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I think the the reason why there are so many reviews after 1-2 hrs of playing is that the game is a niche game. It's about building bridges, so you can build a bridge, build a next bridge, build a large bridge, build a small bridge, build a moving bridge... you see where i'm going? If you're not into this you'll figure it out after few hours. If you're into this you'll have much better things to do than writing reviews (for example building bridges).
It does appear this is a much harder bridge-builder than many out there. To date only 4% of players have even beaten even the 2nd set of levels without going over budget or breaking bridges according to the achievements. If you are looking for a challenge, this might be worth a shot. If you want a comfy builder maybe look elsewhere like Bridge Constructor or some of the older Pontifex games.
I managed to 100% the first three areas, under budget and under stress... it's doable but I can understand what you're saying. I feel like the janky mechanics help the game in a way. can't explain but I just feel like it.
It's alot of fun just trying to min-max a lot of the levels and see if you can figure out the way other people finishing the level.
Definitely worth getting if you like puzzles and testing your skills!
edit:
♥♥♥♥♥♥♥♥♥ I'm late.
I just bought this game because I did some Engineering at school, and I remembered I liked it, although I did not further my study at a higher level. It seems to me that the game is essentially a bending moments simulator.
Everything I expect to happen in the game, happens according to my understanding of bending moments. So the game displays good physics.
However, I did not study Engineering at University, so I never learned about proper solutions to bending moments problems.
And that is where I find the game difficult. I don't really have a clue as what to construct. I can 'cheat' by visiting the drycactus website page for each level. But even if I copy some inspiration from the galleries of that site, it still does not always succeed on my implementation. And I am quite frequently over budget in any case. On one or two occasions the mission stopped because it said I had not only gone over budget but I had run out of money completely.
So, 'statics' is the answer then, is it? I didn't know because I did not take up Engineering to that level. It does seem that there are very few clues in the simulator as to how to address practical issues. So, without a previous Engineering background then this simulator game would seem no better than a whoopee cushion of sorts, as it provides next to no training on viable solutions, it only provides training on how to deploy the resources at the simulator interface.