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I agree that a budget-based leaderboard system does have its flaws, during the Early Access period we did experiment with calculating an overall "score" based on different factors (budget, max stress, material footprint), however it wasn't very consistent and I decided to scrap it to avoid confusion and incorrect scoring.
Perhaps this could be re-evaluated, maybe by having more than one set of leaderboards, for example the regular budget one, and a separate board for bridges with no breakage only.
I do still feel however that coming up with an arbitrary formula to calculate a score (ex: budget multiplied by the inverse of max stress capped at 80%) would not be an ideal solution.
Open to suggestions, as leaderboards is definitely an on-going topic.
Thanks!
I know everyone plays differently so I guess it wouldn't be one fits all.
To keep it simple, it would be nice if we could just have a leaderboard by Max Stress (least first).
If equal on % with someone else, then less cost should be first.
Again, just thinking of real world bridges here. Safety (max stress) is always going to be the first consideration - cost will always come second to that.
Also,i think the idea of stress limit for "No breakage" leaderboards is good, not sure at which point but i guess 95% would be fine.
And as long as we're talking about leaderbords - that'd be great to quick-switch to level from personal Ranks.
By the way - Nice game you got there. Thanks=)
I love the game, keep it up!
Mine was 551% https://gallery.drycactus.com/view/solution/1-10/checkpoint/286551
I saw some in the gallery over 1000% stress. Only one one under 200% at like 150%
you son of a gun.
Such a beautiful thing exists! shame I've missed out by turning away from gameplay. up until now, I've discovered the joy of break-away struts and (amateur)vehicle launches. but until now, such low scores make more sense.
If you see some brige is very low budget and the max pressure is 0%, it must be a sort of cheating.Some people even triggered some sorts of action and the vehicles just throw to the opposite shore without bridge.
+1
Messieurs, that would be great! Budget histogram and leaderboards for solutions under 100% stress. There would be more temptation to replay perfect levels for those not willing to construct some falling bridges.
Thank you very much for Poly Bridge. Lovely game.
I disagree, that bridge just serves its purpose as well as the 50% bridge, that extra capacity isn't being used for anything. I see no reason for the stress to impact the score.
Also aiming for high stress - low budget is a higher risk choice as the bridge is closer to failure, and precisely because of that it deserves a higher reward if succesful.
Now broken links, that's another thing, it would be nice to take that into account to favour permanent solutions over one time tricks.
It could also be a good idea to take into account the maximum vehicle g-force so beyond a certain thereshold (e.g. 5G) it starts penalizing your score.