Kingdom: Classic

Kingdom: Classic

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Question about the teleport portal.
First is it limited to a specific space or open area to link them after you destroy the portals because i placed a linked one once but i cant seem to do it again.

Second is it possible to reset them?
Last edited by The Shadow Rose; Dec 26, 2015 @ 5:05pm
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Showing 1-15 of 16 comments
Lucid Dec 26, 2015 @ 5:49pm 
After you destroy a portal, you can build your own at that location. Once it is built, you can teleport for 1 coin. It will reset after a minute or two and you can use it again. You have about 10 seconds to move to where you want to teleport to (about halfway across the whole map if you start pushing in one direction the whole time). You'll know it is about to cancel because the screen flashes white.
If you don't teleport, it cancels and you''ll be left at the portal, with the portal on cooldown. Comes in real handy for swapping sides.
The Shadow Rose Dec 26, 2015 @ 7:55pm 
Originally posted by Fugue:
After you destroy a portal, you can build your own at that location. Once it is built, you can teleport for 1 coin. It will reset after a minute or two and you can use it again. You have about 10 seconds to move to where you want to teleport to (about halfway across the whole map if you start pushing in one direction the whole time). You'll know it is about to cancel because the screen flashes white.
If you don't teleport, it cancels and you''ll be left at the portal, with the portal on cooldown. Comes in real handy for swapping sides.

I must have gotten a bug then because i made a second portal right next to the original when i clicked there and they each transported me to the other portal.
Lucid Dec 26, 2015 @ 9:12pm 
I don't know, maybe you can link two portals if you try to teleport from one portal to another... I don't know why you'd want to do that though when the base behaviour lets you teleport anywhere.
Penfold Dec 26, 2015 @ 9:51pm 
I had three enemy portals down (two right then one left) around Day 53. I was about to dispatch my knights to assault the remaining tower in the usual way, but instead of them leaving, unexpected construction began at the same location. It completed shortly thereafter and, lo-and-behold, I had built a portal!

This new portal was nowhere near a destroyed portal site whatsoever — it was actually two thirds the way between my castle and the first original portal on the left.

After I destroyed the first enemy portal on the right, I built it up again (in the same spot) to use. I then destroyed the second enemy portal on the right. I did not, however, rebuild that one. After I destroyed the first enemy portal on the left, I built it up again (in the same spot) to use.

Unless it is a simple bug, what I suspect may be happening is this: A destroyed portal site is immediately available for rebuilding. If you don't rebuild it in situ then, after a while, that old/destroyed site deactivates, and one or more new sites become available elsewhere on the map.

Now, since it's only happened once, I can only speculate about the possible logic of new site selection. In my case it was located at my left rally point. I think, however, that may have been a coincidence. I am pretty sure that spot had a stream. I do not think it had a Level 1 farm and am absolutely sure it did not have a Level 2 farm.

It could be that the "nearest undeveloped streams" closest to the castle become candidates for new portal sites when one or more enemy portals are not rebuilt within X days.

Now, all that said and done, once I had built the portal I activated it expecting the normal moving "crystal ball" type view. That did not happen. I was immediately teleported to the portal to the left (the original first left portal that had been destroyed and rebuilt in place) which, it so happened, was exactly where an enemy horde was at the time... so I died.
Lucid Dec 27, 2015 @ 2:53pm 
I experimented some more last night and I figured out what you are referring to. Sorry I misunderstood originally.

Once you have built a portal and you spend the 1 gold to teleport, use the crystal ball view and select a destination. If you teleport to a valid building location (i.e. not on top of a wall/tower/trees/etc. you'll notice another portal ruin at your location. You can spend the 5 gold to build a new portal here, and it will become an instant teleport to the other portal (they are now linked).

I have a game on day 35 where I linked the farthest portal the arrow shrine not far from my camp, and the closer portal to right outside my base. That way, I can do a recruiting run by heading out, paying off the villagers in the two camps before the bowman shrine, paying at the shrine, then using the teleport to go all the way to the edge of the map, running back and hiring from another camp on my way back, until I hit the next portal, which sends me back to town.

I've cleared one portal on the other side, which has its receiving station not far from my base on that side, so I can quickly get back to the front line.

So, you can teleport anywhere from a built portal, but if you land on a valid building location, you can opt to make it a two way portal from that location. As far as I know you cannot destroy them once built, so once you've paid for the construction, that's it.

Last edited by Lucid; Dec 27, 2015 @ 2:55pm
Penfold Dec 27, 2015 @ 11:19pm 
Originally posted by Fugue:
So, you can teleport anywhere from a built portal, but if you land on a valid building location, you can opt to make it a two way portal from that location.
If that's the way it works, then theoretically, if you destroy and rebuild three enemy portals, it should be possible to target each of those portals onto separate "valid building locations" and end up with a total of six two-way portals. If you plan ahead (leave sites undeveloped at strategic locations) this could make life a whole lot easier in the end-game.

