Poly Bridge

Poly Bridge

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Yeti Elvis Jul 2, 2015 @ 6:49am
14m Double Jump - Looking for solution
I cannot figure this level out, has anyone got a solution for me? Or even a hint?
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Showing 1-15 of 21 comments
Matt Jul 2, 2015 @ 9:37am 
Ofcourse!

Hint: Its all about the angles :)

Solution: [http://postimg.org/image/xorqsxprn/]
Zevras Jul 2, 2015 @ 7:26pm 
I despise this level. It's 10000x worse since being unable to complete a level locks you out of the rest of the content.
Arjen41 Jul 3, 2015 @ 4:00am 
yeah, one needs to go a bit higher than the other one, or you need to give one car 2 road and the other car 4 road so one car jumps earlier.
Dry Cactus  [developer] Jul 3, 2015 @ 12:55pm 
Zevras, I hear ya, locking you into a level that is frustrating is no fun, so we're considering adding the option to skip a level and come back to it later.
Thanks!
meow Jul 3, 2015 @ 2:33pm 
Dry Cactus  [developer] Jul 3, 2015 @ 4:21pm 
Awesome flip on that left car landing :)
Zevras Jul 3, 2015 @ 6:35pm 
Originally posted by Dry Cactus Games:
Zevras, I hear ya, locking you into a level that is frustrating is no fun, so we're considering adding the option to skip a level and come back to it later.
Thanks!

Maybe after spending, say, 15 minutes on a level unlock the option? I mean, I get it, I really do, dont't want to make it too easy or people will just give up if they don't get it right away.

Another option would be to split the "stunt" levels into a seperate campaign with seperate progression.
meow Jul 3, 2015 @ 7:33pm 
Originally posted by Dry Cactus Games:
Awesome flip on that left car landing :)

Totally stuck the landing, too. In more than a few trial runs it barely made it in on its back wheels.

Originally posted by Zevras:
Originally posted by Dry Cactus Games:
Zevras, I hear ya, locking you into a level that is frustrating is no fun, so we're considering adding the option to skip a level and come back to it later.
Thanks!

Maybe after spending, say, 15 minutes on a level unlock the option? I mean, I get it, I really do, dont't want to make it too easy or people will just give up if they don't get it right away.

Another option would be to split the "stunt" levels into a seperate campaign with seperate progression.

The latter option is a fantastic idea.

A straightforward campaign without any silly stunt nonsense to function as an extended tutorial for how all the stuff works, then an extended campaign for stunts.
Last edited by meow; Jul 3, 2015 @ 7:34pm
Ju1ce Jul 3, 2015 @ 8:46pm 
http://gph.is/1f9NH0q

no much stable solution, but working :D
Lamp Jul 5, 2015 @ 8:29am 
Even seeing other solutions to this level, I can't get it to work. I think I have to give up on it at this point.
Dry Cactus  [developer] Jul 5, 2015 @ 12:14pm 
MisterLamp, have you tried drawing without the grid? It allows a much finer control on angles, and don't forget to move joints with CTRL rather than deleting and re-drawing.
Let me know if you're still having troubles!
Matt Jul 5, 2015 @ 3:49pm 
haha gj noishe! doing things differently is definitely the way to go :)
Last edited by Matt; Jul 5, 2015 @ 3:49pm
Lamp Jul 6, 2015 @ 8:06am 
Originally posted by Dry Cactus Games:
MisterLamp, have you tried drawing without the grid? It allows a much finer control on angles, and don't forget to move joints with CTRL rather than deleting and re-drawing.
Let me know if you're still having troubles!
I finally got it to work. No idea what I did differently this time but w/e.
Loki Jul 6, 2015 @ 7:12pm 
I personally just build huge ramp bridges over everything ;)
V1ct0r1a Jul 9, 2015 @ 9:03am 
Originally posted by Dry Cactus Games:
Zevras, I hear ya, locking you into a level that is frustrating is no fun, so we're considering adding the option to skip a level and come back to it later.
Thanks!
THANK YOUUUUUUU! I know the solution to double jump but I just can't get the right angles! Lol. Great job on the game!
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Date Posted: Jul 2, 2015 @ 6:49am
Posts: 21