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There's also the possibility of crossing those gaps with the level 3 Blink Orb.
If you stick Ice (or, to a lesser extent, Acid) onto the Proton Shield and then go into either swordless dungeon, does that make it impossible to crack open water secrets (or, in the case of Acid, reach secrets in rooms with all access paths blocked by acid spikes) due to swordless dungeons also being friendless dungeons? If this is the case now, do you have any plans to account for this possibility in the future?
One way that I thought of just now was to make the elemental Proton Shield transfer onto the Courage Shield whenever Roq has no friend, then make it emit the appropriate Jib area burst whenever the shield disappears (whether by absorbing damage or by Roq moving or taking an action).
I like your suggestion. Let me ponder it all for a bit and will come up with a decision soon.
Sorry for the old bump, but this was the only post I could find that addresses this issue.
Did you ever figure out a solution for this? Currently running into this problem now. I only have 1 item left to collect, but it’s in a swordless dungeon in the water and I have ice crafted with the proton shield... I don’t want to start over just for one item :’(
What’s your world seed? I will take a look.
If when you throw the Top Hat it doesn't cause water to turn to ice, then I must be wrong about the Switch version being just as up-to-date as Steam. :( Sorry about that. Wracking my brains for a workaround but nothing comes to mind. You simply have to have an icy element to freeze that water. On Switch you cannot hack your Saves.txt, so the only way to get 100% would be to restart your run and craft ice to something other than Jib's shield.