I wonder if "valid building location" includes mounds (on which you'd build a wall), rocks (on which you'd build a tower) and streams (on which you'd build a farm) — or just streams?
Last edited by Penfold; Dec 27, 2015 @ 11:22pm
Lucid Dec 28, 2015 @ 2:08am 
Originally posted by Penfold:
If that's the way it works, then theoretically, if you destroy and rebuild three enemy portals, it should be possible to target each of those portals onto separate "valid building locations" and end up with a total of six two-way portals. If you plan ahead (leave sites undeveloped at strategic locations) this could make life a whole lot easier in the end-game.
That's what I was trying to describe having done in my current day 30 game. The east side is clear, and both portals are now 2 way to provide fast access to the bowman shrine and 3 of the recruitment camps. I can do a sweep of all of them in about 1/4-1/3 of a day.
On the west side I've cleared 1 portal and made it link back to just outside the other side of my keep, so I can get back to the front line quickly.
I've got about 30-40 archers there. I was gonna go for the Day 100 achievement, but the game won't run in the background, so it's now a matter of sitting and watching another 70 days of greeds hopelessly getting wiped at my border. The game is getting a little choppy because the archers go hunting during the day, so they're all loaded up with coins. The music cuts out when I run past them because of all the coins landing on the ground.
I can't get the game to run in the background though.
Penfold Dec 28, 2015 @ 2:20am 
Originally posted by Fugue:
The east side is clear, and both portals are now 2 way to provide fast access to the bowman shrine and 3 of the recruitment camps. ... On the west side I've cleared 1 portal and made it link back to just outside the other side of my keep, so I can get back to the front line quickly.
Did you test if "valid building location" included mounds, rocks and streams — or just streams?
The game is getting a little choppy because the archers go hunting during the day, so they're all loaded up with coins. The music cuts out when I run past them because of all the coins landing on the ground.
I made a post that would address this issue somewhat — [SUGGESTION] Coin drop and pick-up mechanics — you might want to give it a read and add an opinion. The more that do, the more likely the developers will be to give it serious consideration.
Last edited by Penfold; Dec 28, 2015 @ 2:20am
Lucid Dec 28, 2015 @ 2:26am 
I'll need to do some more tests to work out exactly what counts and what doesn't. I don't think you can place it on top of a mound, but you can be VERY close to a mound though - I have a portal that is wedged between two walls that are so close they look like they are part of the portal.

I've also made a suggestion to have a population cap of some kind, to prevent mass build up of archers.
Penfold Dec 28, 2015 @ 2:29am 
Originally posted by Fugue:
I'll need to do some more tests to work out exactly what counts and what doesn't. I don't think you can place it on top of a mound, but you can be VERY close to a mound though - I have a portal that is wedged between two walls that are so close they look like they are part of the portal.
I guess another way of looking at it is that a new portal could be placed anywhere except an invalid location. Basically anywhere where it doesn't touch an existing structure? The would make grasslands a possibility as well.
Last edited by Penfold; Dec 28, 2015 @ 2:30am
Penfold Dec 29, 2015 @ 9:22am 
Originally posted by Mk1:
Are you guys saying that if you exit the teleport on a building site (mound) you can place a twoway portal?
No-one's tried that yet to find out for sure.

We've managed to build two-way portals on grassland, on undeveloped farm sites (i.e. a river), and between structures on otherwise empty/bare ground. I have tried and failed to build a two-way portal on a cultivated farm plot, a farm house, a stone wall, and a piece of grassland with a catapult on it.

So currently it looks like you can build a two-way portal anywhere that is not on top of or too close to another construction or a mobile unit of any sort.

Why not experiment and let us know how it turns out?
Last edited by Penfold; Dec 29, 2015 @ 9:23am
Antechei Jan 4, 2016 @ 5:40pm 
So it's possible I'm doing something horribly wrong, but I can't seem to get the linked portal. I've destroyed the first portal on the left, and tried teleporting from it to a mound, empty grassland, and a unused stream, but so far the build site hasn't appeared. Have I missed something?

Update: I've just tried it again, this time teleporting over to the right side of my base. (before I was trying to put it near my farms on the left side) when I teleported the new building site was there. It's on open grassland, in a spot exactly the same as the one I was trying to place it in before. Has anyone else had a similar thing happen? Is it possible that the linked portal can only be on the opposite side of your base?
Last edited by Antechei; Jan 4, 2016 @ 5:45pm
Penfold Jan 4, 2016 @ 7:45pm 
Originally posted by Enigma:
I've just tried it again, this time teleporting over to the right side of my base. (before I was trying to put it near my farms on the left side) when I teleported the new building site was there. It's on open grassland, in a spot exactly the same as the one I was trying to place it in before. Has anyone else had a similar thing happen? Is it possible that the linked portal can only be on the opposite side of your base?
The two-way portal can be anywhere you can reach — doesn't matter which side of the map it's on. What messes me up on a regular basis is units (mainly archers) wandering into the place I'm porting to. If you port to a location with any friendly unit nearby you don't get the build option. The same might be happening to you.
LBandy Jan 5, 2016 @ 1:48pm 
I've just destroyed my first portal and accidentally entered a coin in it - it teleported me to the rightmost of the level, right behind a demon portal. There went my crown...
Antechei Jan 5, 2016 @ 7:18pm 
Originally posted by Penfold:
The two-way portal can be anywhere you can reach — doesn't matter which side of the map it's on. What messes me up on a regular basis is units (mainly archers) wandering into the place I'm porting to. If you port to a location with any friendly unit nearby you don't get the build option. The same might be happening to you.

That might be the problem. I'll experiment a bit when I get the chance
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Date Posted: Dec 26, 2015 @ 12:05pm
Posts: 16