Sniper Ghost Warrior 3

Sniper Ghost Warrior 3

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Krokx Sep 6, 2017 @ 10:58am
Reinforcements from enemies or friendlies like in Far Cry 3?
What do you think CI Games? Would that not make the gameplay richer?
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Showing 1-5 of 5 comments
goodmate1981 Sep 6, 2017 @ 11:00am 
this game is much better from Far Cry 3
Krokx Sep 6, 2017 @ 11:02am 
Originally posted by goodmate1981:
this game is much better from Far Cry 3

I agree, but this is not the topic.
tunnelcat Sep 6, 2017 @ 2:00pm 
Yeah, I agree that having reinforcements show up if you get sloppy in your work and set off the alarms would add much more to the play. Right now, all you have to do is wait until the NPC's calm down and resume patrol (if they don't just stand in one place like they sometimes do) and then you can proceed to wipe them out. I would also prefer that once you take an outpost, it becomes a friendly base. No respawn of enemies at the same location. I mean, once you clear them out, they've lost, I've won. No takebacks once I've left.
JUST Sep 6, 2017 @ 2:07pm 
Originally posted by tunnelcat:
Yeah, I agree that having reinforcements show up if you get sloppy in your work and set off the alarms would add much more to the play. Right now, all you have to do is wait until the NPC's calm down and resume patrol (if they don't just stand in one place like they sometimes do) and then you can proceed to wipe them out. I would also prefer that once you take an outpost, it becomes a friendly base. No respawn of enemies at the same location. I mean, once you clear them out, they've lost, I've won. No takebacks once I've left.

But once you beat all the outposts, there are no more enemies to fight.
MTL5 Sep 6, 2017 @ 3:05pm 
Originally posted by anisakis:
Originally posted by tunnelcat:
Yeah, I agree that having reinforcements show up if you get sloppy in your work and set off the alarms would add much more to the play. Right now, all you have to do is wait until the NPC's calm down and resume patrol (if they don't just stand in one place like they sometimes do) and then you can proceed to wipe them out. I would also prefer that once you take an outpost, it becomes a friendly base. No respawn of enemies at the same location. I mean, once you clear them out, they've lost, I've won. No takebacks once I've left.

But once you beat all the outposts, there are no more enemies to fight.
That was the problem in Homefront: The Revolution. You could adopt a STALKER-style system where NPCs fight over outposts and sometimes reclaim them, but NPCs travelling the open world is technologically tricky. I think this applies to reinforcements, too. Like, where do the reinforcements come from? And what if players get angry that the NPCs somehow teleported to a base even through they covered all the exits?
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Date Posted: Sep 6, 2017 @ 10:58am
Posts: 5