Poly Bridge

Poly Bridge

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Engineering tips, please!
So I've just started playing the game again after 3 months of stopping (I've completed probably about half of the worlds) and I rediscovered how bad at building bridges I am. And since it's half-term here in the UK (which is a one-week break from school for all of y'all in the US) I might be playing quite a bit so any help would be useful. I know that triangles and arches are particularly strong, but does anyone have any other helpful engineering tips for the game? Also a specific question - how do you take off stress off of a specific point?

And I am NOT looking at a walkthrough because that is most certainly cheating. :3

Thanks in advance :D

PS an extra question for the devs (or any other videogame developer who may be reading this) - I'm thinking of learning some code to attempt to make a videogame (I know a TINY bit of Python but that's pretty much it). What language was this game programmed in and what language would you recommend learning for a (pretty much) absolute beginner?
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Showing 1-3 of 3 comments
bolt986 Feb 15, 2016 @ 1:54pm 
It's hard to say how to take stress off of a specific point without seeing what your doing. Here is a tutorial that I think is helpful for many people that is related to that question however.

http://imgur.com/a/JfAIe
Last edited by bolt986; Feb 15, 2016 @ 1:54pm
Dry Cactus  [developer] Feb 15, 2016 @ 2:15pm 
Thanks bolt for the diamond brace tutorial ;)

Purple Mackerel, in regards to your game dev question, many people these days will start learning with the Unity engine as it's affordable (free) and has lots of examples and support from other devs.
C# is the language of choice for most Unity devs (although you could use JS or Boo if you wanted to).
With gamedev however the language is mostly irrelevant, most important factor is understanding the underlying concepts and using a "good" (appropriate) game engine so you don't have to reinvent the wheel.
If you have further questions post here or also feel free to reach out by email.
Purple Mackerel Feb 16, 2016 @ 3:59am 
Ok, thanks Dry Cactus. I think I'll probably continue learning Python then programme with Boo as I think it's mostly Python-based.

And thanks Bolt for the tutorial - it was very helpful!
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Date Posted: Feb 15, 2016 @ 1:34pm
Posts: 3