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I did however hide advanced strategies behind spoiler tags, so you can at least try to figure out stuff on your own just starting off from the basic tips. Here we go:
Did you know that there are 2 chests with something like 6-8 coins hidden in the forest (usually one on each side, but sometimes they are on the same side)?
The earlier you get them the better: in late game when you have plenty of income, the chests are useless, whereas on the first day, when you only have 2 archers from the 10 initial coins, this is a huge boost that will kickstart your economy. I always get BOTH chests on the first day, because I have nothing else to do anyway.
Yes, these chests can be placed behind portals. It doesn't matter, you can cross portals very easily: all you have to do is sprint all the way through. If a small mob spawns, drop him one coin and carry on. It's worth because you trade 1 coin for 1 chest (maybe 2 if you're lucky).
Did you notice that grass is also playing Kindgom? When you raze the forest, the ground is bare at first. Grass, just like you, will try to expand as far as possible.
It will only be stopped by walls or trees. Grass management is very important as rabbit spawns will only appear on grass. No grass, no rabbits. No rabbits, no hunting. No hunting, no gold. No gold... no gold. So, since you want rabbits: don't build walls until after grass has spread past the wall building site! And another thing about grass...
Did you know that letting your horse eat grass until satisfied will refill his stamina?
On top of that, it also gives your horse a stamina buff (immunity to stamina loss for something like 40 seconds). It's freaking HUGE. That means you can sprint all day long with proper horse care!
Now, the last "tip" is basically a "how to get gold for dummies" guide. It's not so much a tip as a strategy. I recommend you don't read that unless you really struggle with getting gold.
The best way to farm coins is to clear the left side of your camp of all trees until the first vagrant encampment, and let the grass spread before building any wall. This will create a huge rabbit spawn.
Then you spawn as many as archers as you can. Rabbit farming is way more effective and efficient than actual farms: your archers will hunt more than a full purse worth of gold very quickly thanks to that huge rabbit kingdom. You'll almost never have to worry about money.
Thanks for the tips, I already know them all but its nice for you, (I actually didn't know that hunting was worth more money than farming) and I found some tips by myself too, when you get the Horse right to the left RGN map, you can cut the trees to just let one before the vagrant camp, and letting one after the vagrant one, and you cut the rest, you can build on the wall placements, and letting the camp In and not destroyed on the kingdom, only problem : you lose a farm placement, but you can get it back right after next the horse, the not most efficient, but the closest and saved camp next to your main, so its cool :p, trying to find techs like that on advanced zones, chests can also do the horse ....tech so it can be really usefull to move on your kingdom, and keep the peoples
After experiencing that tech, I notice some problems, first : the Hunters will just keep near the camp at day, so wont get any rabbits, or rare, so make sure you can handle the money before doing the strat (Im actually with 15+ peoples doing nothing, so spamming the travelling merchant giving too much ♥♥♥♥♥♥♥ builders >.<)
The hunters will always roam between your camp border (the farthest wall) and the forest border (the nearest tree). So if you raze the left side and do not build any wall (except the wall right by the camp), you will have a huge patch of grass where your hunters will be spawnkilling rabbits.
If you manage to get 4-6 archers on day 1 (totally doable if you get both chests) you don't need walls until the first blood moon. They will kill off any Greeds that spawn before they can hurt anyone.
A tip I literally just learned from TecThor's speedrun video is making it a priority to clear out the the areas immediately left and right of your castle. Even if it means losing a recruit camp. With enough open area, your archers will generate so much gold killing rabbits you won't need to herd deer to them.
On the right side, don't clear. Find a gap in the trees (often beyond the first portal, so you might need to take that down first). Build a wall in the gap (you may need to clear a few trees there to do so). Your archers will wander between your base and the wall, hunting deer in the woods. Now you have an income on the right side.
Also... something I learned the hard way. LET THE GRASS GROW before you put up new walls. Building walls before you have grass will choke the growth. Which means no rabbits for your archers and no grass for your horse.
If you're going for the 100 day achievement, the advice I can offer is:
Don't build towers outside your outtermost walls. Eventually, fliers start coming as part of the regular nightly waves, and they eat archers out of your towers. When this happens, archers from your base will run out to replace them, only to get killed by the incoming onslaught. My prior adivce of building towers in the field is only good if you plan on winning within 30 days.
Just keep hiring archers. When you've got a lot of archers, don't pay off the archer shrine anymore. The normal scattershot becomes better than the upgraded aimed shots when you have a lot of archers. When you've got enough archers, you can actually stop playing and just let the game run. I stopped playing on day 40-something (just got bored keeping it going) and just let the game run while I slept. I didn't lose until day 120-something.
How many archers per day do you hire? And when you do survival is it better to clear out all but one portal (so you can leave one side knightless if you need to?)
I'm currently doing a survival run, and I've been letting it run for weeks at a time without checking in (in-game weeks, not real-life weeks; that'd be ridiculous). One thing I like to do is, when I go over to the left side (the side I cleared) at night, when all the archers are together, I walk by them, and after the avalance of gold pours out, I pick it all up and run. Because you can pick up all the coins at once, but they trickle into your bag, and then they fall out when there's too many, I was spewing coins everywhere as I ran. It was amusing to watch. I had it going for 2 minutes straight. Game damn near locked up when I walked by the archers to get all that gold, though. I think later I'll see how long I can get it go and capture it on video.
On my current run, I stopped actively playing on turn 20-something (except for checking in from time to time), and I lost my outermost wall a few times. I think I just didn't have enough archers. Fortunately I had another tier 4 wall just behind it, so I didn't lose much. Also, on this run, I've been cheating a bit. When I'm not sitting there at the computer, I have an AutoHotkey script running so my queen keeps paying off the builder shrine every 200 seconds. I guess it's less cheating and more having a script sub for me doing a tedious task I could easily do myself. I'm not sure it's really necessary anymore, as I think I've doubled my archer count since the last time a wall fell.
Im gonna do a quick review of what to do : First 5 nights : Buy archers for the 4 first days, and 2 builders at the 2nd-3rd night.
Night 5-10 : Do a Barricade and Tower on both 2nd places of the main, so you have the farm items and the catapults on your castle also, very important, clear all the left side until you meet the first camp.
Night 10 to 20 : Farm and upgrade your main to its full level, and your barricades too, when you feel ready after night 15, you can go further on the right, just at the last wall behind the left 1rst camp.
Night 20-30 :Farmville Simulator is creating, start attacking the first portal if its close, or just advance, breaking 1 camp on the way, And after fully upgrade anything you want, hire everybody,do anything, hunt, make sure you got enough archers to survive BMs,and well, survive.