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If you don't teleport, it cancels and you''ll be left at the portal, with the portal on cooldown. Comes in real handy for swapping sides.
I must have gotten a bug then because i made a second portal right next to the original when i clicked there and they each transported me to the other portal.
This new portal was nowhere near a destroyed portal site whatsoever — it was actually two thirds the way between my castle and the first original portal on the left.
After I destroyed the first enemy portal on the right, I built it up again (in the same spot) to use. I then destroyed the second enemy portal on the right. I did not, however, rebuild that one. After I destroyed the first enemy portal on the left, I built it up again (in the same spot) to use.
Unless it is a simple bug, what I suspect may be happening is this: A destroyed portal site is immediately available for rebuilding. If you don't rebuild it in situ then, after a while, that old/destroyed site deactivates, and one or more new sites become available elsewhere on the map.
Now, since it's only happened once, I can only speculate about the possible logic of new site selection. In my case it was located at my left rally point. I think, however, that may have been a coincidence. I am pretty sure that spot had a stream. I do not think it had a Level 1 farm and am absolutely sure it did not have a Level 2 farm.
It could be that the "nearest undeveloped streams" closest to the castle become candidates for new portal sites when one or more enemy portals are not rebuilt within X days.
Now, all that said and done, once I had built the portal I activated it expecting the normal moving "crystal ball" type view. That did not happen. I was immediately teleported to the portal to the left (the original first left portal that had been destroyed and rebuilt in place) which, it so happened, was exactly where an enemy horde was at the time... so I died.
Once you have built a portal and you spend the 1 gold to teleport, use the crystal ball view and select a destination. If you teleport to a valid building location (i.e. not on top of a wall/tower/trees/etc. you'll notice another portal ruin at your location. You can spend the 5 gold to build a new portal here, and it will become an instant teleport to the other portal (they are now linked).
I have a game on day 35 where I linked the farthest portal the arrow shrine not far from my camp, and the closer portal to right outside my base. That way, I can do a recruiting run by heading out, paying off the villagers in the two camps before the bowman shrine, paying at the shrine, then using the teleport to go all the way to the edge of the map, running back and hiring from another camp on my way back, until I hit the next portal, which sends me back to town.
I've cleared one portal on the other side, which has its receiving station not far from my base on that side, so I can quickly get back to the front line.
So, you can teleport anywhere from a built portal, but if you land on a valid building location, you can opt to make it a two way portal from that location. As far as I know you cannot destroy them once built, so once you've paid for the construction, that's it.
I wonder if "valid building location" includes mounds (on which you'd build a wall), rocks (on which you'd build a tower) and streams (on which you'd build a farm) — or just streams?
On the west side I've cleared 1 portal and made it link back to just outside the other side of my keep, so I can get back to the front line quickly.
I've got about 30-40 archers there. I was gonna go for the Day 100 achievement, but the game won't run in the background, so it's now a matter of sitting and watching another 70 days of greeds hopelessly getting wiped at my border. The game is getting a little choppy because the archers go hunting during the day, so they're all loaded up with coins. The music cuts out when I run past them because of all the coins landing on the ground.
I can't get the game to run in the background though.
I made a post that would address this issue somewhat — [SUGGESTION] Coin drop and pick-up mechanics — you might want to give it a read and add an opinion. The more that do, the more likely the developers will be to give it serious consideration.
I've also made a suggestion to have a population cap of some kind, to prevent mass build up of archers.
We've managed to build two-way portals on grassland, on undeveloped farm sites (i.e. a river), and between structures on otherwise empty/bare ground. I have tried and failed to build a two-way portal on a cultivated farm plot, a farm house, a stone wall, and a piece of grassland with a catapult on it.
So currently it looks like you can build a two-way portal anywhere that is not on top of or too close to another construction or a mobile unit of any sort.
Why not experiment and let us know how it turns out?
Update: I've just tried it again, this time teleporting over to the right side of my base. (before I was trying to put it near my farms on the left side) when I teleported the new building site was there. It's on open grassland, in a spot exactly the same as the one I was trying to place it in before. Has anyone else had a similar thing happen? Is it possible that the linked portal can only be on the opposite side of your base?
That might be the problem. I'll experiment a bit when I get the chance