculous things I've ever seen put into a game. Don't know how else it could be described.

I like the game's difficulty and I'm really enjoying it, but losing like this is not a challenge or fun. If I told my friends about this experience when talking about the game it would not entice anyone to go out and buy it.

"WTF" moments should be funny or crazy ♥♥♥♥ that happens and makes people want to play to see it again or talk about with others. This is not that kind of moment.

ForrestFox Oct 23, 2015 @ 3:29pm 
Twice this has happend to me now.. This is getting old real quick, and may become a gamebreaker for me. :/
Both times the crown was knocked to the enemies and the game was over before I could react. *sighs*
videochallenge999 Oct 23, 2015 @ 4:37pm 
This "feature" is more likely to generate wtf moments for devs than for players.
Like wtf are all those refunds?
It is not at all fun to lose several hours of your progress by such an annoying thing.
The same goes for accidental build orders. You should have a possibility to cancel them, at least during first 10 seconds.
For example you are willing to recruit a beggar, but instead you mark a tree. I cannot cancel it so I lose a ton of builders that wonder into a horde of monsters.

Maybe devs should also reevaluate their playtime standard. They seem to think it is ok to waste 2-3 hours of playtime for 1 try. There is achievement for 100 days. I can't see myself playing this game this long again. Mean playtime should be 30-60 minutes. Or introduce checkpoints so you can reload a certain day.
GBuffalo Oct 30, 2015 @ 9:14pm 
I agree with what's been said. I was on day 23 and I did a patrol and saw my right side being attacked. I happened to come across my catapult as it fired and off goes my crown towards the enemies and insta-lose. I thought I was safe because I had saved after collecting the daily chest. However, there isn't a load feature. Perhaps the save is to save progress if you quit the game, but I haven't tried that. Either way frustrating to get a rythmn and be sucker punch by the game itself.
TaKtLo$$ Nov 1, 2015 @ 3:28pm 
i had lucks , i beat this game 3 times, catapult did not get me =)) i seen it in lets plays on youtube and i could not stop laughing :(( if it happens to other ist a wtf fun moment =) luck it did not happen in my games hehe
durakura Nov 6, 2015 @ 1:42pm 
Had my first "catapult accident" right now. It was really funny, even despite losing several hours of progres (I was at day 40). I like this "bug", it makes me laugh :-)
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Date Posted: Oct 21, 2015 @ 12:58pm
Posts: 17