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Lucid will trigger when you have cleared any of dungeons 1-5 of all enemies and the boss. This has to be every single enemy, including those in secret rooms and tunnels. Pellucid works the same way except for dungeons 6-10.
I did not get the Enlightenment item so I’m definitely still missing at least 1 Sarira. I will send you the contents of my saves.txt soon when I have time. Also I read that Lucid and Pellucid are missable and will no longer trigger if you defeat a boss and then leave the dungeon, which will make it no longer available even if you come back and defeat all of the enemies, is this true?
In that case I'll try to get them again, I may or may not have forgotten about staircases and item rooms that might contain enemies. Here's my save file:
https://pastebin.com/fSYUukde
After getting that Sarira I got the Enlightment and 100% items so thanks a lot for that. However I still couldn’t get Lucid or Pellucid to work, either it’s really bugged or there are thing that I thought weren’t enemies. For one I have no idea if there’s any way to destroy those block traps that launch themselves at you when you get in front then move back slower toward their original position.
I tried 1, 3 and 9 at least. Theoretczlly 10 should work cuz it’s mostly bosses and only a few enemies but it still didn’t work.
I'm working on a fix. Will let you know when it's ready to be tried.
Even though you've already defeated the boss and Virlocke, you'll need to revisit those rooms as you are defeating the other monsters in the dungeon. Revisiting those two rooms in addition to clearing all monsters will trigger the achievement.
Are you able to get the achievement using the beta branch?
I tested the beta branch and cleared dungeon 1 of all monsters and revisited all rooms and finally got Lucid. I was not able to get Pellucid to work tho I tried dungeon 7 and did the same but it didn’t unlock. I also tried dungeon 6 but it seems that whenever you take an elevator the enemies in the other floors respawn so that doesn’t work.
Okay, so I found and fixed another bug that was preventing Pellucid. It was related to boss switch rooms (your Dungeon 7 at 5,1,-7). The beta branch has been updated with the bug fix and I was able to get Pellucid to trigger.
Same rules apply. Just clear all the rooms (including those tunnels) and revisit the Virlocke, boss switch and boss rooms (in your Dungeon 7's case, it is both of the two adjacent boss rooms). You should be able to get Pellucid to trigger.
I gor Pellucid to work now, tnx again