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Not sure but I don't think you're given infinite ammo. I mean, you lose bullets when you retry missions and checkpoints.
I'm using a couple of mods and some graphics tweaks (game's config file).
1) https://www.moddb.com/mods/sniper-ghost-warrior-3-improvement-project
Just install the Unofficial Patch. Apparently the Improvement one changes a lot of the game, so probably best not to use it for the first play through.
2) https://www.nexusmods.com/sniperghostwarrior3/mods/1
No HUD, I chose the toggle mode version (caps lock).
For game.cfg tweaks:
https://www.pcgamingwiki.com/wiki/Sniper:_Ghost_Warrior_3
Worth the effort IMO.
For on foot stealth attacks and ranged sniping this game is pretty close to realism if you play on hardest difficulty. There's no permadeath but it does use checkpoint saving (no quick save spamming here). If they catch you they will shoot you down fast.
If anyone can add more realism options or improvements as a follow up...
I can't try right of the bat now, but I would love to. And sure would love to hear more in case there are other "settings" to make it challenging "as" reality.
I have no time nor intention to play multiple times a game unfortunately so I always try the best way to play a game for one immersive realistic wild ride. I do grab all the info possible without spoiling the experience and even if it entails to play with HUD on or vanilla for a few minutes or 1 hour then to pass to the immersive mode, I accept that and do it.
But I can't play the gmae two times, like a sort of tutorial (nor need to). I really rreally envy those who manage to.
Thanks.
The AI could do with a difficulty mod (flanking etc).
Wow this is a very good thing. And it is possible in settings (without modding I mean) to disable that stuff?
I see the links above: can this last thing you speak of, to be reached without using the mods?
I have indeed a big problem with how games are desgined today especially in FPS games where for example Ubisoft put automatically a "awareness" ring\bell which destroys the experience of the person who wanna be really immersed in the game reality and challenged from realism in it.
You know what I mean for sure: the bell and also "visual" circle that signals to the player an enemy is about to spot him\her.
In ubisoft games the sound is not removable unfortunately.
Ok so somehow the game can be still by vanilla setting be made more realistic.
The game reminds me of the Farcry games. The world isn't nearly as populated, but it's far more believable given the setting. Sniper's gunplay also makes Farcry look totally arcade, so from a realism position this game is a lot better than the Farcry games, but then I am only comparing these games based on the open-world travelling design.
I would say the devs made a good effort, but the game's Cry engine on ultra settings with graphics tweaks is clearly pushed to the limits, so you will need a decent PC, with 6gb vram as a minimum (it will use close to 5gb vram on ultra).
I'm playing on a ultrawide 144hz display, but I've forced the game to run at 72hz (adaptive half refresh - driver setting). I never drop frames, but the card (GTX 1080) is being pushed to 95+% load.
Regarding pc I am stuck since 1 year due to GPU situation and wrong moment I stupidly decided to upgrade and ended up without GPU (and CPU) so now I am waiting to buy these components as prices will fall abruptly and I don't want to feed this scalping horror.