Sniper Ghost Warrior 3

Sniper Ghost Warrior 3

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Søn of Jøn Jun 26, 2017 @ 1:08am
What is the day/night cycle timing?
I'm trying to figure out the ratio of game time to real time, but the time in my map seems to be kind of random, for lack of a better description. I mean, time literally seems to advance randomly. I was standing in one place for quite a while and it seemed like time was barely passing, but then I walked across a field and when I checked my map next, 16 minutes had gone by. Then I walked an equal distance and only two minutes had passed.

Basically it seems that time advances depending upon movement speed and/or distance moved, but I can't find a pattern in it, nothing that seems consistent. Perhaps I need to brush up on my Relativity?
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Showing 1-8 of 8 comments
Mr. Fryderyk Jun 26, 2017 @ 1:47am 
I see that we analyze the game very carefully. Nice :)
who cares , there is no weather and night is as "bright" as day - open world game in 2017 with no dynamic weather go figure !!!

http://steamcommunity.com/app/368070/discussions/0/2119355556490138236/
Last edited by ramyland_maelstrom; Jun 26, 2017 @ 1:55am
Søn of Jøn Jun 26, 2017 @ 1:55am 
Originally posted by kover_44:
I see that we analyze the game very carefully. Nice :)

Well I just started the game and was on my first mission and I was wondering not only about the time, as it was night, and I was also wondering if it was going to get light before I had a chance to take out some guards prior to it getting too light.
So yeah... I discovered something that seemed strange and decided to try to figure it out...


Originally posted by ramyland_maelstrom:
who cares , there is no weather and night is as "bright" as day - open world game with no dynamic weather go figure !!!

http://steamcommunity.com/app/368070/discussions/0/2119355556490138236/

Ahh well, okay... chalk it up to me being new to this game. I kind of expect Cry Engine games to use Cry Engine features, and dynamic weather is most definitely one of those features innate to Cry Engine...

Last edited by Søn of Jøn; Jun 26, 2017 @ 1:56am
MTL5 Jun 26, 2017 @ 2:08am 
Originally posted by ramyland_maelstrom:
who cares , there is no weather and night is as "bright" as day - open world game in 2017 with no dynamic weather go figure !!!

http://steamcommunity.com/app/368070/discussions/0/2119355556490138236/
There is weather, but it's scripted. The dynamic weather seemingly hasn't been implemented yet. Also, the nights are bright because there's always huge amounts of moonlight.

It's possible that time only passes when the player is moving. That's how Mirror's Edge: Catalyst does it, and in that game it was a trick designed to hide shadow jitter.
Last edited by MTL5; Jun 26, 2017 @ 2:09am
for ex i liked that snow storm at the church it sure made the game more lively / dynamic !!!
MTL5 Jun 26, 2017 @ 3:28am 
Originally posted by ramyland_maelstrom:
for ex i liked that snow storm at the church it sure made the game more lively / dynamic !!!
Yes. And the rainstorm during that specific mission was great. I sincerely hope they manage to implement dynamic weather in the very near future. It's a pity the game launched without it.
also if i put the brightness slider to the minimum - its pretty dark alright ( with those wolfes howling i) !
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Date Posted: Jun 26, 2017 @ 1:08am
Posts: 8